Total War: ROME REMASTERED

Total War: ROME REMASTERED

Mundum Vincere
317 kommentarer
Sarim Lige nu 
@gfront55 hi this is a great mod but i need a download link for 1.6.4a or delete plz many families .
conninator2000 For 11 timer siden 
Theres only so much you can do tbh. Even if you limited what you build and made and killed off family members - the AI will snowball their stuff and it will delay the inevitable. A big issue with the engine i wished they fixed when they remastered it cause there are so many cool big new maps and slower campaigns - but if you ever make it to the endgame on them then you will run into corruption :/

I think RIS was able to manage theirs a bit better since they discovered why the bug was happening around a year ago. Iirc they had a few devs that worked on the game help identify the issue. But the best work around would be to find stuff thats a happy medium between this and vanilla until the bigger overhauls/maps cut down some of the things that cause the corrupt saves (or if CA ever contracts the devs to fix this, but thats unlikely)
Morgoth For 18 timer siden 
@conninator2000 It's a shame, I like this mod, I played it for so long and my saves disappeared)) they don't load, so there's no point in playing! Or play with cheats!
conninator2000 20. okt. kl. 14:31 
@Morgoth Not the dev but the grander scale overhauls like this one (Imperium Surrectum aka RIS) have an issue where there is just so much stuff that eventually it reaches a point where save games just break due to how much stuff they have to remember, massive family trees, buildings, amounts of money, traits, followers, etc etc.

The bigger map makes this issue a bit bigger as well. RIS ended up having a patch a while back that reduced income amounts, cut out some of the added building types/added drawbacks to limit population bloating, etc etc - which only ever helped push back the estimate for corruption. Unfortunately there is only so much you can do with that kind of issue since its with the old engine.
Morgoth 20. okt. kl. 14:21 
@Coffeetime Hi, this happened to me at + - 160 BC, now the problem is different: at 157 BC the game doesn't respond when loading the save))))
charon 11. okt. kl. 23:17 
Hello, author. I'm a Chinese player. This seems incompatible with the Chinese version. Can it be solved?
Coffeetime 5. okt. kl. 13:37 
@Morgoth
Bad news, that happened around 105 BC
Morgoth 5. okt. kl. 4:47 
Guys, tell me when the reform will start in Rome?
micahperrin 20. sep. kl. 19:01 
how do you access thisngs like the Gabiniani
raykano 20. sep. kl. 7:34 
Maybe I've never noticed it before, but has the disease rate been changed in the last update? I'm playing the Seleucids like I did before the update, but now I'm constantly battered by diseases (2-6 cities every turn). The AI is hit by this plague as well, it springs up all over the map, far more often than before I think.
Morgoth 19. sep. kl. 11:12 
It's impossible to play, not only does it take 10 minutes to load, but it also started crashing after every second move.
︽ Lance Corporal Springer 18. sep. kl. 20:58 
Bug Report?
When I start as Veneti, on turn 2, Macedon and Athens become my protectorates, and various other nations sign auto trade agreements with me. Only other mod is Mundum Vincere: 4 Turns Per Year. Can you confirm if this is a bug for you guys also?
gfront55  [ophavsmand] 13. sep. kl. 21:44 
Yeah basically you have building chains for allied cities and roman cities, everything starts as a tributary city unless you can afford to establish a colony, otherwise you have to go up the chain. Generally the buildings are meant to simulate the different types of government the romans had but I had to go a roundabout way of doing it, and they're all buildable at village level. That's why the chains aren't visible, plus they aren't even true chains
erun 13. sep. kl. 21:32 
I couldn't find an explanation of the Roman political buildings, so here is my understanding after having played around for a bit:

If a Roman settlement has no political building, it suffers a -100% penalty to Law and a -50% penalty to Happiness. It is therefore necessary to build either a Praefectura or a Civitas Stipendoria on the first turn. A Praefectura provides a significant bonus to Law, but is otherwise a dead end. A Civitas Stipendoria unlocks the two main chains:

Civitas Libra -> Civitas Foederata. Civitas Foederata unlocks auxilia units. These buildings boost Happiness and Trade at the expense of Tax revenue.
erun 13. sep. kl. 21:31 
Municipium Secundarius -> Municipium Primus -> Colonia Latina -> Colonia Romana. You can skip ahead in the sequence but you cannot go back. So if the current building is a Municipium Primus, you can build a Colonia Latina or a Colonia Romana but not a Municipium Secundarius. Once a Colonia Romana is built, no new government buildings can be built. These buildings all unlock the standard unit roster, and generally provide Law, Happiness, and Growth at the expense of Tax revenue.
Colonia Latina provides the most Growth at +1.5%, while in all other ways it is worse than the Colonia Romana.

Any Civitas building can be replaced by a Praefectura if the public order gets out of hand and you need the Law bonus, and a Praefectura can always be replaced by a Civitas Stipendoria, but once you build a Municipium Secundarius you are locked into that chain.
erun 13. sep. kl. 21:31 
Praefectura: Law +50%, Growth -0.5%, Tax -5%
Civitas Stipendoria: Happiness -15%, Tax +10%
Civitas Libera: Happiness +5%, Trade +10%, Tax -5%
Civitas Foedorata: Happiness +10%, Trade +10%, Tax -10%, unlocks auxilia units
Municipium Secundarius*: Law +5%, Tax -5%
Municipium Primus*: Law +5%, Happiness +5%, Tax -5%
Colonia Latina*: Law +5%, Happiness +5%, Growth +1.5%, Tax -10%
Colonia Romana*: Law +10%, Happiness +10%, Growth +0.5%, Tax -5%
*All Municipium and Colonia buildings unlock the normal unit roster

