Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Again, I'm not sure if this is what's actually happening, but if that's true that's an amazing detail (and a good way to tell that the area is compromised).
Are you thinking of bringing some of the other blocks over, like the pillar one or the safe goo blocks?
This is probably gonna date me, but I remember watching an old DanTDM video that showcased a mod including a bacteria block that slowly destroyed terrain
surprised that the infection eats even a golem dungeon
However, I've noticed few bugs, the first is sometimes exiting then reloading the world seems to cause some Black WE blocks to persist without decaying. I've noticed this in both testing worlds.
Secondly, I never experienced a crash in the world ported from Vanilla, but the testing world with Calamity content generated, the game crashes after roughly 60% of the world is eaten. No error message, just sudden freeze and straight to desktop, and I can't understand the crashlogs to determine the cause.
Granted, not all content mods are gonna be fully compatible, especially this early into Tmod 1.4, but I thought I'd warn anyone else wanting to try this one out.
I reckon the mod would benefit from a config option to alter the speed of decay and how much is spawned on worldgen, and entering Hardmode, in case you want to crank up the difficulty.