RimWorld

RimWorld

36 ratings
Rimworld Ultratech
   
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Mod, 1.3, 1.4
File Size
Posted
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2.849 MB
17 Jul, 2022 @ 3:37am
30 Oct, 2022 @ 12:37pm
6 Change Notes ( view )

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Rimworld Ultratech

Description
Ultratechnologies arrive on the Rim!

Main point of this mod is to add balanced features being part of the "Ultra" tech level. It introduces new research, advanced weapons, armors and buildings meant for end-game colonies, without being stupidly OP. It adds ways to craft other advanced items which already exist in the core game, aswell as Royalty and Biotech DLC.

Enjoy your ultra-advanced technology experience!

Features

  • New materials - Fresh, ultra-advanced materials, which can be manufactured using advanced crafting stations.

  • Advanced weapons - Powerful, ultra-tech weapons, gauss accelerators and plasma launchers, high frequency blades and plasma coated ones!

  • Powerful armors - New, advanced, tough and expensive armors, made using advanced materials available only to the most advanced societies.

  • New power sources - Two new power sources, fussion and plasma reactors, use them to power your ultra-advanced colony!

  • Advanced turrets - If you don't feel safe when using standard industrial turrets, you might want to use new, ultra-advanced variants! Pick your guardian turret: a powerful mass driver, or even more powerful plasma cannon!

  • Ultronic replacements - Feel like bionics are not enough, but archotech ones are over-kill (or you are simply too poor to get them)? Fear no more! Now you can upgrade your pawns using brand new ultronic limbs and organs!

  • Existing advanced items crafting - Ever wanted to craft luciferium or glitterworld medicine? Now you can, just do some research, get the right crafting station and materials, and you are good to go!

  • New advanced factions - It couldn't be too easy to be the only ones advanced! Two new mysterious ultra-advanced groups arrive on the Rim. One seeks to ally and build technocratic empires with others, another seeks to keep all the technology to themself.

Update log

V 1.2.0:

  • 1.4 compatibility

  • Craft mech subcores and chips (Biotech only)

  • Wastepack reprocessor - gives a low amount of energy by processing toxic wastepacks (Biotech only)

  • Fixed some bugs and errors

Misc information

This mod should be compatible with other mods.

You have a cool idea for content, or would like to see this mod compatible with another cool mod? Comment it and I will work on it!
19 Comments
Blackthorn 2 Oct, 2023 @ 9:17pm 
ultratech caravans (both suppliers and materials) don't seem to ever have enough food with them and end up taking mine.

the plamsa pistol doesn't seem to wanna fire.

recipes are broken

think i'mma give this one a pass for now. bettin it's abandoned. if not, then it needs some serious fixinz.
New Years Kitsune 25 Sep, 2023 @ 11:54pm 
After trying things out I noticed that the bill for producing 5 ultracomponents requires 10x the amount of nanosteel than it should. This mod throws multiple red errors but so far I've not noticed anything really game breaking. However like others have mentioned, the clutter it causes if one isn't using any mods (I run Tech Advancing and I'm well aware it doesn't work well with anything that overall changes how research is viewed) that alter the research tab is real annoying. Considering the amount of technologies it adds in, a new tab to store them would be appreciated.

Otherwise, compared to other related mods I do like this more (Glittertech is too OP and doesn't count its tech as higher than industrial ingame, Antimatter Annihilation being a little too unbalanced.)
Yota Coma 16 Nov, 2022 @ 9:22pm 
@Basilisk I have so many mods that add researchable tech that researchpal-forked is the only way to have my tech tree usable and to be fair it works well when put side-by-side with how vanilla would smush them all in there.
@albork I don't know about the tech advancing mod but researchpal-forked works great with this mod alone. Other mods could certainly conflict and you'd have to find a different solution
albork 16 Nov, 2022 @ 8:19am 
@Yota Coma
Tech Advancing mod doesn't work with ResearchPal.
Basilisk 15 Nov, 2022 @ 8:25pm 
@yota coma
I have tried that, but I just have a lot of trouble with that mod. Trying to find anything in that tree is difficult to say the least
Atlas 11 Nov, 2022 @ 5:30pm 
Modlist keeps showing failures for me. Removed all mods but Core and DLC's and still getting errors. Pastebin below. Any ideas?

https://pastebin.com/xWLk6NZY
Yota Coma 8 Nov, 2022 @ 10:50pm 
@albork , Basilisk
try "ResearchPal-Forked". It neatly lays your research tree out and automatically sorts modded research in to the tree
Basilisk 8 Nov, 2022 @ 1:33am 
Yeah same issue here, I think another tab would be much better for the research
albork 1 Nov, 2022 @ 7:39am 
Any chance the research for this mod could get it's own research tab? Looks like a jumbled mess in vanilla "main" research tab.
Poney-Demoniaque 19 Sep, 2022 @ 3:40pm 
Owww that so nice mod !! :winter2019coolyul: Good job