@gfront55 it would be great if you could put this in the mod description to help new players, obviously changing anything I got wrong.
игнат ♥♥♥♥♥ 13. sep. kl. 0:27 
new roman buildings is amazing, but I have no way to destroy them when capturing a Roman settlement, and I also have no way to see the construction chain and other effects. perhaps it's worth doing everything by trial and error, but I'd like to be prepared in advance
Lost_in_The_Abyss_1992 10. sep. kl. 6:22 
just wanted to say that I hugely appreciate little things like adding a pre-marian variant for siege .
It adds a lot to not see those time-traveling siege experts from the imperial age into my republican armies.
Valinir 9. sep. kl. 1:17 
mhmm sadly the game crashes always so around turn 55, funny fact if end the turn with toggle_fow on the turn will runn through without crahsing to windows

but if disabled the game crashes always to windows
Mr.Thicc 6. sep. kl. 5:46 
Can someone explain to me how the government buildings, like the Praefactura, Civilitas Foederata work? Not sure if this is like 3 different building chains and I'm not even sure what they do other than the bonuses to poblic order and income.
Morgoth 2. sep. kl. 4:31 
does it take everyone 10 minutes to load saves? And it often crashes
Coffeetime 31. aug. kl. 19:17 
Great mod! Any plans to give Athens, Sparta and/or Macedon's roster a little attention?
-Coffee
micahperrin 31. aug. kl. 11:25 
ohhh, do you remember the date you set it too haha
gfront55  [ophavsmand] 31. aug. kl. 10:07 
And even in vanilla that wouldn't work because it has to be any city in Italy besides Rome
gfront55  [ophavsmand] 31. aug. kl. 9:27 
Yeah I moved it farther out to a more historical date when I was working the other reforms. I’ve been meaning to change it
micahperrin 31. aug. kl. 7:43 
Marian reforms don't happen, i cant unlock legionaries. i have a fully maxed out Rome but i cant recruit any units that come after marian reforms, is there a date lock on the number of turns or the year that could be effecting this?
KRAB MAN (CBT) 29. aug. kl. 11:32 
:)
sselwal 28. aug. kl. 14:26 
Rhodes and Argos playable please! Great mod.
Morgoth 28. aug. kl. 7:17 
open the Hun faction in the company )
Vallentyn 27. aug. kl. 13:23 
I love most of the new update, but any chance of a submod that restores the previous versions emblems and banners i dislike the vanilla ones. Unless they’re just place holders for new ones in the future.
sselwal 26. aug. kl. 20:36 
Thanks so much for the update. I notice when I play as any Greek faction I'm granted protectorate rights over the large powers and a few Germans. e.g Athens has the Seleucids and Macedon among others. Is this meant to be the case? I have the Mundum Vincere 4tpy mod on.
paco15 25. aug. kl. 4:51 
crash to deskop with model variation on help ps
[][][][] 24. aug. kl. 8:13 
Keep up the good work. Best mod out there imo
dima00152 22. aug. kl. 23:50 
Dear developer, please change the color of each faction, because they are all the same.
CptNiner 9. aug. kl. 12:35 
I am having significant trouble triggering The Civil War for Rome. Playing as Brutii, have well over 200 regions controlled, almost all available happiness/health/entertainment buildings have been built but my Popularity with The People will not increase (4 away from the top).

I am also finding it impossible to naturally grow an Italian City to Huge City for Marian Reforms. Even using Temple to Juno (for population growth) and a Governor with followers to boost growth, Population stagnates (after everything has been built) around 28500 of 32000 needed... So do I HAVE to do massive peasant armies --> disband them inside the city, to force the upgrade?
gfront55  [ophavsmand] 22. juli kl. 16:44 
Thank you. Despite the silence I am still working on this mod and pushing for a release hopefully soon.
Vallentyn 22. juli kl. 13:44 
I absolutely love the mod! Can't wait for future updates great work 10/10!
sselwal 17. juli kl. 22:03 
Any chance of Taras as a playable? Great mod.
conninator2000 11. juli kl. 1:26 
Just a heads up, the mercenary cataphracts are missing a horse model. Seems like they still work as intended but they are just a buncha floating guys riding invisible ghost horses :p

Otherwise, great mod so far!
Forest Gump 30. juni kl. 10:44 
You just need a huge city in italy
Gordan Hamsays 6. juni kl. 21:12 
I cant get the marius reforms to trigger
TK 6. juni kl. 6:02 
error: filename doesn't exist : data/characters/alex_strat_sm_greek_general_macedon_mediterranean_no_varration_african_lod0.cas

something like this is scaled for me when I click start and it says "start camping"

can someone help
pongi9000 15. maj kl. 12:46 
Anybody having missing Unit Cards?
[][][][] 28. apr. kl. 3:56 
please continue this mod. there is no other mod with this many factions
Lesslife 17. apr. kl. 15:53 
Perfect mod for the vanilla but more feel.
Chinese Billionaire Fung Wah 30. mar. kl. 19:02 
Is there a way to make the unified romans playable?
Olive Malteser 10. mar. kl. 10:03 
Are you planning on expanding the unit rosters?
brantio 9. mar. kl. 5:54 
70 turns into my Macedon campaign, this is definitely the way RTW is meant to be played. Can't speak for stability issues yet, but man am I enjoying myself with this mod so far!
WraithDantu 25. feb. kl. 7:06 
still the best mod out there. gfront you are the man
donrosal7 4. feb. kl. 7:41 
Why on the first turn of the Spartan campaign there's already two Epirus generals in front of Sparta? And one of the Spartan ship and General is already in the Island where the Knossos faction residing?