Source Filmmaker

Source Filmmaker

Transformers: Generation 1 - Megatron Gun Mode
12 Comments
Spore Cannon 19 Nov, 2023 @ 8:28pm 
No problem! I'm happy to be of assistance.
DaniVader97  [author] 19 Nov, 2023 @ 8:17pm 
@Spore Cannon Thank you for the advices btw
Spore Cannon 19 Nov, 2023 @ 8:05pm 
Looks very nice!
Spore Cannon 10 May, 2023 @ 1:49pm 
Fair enough. Have a nice day!
DaniVader97  [author] 10 May, 2023 @ 2:08am 
@Spore Cannon Maybe I could try in another moment
Spore Cannon 10 May, 2023 @ 1:57am 
I've been working with Blender a lot recently, you absolutely can make specific edges sharp; separating out the face, but keeping it in the same place will also work, and probably better.
DaniVader97  [author] 10 May, 2023 @ 1:48am 
@Spore Cannon I've thought the same when I smooth shaded it. But Blender can't leave parts unsmoothed and make some edges sharper won't make any substantial difference. Otherwise, thank you for the advices and your interest with this model!
Spore Cannon 10 May, 2023 @ 12:45am 
Sorry for not responding in so long, I completely forgot about this. It looks pretty good based on the more smooth previews, though the barrel of the non-extended gun looks like it ends in a rounded nub. Maybe sharpening just the edges around the end will help? Going into Edge Mode in Blender can help with that. There are probably a few places where sharpening specific edges can make it look better, but this is just a start. Sorry if this comes across as condescending. As it stands, the model's shape itself looks really good.
DaniVader97  [author] 5 Jul, 2022 @ 1:47am 
@Spore Cannon Select the barrel in Object mode, for example. Then go to Edit Mode, open the mesh menu and go to shading. Select Smooth Edges, unmark Vertices in Mark Sharp. As I said this didn't work.
Spore Cannon 4 Jul, 2022 @ 6:07pm 
If it works for relatively low-poly models like Kirby's nub limbs, then it should work for this. How did you try to turn off sharp edges?
DaniVader97  [author] 4 Jul, 2022 @ 3:39am 
@Spore Cannon I've tried what you said before I uploaded this first to Gmod. But it didn't work, the model mesh is too low poly, that's why the edges are too sharp and cannot be smoothed
Spore Cannon 3 Jul, 2022 @ 7:06pm 
Cool model, though it looks too... "tiled". I recommend turning off "sharp" on the edges where it's supposed to be a smooth curve (i.e. the barrel of the gun).
It could also be a little bit shinier, but I don't know vtf enough to have any suggestions for that.