Starbound

Starbound

Enable Monster Special Attacks Revise
95 kommentarer
MegaMato  [skapare] 12 aug @ 10:32 
I'll check on that.
AgentKirin 11 aug @ 19:57 
I just had a creature nope out of existence upon attempting to use its attack. Seems to just be that specific attack, but I figured I'd bring it up:

[19:53:58.768] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/monsters/monster.lua"]:153: (StarException) Lua Exception caught resuming action node selectorActions in behavior monster: (LuaException) Error code 2, [string "/scripts/actions/builders.lua"]:105: (StarException) Lua Exception caught running action node projectileGravityMultiplier in behavior selectorActions-1881580266960: (LuaException) Error code 2, [string "/scripts/actions/projectiles.lua"]:126: (ProjectileDatabaseException) Unknown projectile with typeName blueflamethrower.
MegaMato  [skapare] 29 maj @ 15:20 
I just check and it is disabled right now, I'll update it again. Thank you for letting me know.
GeekyRaptorStudios 29 maj @ 6:30 
someone asked for rainbow attacks to be restored, is that included?
MegaMato  [skapare] 26 nov, 2024 @ 11:34 
It's a really weird thing I can't figure out. I messed around with the wind up time or the attack distance but I just can't get it. I just took all the code from the other mod and I don't fully understand it.
Mabra 26 nov, 2024 @ 9:55 
Don't know if intentional but flyers cancel their ranged attacks if you're further than like 2 blocks away from them, even if the attack has enough range to get to you.
MegaMato  [skapare] 26 aug, 2024 @ 11:53 
@Star Berry I'll take a look at the damage output and see what I can tweak. You might be right that the smaller creatures could have less intense power.
MegaMato  [skapare] 26 aug, 2024 @ 11:50 
Glad it worked. Enjoy your bones, fish, and beetles :) I put proper links to things. I forgot to finish that part.
Lienom Zekon 25 aug, 2024 @ 6:57 
Weird? Did you edit the description. it said something else last time. never mind tho I got it.
MegaMato  [skapare] 24 aug, 2024 @ 16:25 
Following the link didn't work? Maybe I messed something up.
Lienom Zekon 23 aug, 2024 @ 11:27 
Can't find "gross attacks enabled".
Lienom Zekon 23 aug, 2024 @ 11:23 
Thank you.
MegaMato  [skapare] 23 aug, 2024 @ 11:21 
I forgot to put the link here. I made a patch for the patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3048974336
Lienom Zekon 23 aug, 2024 @ 11:18 
blood, bones, eyes, fish, and beetle vomit attacks Need To be brought back.
Cornelius Backgammon 6 dec, 2023 @ 3:13 
It's probably another mod, I was just checking. Thanks for the info!
Star Berry 5 dec, 2023 @ 20:13 
In addition, the power of special attacks in general seem to be all over the place in terms of what monsters have which abilities. You can end up with hulking night-monsters that poke you with stun zaps, or small fries that spit up globs of flames that linger on the ground, or dragonbirds with an unimpressive acid spit, or docile passives that pack a massive exploding ice-orb attack.
To keep the threat level of monster types more in-line with their intended toughness, do you think it might be possible to put all the more modest attacks in their own pool for use when generating a planet's smaller monsters and birds, while the planet's larger monsters and stratosphere birds receive their abilities from a seperate pool containing the more powerful and complex attacks?
Star Berry 5 dec, 2023 @ 20:12 
It doesn't do that to me. Weird.
Also, some of the special attacks feel overpowered. Specifically, the 'short-range bubble spray' attack and its other-element counterparts. They can one-shot a player the same tier as the monster in a single barrage. Trying to explore a planet you're supposedly equipped for but is teeming with a species that can instantly send you back to your ship ain't fun (unless it's the Erchius Ghost :P). Those attacks could definitely use a nerf.
MegaMato  [skapare] 5 dec, 2023 @ 16:43 
Like non aggressive daytime monsters? It shouldn't but I can check if there is something altering the spawn rate.
Cornelius Backgammon 4 dec, 2023 @ 4:40 
Does this mod remove passive monsters? I don't seem to get them anymore.
MegaMato  [skapare] 11 okt, 2023 @ 23:45 
I realize saying that is in poor taste and not doing a good job endorsing myself. Lol
Star Berry 11 okt, 2023 @ 21:23 
> I did it! I really freakin did it. Let me know how much it breaks stuff lol.
Cool, I'll go try it out!
