tModLoader

tModLoader

29 ratings
World Eater
   
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Mod Features: New Content, World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
129.727 KB
7 Jul, 2022 @ 3:12am
10 Jul, 2023 @ 12:49pm
8 Change Notes ( view )

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World Eater

Description
WARNING: Extremely destructive to your world, use at your own risk
I am not responsible for any world corruption that this mod may cause

Formerly known as Infection of the Worlds
Adds a block that will spread to nearby tiles, leaving nothing behind
Basically, a bacterial scourge that will eat anything (and I mean anything!)
When creating a world with this mod, small patches of infection will spawn in the caverns of the world
In addition, upon reaching hardmode, the world is further dotted by the infection, some even reaching the surface
How quickly can you beat the game as the infection consumes the world from the inside out?

Comes with configuration options to make the infection even hungrier, the level of difficulty is up to you!

Not for people with trypophobia, or maybe it is
I dunno, whether or not you use this mod is not up to me
Originally posted by tModLoader:
Developed By ChemAtDark
19 Comments
Yngvarr666 10 Nov, 2024 @ 6:57am 
The changes to the lighting level make mining impossible :(
Schmeckledorf 13 Apr, 2024 @ 2:34am 
Make new monstrous enemies spawn from it (maybe configurable), that would be really cool!
REGaming 12 Feb, 2024 @ 2:25pm 
look at config then you'll see there is a setting that speeds up the process of infection
darealgooba 29 Jul, 2023 @ 9:48pm 
Is there a way to make it even faster? I wanna completely destroy a world and its just not fast enough
SniperJoseph 7 Apr, 2023 @ 9:50pm 
Not sure if this is the mod doing it or not but I've noticed that whenever I get close to clusters of World Eater blocks, light sources get dimmer. When there's several nearby it's nearly impossible to see, even when standing in a room with a few ultrabright torches.

Again, I'm not sure if this is what's actually happening, but if that's true that's an amazing detail (and a good way to tell that the area is compromised).
NecroarcanistXIII 12 Nov, 2022 @ 9:22pm 
Beneficial infections would be interesting, to say the least. I don't know jack about coding, but the way I envision the process is, Say you have an Emerald Virus Block, and you place it beside Stone. The virus would spread to stone blocks within 3 tiles of itself, and naturally decay into Emerald Ore. The virus would stop spreading once it detected enough Emerald Ore nearby, kinda like how Chlorophyte slows down with larger amounts present.
ChemAtDark  [author] 11 Nov, 2022 @ 10:32am 
Anyway, I would go to say that this is easily the most complex mod I've coded so far.
ChemAtDark  [author] 11 Nov, 2022 @ 10:30am 
Different types of the infection blocks were considered, but the code for the normal variant is complicated enough as it is. There were plans for beneficial variants, such as one that converts ores into gems.
ShogunPlus 11 Nov, 2022 @ 4:58am 
This IS based on the Grey Goo mod? I'm glad that concept's been brought over to Terraria!
Are you thinking of bringing some of the other blocks over, like the pillar one or the safe goo blocks?
NecroarcanistXIII 11 Oct, 2022 @ 6:24pm 
They're not quite dime-a-dozen in Minecraft, but I've seen a fair few. Due to the pop culture of Learning with Pibby, the Glitch is the latest version.