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What happens with Cloud of Bats and Zhu Long exactly? I'll look into it but it might be hard to replicate.
For Arctis, this is sort of an artifact of how digital handles choices. There's a built in option in digital to help with this a bit: When you click for the damage reduction you can hold the button on No and it will charge up to give you options for the rest of the round or the rest of the game. If you pick the rest of the game it will last until you hit undo. Undo resets the option. That can help with some of these over-prompting issues.
I have to break the second part of this out into another comment, apparently.
-Fixed a weird Doomsayer / Carnaval interaction where Suspicious Body Double could move Doomsayer under it and immediately win:
-Suspicious Body Double now only works on non-indestructible targets, which was always the intent
-Doomsayer's Proclamations now prevent players from winning, so if players somehow cover him up with another card that works similarly, he'll end up in the trash but keep on going. It's not worth the trouble to keep him from being moved to the trash when he has enough effects that shuffle decks and pull out targets.
I want Suspicious Body Double to be usable on villain characters. I'm indifferent to it being used on hero character cards but want it to be usable on hero targets (e.g., Necro's undead). There might be a wording I can use to make it usable on villain characters and hero targets, but not hero character cards, but mostly it seems like it'd make the text confusing. I suppose I _could_ make it not usable on hero targets at all, but that seems weird to me with the potential design space custom decks might use.
One weird thing to keep in mind is that things that prevent damage after calculating damage totals clear "next damage taken" increases, so you can use that to reset her risk/reward allotment also by using other hero cards or effects to prevent damage dealt to her. Resets her damage output, though.
I'd say her core cards are Destroyer's Dirge, Measurer's Meter, and Weaver's Words (for the different power options), and Fortean Foe/Improbable Impediment, Dark Justice and Weird Luck, which are just always great.
Node is a good support, the connected mechanic is nice and flavorful.
Do you have any tips on playing the Fury? I'm having some trouble getting the gist of her deck.
I may have the interface for this updated but it's not a priority for now, since I have so many other decks to be implemented in digital.