MegaMato  [skapare] 11 okt, 2023 @ 12:52 
I just updated this mod to disable the rainbow barf. I got kind of tired of it too.
ReeceyB 11 okt, 2023 @ 7:58 
Any chance you can make an addon to remove the weird rainbow barf thing?
Star Berry 7 okt, 2023 @ 19:34 
I'd say any monster who can *only* deal touch damage should keep touch damage (I.E. those hiding rock dudes, those cyclopic ghost dudes).
MegaMato  [skapare] 7 okt, 2023 @ 19:20 
How do you feel about the flying monsters still having touch damage? Sometimes it's they only way they can do it.
Star Berry 7 okt, 2023 @ 19:04 
Nice! Keep it up! :bu_Snowman:
MegaMato  [skapare] 7 okt, 2023 @ 18:19 
I made progress on touch damage and still displaying attack power. I also think I got the unused chomp attack to work ok.
MegaMato  [skapare] 7 okt, 2023 @ 16:04 
Good to know! I will make a separate one and maybe a separate patch to add the gross attacks back in if people want.
Star Berry 6 okt, 2023 @ 19:47 
And before you ask, yes I am willing to put up with my pets being harmless until a solution is found, lol
Star Berry 6 okt, 2023 @ 19:43 
Is touch damage still removed? In your 9/08 update note you say "I should probably revert to the previous version for now." If you did revert, can you release a separate mod for removing touch damage? No other mod out there does it :Snowman: There WAS one that did it, but it broke with the bounty update :papyrus:
Having played both ways, I've observed that Starbound's monster touch damage really restricts the game's combat, as it mandates a methodical playstyle focused on positioning, spacing, and retreating :steamfacepalm: However, removing monster touch damage enables players to explore & develop a wider variety of more dynamic combat techniques, and more viably build their character around their favorite ways to play :dale_snowman:
Indy 8 sep, 2023 @ 11:40 
Yeah no problem.I just thought I'd let you know.
MegaMato  [skapare] 8 sep, 2023 @ 11:37 
It's just an interesting challenge to find a balance. Thank you for understanding :)
Indy 8 sep, 2023 @ 11:33 
It's okay, just take your time.
MegaMato  [skapare] 8 sep, 2023 @ 11:32 
Damn, I didn't think of that. I'll try to figure out if I can fix that.
Indy 7 sep, 2023 @ 20:04 
When I capture a generated monster and look at its attack, the attack power is at zero.
MegaMato  [skapare] 24 jun, 2023 @ 20:26 
Ha! That's awesome. I guess it does add a bit of predictability so you can approach with caution. I hadn't thought about it like that.
mousey mouse 22 jun, 2023 @ 19:54 
hey man me and my friends are playing with this mod everyday, we are doing permadeath runs and this mod is really helpful bcz we can kind of tell what attacks the monster might have access to depending on how they look, rather than seeing a monster with no legs and a ice cream cone body that shoots out rockets that one shots you or sum
MegaMato  [skapare] 22 jun, 2023 @ 14:45 
I'll get these patches out soon. Maybe nobody is playing right now but I just wanted to let you know. It feels good to want to work on this again.
mousey mouse 15 jun, 2023 @ 18:12 
Maybe no touch damage too? maybe...?
MegaMato  [skapare] 12 jun, 2023 @ 16:43 
Yes definitely.
mousey mouse 10 jun, 2023 @ 17:23 
can you make an optional version that keeps the gross attack back on?
Sir Luis 22 maj, 2023 @ 23:02 
this mod is back! star bound back on the menu boys.
MegaMato  [skapare] 18 apr, 2023 @ 0:42 
They aren't any different from the regular ones.
Ezimeh 17 apr, 2023 @ 9:07 
feels like adding the old elite monsters or minibosses back that once were in vanilla game. Do they also drop extra stuff like they used, too in vanilla back when?
MegaMato  [skapare] 14 apr, 2023 @ 18:34 
Its a really easy fix. I didn't even have to check my comma placement. And let me know what you think about the attacks. I'm not really attached to any of them. I just like that they exist.
Ashtar 14 apr, 2023 @ 14:11 
you are fast i loved... \o/
Ashtar 14 apr, 2023 @ 14:10 
ok thanks so much i run trying if i found some other weird atacks i show you thanks again :SBmm:
MegaMato  [skapare] 14 apr, 2023 @ 13:02 
I uploaded a new version with that turned off. Existing monsters will still have it but new monsters won't be generated with it.
Ashtar 13 apr, 2023 @ 21:47 
Some monster attacks have small snowballs weird.
can be changed another tipe of ices attack?
MegaMato  [skapare] 13 apr, 2023 @ 18:29 
Which ranged attack don't you like?