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What happens with Cloud of Bats and Zhu Long exactly? I'll look into it but it might be hard to replicate.
For Arctis, this is sort of an artifact of how digital handles choices. There's a built in option in digital to help with this a bit: When you click for the damage reduction you can hold the button on No and it will charge up to give you options for the rest of the round or the rest of the game. If you pick the rest of the game it will last until you hit undo. Undo resets the option. That can help with some of these over-prompting issues.
I have to break the second part of this out into another comment, apparently.
-Fixed a weird Doomsayer / Carnaval interaction where Suspicious Body Double could move Doomsayer under it and immediately win:
-Suspicious Body Double now only works on non-indestructible targets, which was always the intent
-Doomsayer's Proclamations now prevent players from winning, so if players somehow cover him up with another card that works similarly, he'll end up in the trash but keep on going. It's not worth the trouble to keep him from being moved to the trash when he has enough effects that shuffle decks and pull out targets.