RimWorld

RimWorld

Rimworld Ultratech
19 Comments
Blackthorn 2 Oct, 2023 @ 9:17pm 
ultratech caravans (both suppliers and materials) don't seem to ever have enough food with them and end up taking mine.

the plamsa pistol doesn't seem to wanna fire.

recipes are broken

think i'mma give this one a pass for now. bettin it's abandoned. if not, then it needs some serious fixinz.
New Years Kitsune 25 Sep, 2023 @ 11:54pm 
After trying things out I noticed that the bill for producing 5 ultracomponents requires 10x the amount of nanosteel than it should. This mod throws multiple red errors but so far I've not noticed anything really game breaking. However like others have mentioned, the clutter it causes if one isn't using any mods (I run Tech Advancing and I'm well aware it doesn't work well with anything that overall changes how research is viewed) that alter the research tab is real annoying. Considering the amount of technologies it adds in, a new tab to store them would be appreciated.

Otherwise, compared to other related mods I do like this more (Glittertech is too OP and doesn't count its tech as higher than industrial ingame, Antimatter Annihilation being a little too unbalanced.)
Yota Coma 16 Nov, 2022 @ 9:22pm 
@Basilisk I have so many mods that add researchable tech that researchpal-forked is the only way to have my tech tree usable and to be fair it works well when put side-by-side with how vanilla would smush them all in there.
@albork I don't know about the tech advancing mod but researchpal-forked works great with this mod alone. Other mods could certainly conflict and you'd have to find a different solution
albork 16 Nov, 2022 @ 8:19am 
@Yota Coma
Tech Advancing mod doesn't work with ResearchPal.
Basilisk 15 Nov, 2022 @ 8:25pm 
@yota coma
I have tried that, but I just have a lot of trouble with that mod. Trying to find anything in that tree is difficult to say the least
Atlas 11 Nov, 2022 @ 5:30pm 
Modlist keeps showing failures for me. Removed all mods but Core and DLC's and still getting errors. Pastebin below. Any ideas?

https://pastebin.com/xWLk6NZY
Yota Coma 8 Nov, 2022 @ 10:50pm 
@albork , Basilisk
try "ResearchPal-Forked". It neatly lays your research tree out and automatically sorts modded research in to the tree
Basilisk 8 Nov, 2022 @ 1:33am 
Yeah same issue here, I think another tab would be much better for the research
albork 1 Nov, 2022 @ 7:39am 
Any chance the research for this mod could get it's own research tab? Looks like a jumbled mess in vanilla "main" research tab.
Poney-Demoniaque 19 Sep, 2022 @ 3:40pm 
Owww that so nice mod !! :winter2019coolyul: Good job
SkimmingDawg 2 Aug, 2022 @ 2:02pm 
cool but i thought both ultratech and nanotech were blue colored why is the ultratech pink?
jamezt1234321 2 Aug, 2022 @ 12:31pm 
love the mod overall, but it looks like every now and then the nano analyser seems to just not connect to the research benches, had a multi analyser attached, removed it and it worked... up until loading the game save again, not a moan, just a heads up, keep it up
Yota Coma 26 Jul, 2022 @ 1:46am 
I thought so too until I found removing the benches alone affects the bug. I have 113 mods with no issues until now. It could definitely be an incompatibility with one of my older mods. Especially if I'm the only one experiencing this.
Conner  [author] 26 Jul, 2022 @ 1:25am 
That's actually interesting, because I'm not getting any errors and bugs, and I tried various combinations to try and cause the error, but everything works fine. I will look into the code to fix some minor things, maybe I will find the cause. Otherwise, it might be mod incompatibility.
Yota Coma 26 Jul, 2022 @ 12:23am 
Love the mod and love getting my teeth kicked in by the liberator faction while I frantically try and get myself geared up to match them. I have narrowed down a pretty nasty bug from this mod though. (1/2)
Yota Coma 26 Jul, 2022 @ 12:23am 
https://ibb.co/ZxcT2GR
https://ibb.co/JB9R6TC

Not sure if those will help. Copying the rimworld one is like 9000+ lines long.

The bug: nothing in room is selectable/ useable. Loosely, the logs mention something about not being able to find the rooms name. (it should be a workshop but all info tabs are blank in room)

Had the mod installed for a day and worked fine. Started the save up today and the whole room that has the assembly bench/forge gets bugged. If I take an exterior door off and make the room outdoors everything works again. If i leave the door on and remove this mods benches, everything in the room works again. I've put the benches in their own room and that room is bugged.

I have gotten things to work for now by making this mods room doorless and putting anything rottable in the room on shelves. (2/2)
josh070504 24 Jul, 2022 @ 3:07am 
Pawns won't work with any of the work benches? There's also no option to force them to do so.
Conner  [author] 23 Jul, 2022 @ 1:09am 
It should be
johndoe987456 22 Jul, 2022 @ 12:01am 
would this mod be usable with the 'save our ship 2' mod?