tModLoader

tModLoader

TerraRPG Classes Emblem
312 Comments
Zauberin Stardreamer 19 Oct @ 7:18am 
I used to have Stataria, but now I don't. But, even with a new character untouched by Stataria, I still don't gain XP.
Jarl Dwarlin  [author] 19 Oct @ 6:30am 
@Mivien I will take a look.
Jarl Dwarlin  [author] 19 Oct @ 5:56am 
@Zauberin are you using a mod called Stataria?

For some reason, this mod disable my XP mechanic.
Zauberin Stardreamer 19 Oct @ 3:17am 
For some reason, I am no longer gaining XP with this mod.
Mivien 18 Oct @ 8:55pm 
It was the artifact moving into emblem, overwriting the whole emblem i think, it definetily was gone at least, the artifact did stay, just not the emblem
Jarl Dwarlin  [author] 18 Oct @ 3:02pm 
@Mivien well, the game code couldn't enable the right click to my accessories, so I made it myself.

The accessory change sould drop the equip, not sending it to the void.💀

Did it happened only with the artifact, or with the emblem too?
Mivien 18 Oct @ 9:16am 
Shoot was gonna add some more text but sent it already, anyway was gonna say that both of them were in accessory slots and not in inventory, so right clicking the artifact moves it to the class token slot when they are equipped.
Mivien 18 Oct @ 9:15am 
I think i have found a kinda bad bug, if i right click artifact which i did by accident, it moves on class token slot and deletes your class token...
Jarl Dwarlin  [author] 17 Oct @ 2:44am 
@Pyradyne umyou gave me an idea:

XP potions, like Skyrim, Lesser, Medium, Greater, etc, but, it's X% based on the XP. So a starter potion can be useful in any level.

If you want give me more ideas, you can join the Discord channnel. There is a best place to do it.😁
Pyradyne 16 Oct @ 1:18pm 
@Jarl Dwarlin i perhaps may have an idea for xp potion drop rates. is it a good idea? maybe.
xp - 50 1/100 (1%)
xp - 500 1/1k (0.1%)
xp - 1,000 1/10k (0.01%)
xp - 10,000 1/500k (0.0002%)

hope this draws some inspiration, smile
Jarl Dwarlin  [author] 14 Oct @ 11:52am 
@Pyradyne , on my tests, the healers was so supportive, like, keeping friends alive. I'm so excited as you are.😁
Pyradyne 14 Oct @ 11:43am 
@Jarl Dwarlin translated. the healer class is gonna go so hard. someone get's hit for 100 damage. no they didn't lol
Jarl Dwarlin  [author] 13 Oct @ 6:12pm 
Valeu @K4MIS4M4!😁
Eu estou planejando uma update bolada, com várias classes novas e todas as outras com efeitos visuais para as habilidades. Funcionando perfeitamente em single e multiplayer. Vai dar um trabalho, mas vai ficar show!
K4MISAM4 13 Oct @ 4:26pm 
Muito bom o MOD e ansioso para atualizações futuras
Pyradyne 10 Oct @ 11:49am 
@Jarl Dwarlin 0.1 or 0.01% chance should be good makes them extremely rare but give a good boost to level or so. but that's just me suggestion. cant wait to see where this mod goes. im having fun with it
Jarl Dwarlin  [author] 10 Oct @ 11:27am 
@Pyradyne, of course I can. I just need to check how much XP, because depends the level and the XP config. Maybe a Level Up Potion dropped from any mob but too rare.
Pyradyne 10 Oct @ 10:33am 
@Jarl Dwarlin ah. i may have a request. could you make craftable xp potions? course the harder the materials the better the output? this is a fantastic mod.
Jarl Dwarlin  [author] 10 Oct @ 1:22am 
@Pyradyne, there's no limit cap anymore, since a lot of people ask me for this.😅
Pyradyne 9 Oct @ 6:47pm 
@Jarl Dwarlin i see. makes sense, as for how i can see the recipe or the item in it's entirety, QER which is another recipe browser type mod but client sided. shows (practically) everything from each and every mod. vary nifty to have in cases to see what drops or what crate has a particular piece of loot. sorting to your mod seems to show the admin potion, to it's credit, there is no recipe or making of the potion in question. i just tested it in a test world with cheat sheet to see what it did. my assumption was a infinity xp type thing.

speaking of which. what's the level cap for these emblems? in a multiplayer world and thought it would be capped at 20, much to my amusement it was still going up.
Jarl Dwarlin  [author] 9 Oct @ 6:28pm 
@Pyradyne, the fixed potion is for, in rare cases, negative experience.

The admin potion is a potion the remove the class debuff, so I can test the skill any time. This one shouldn't appear in recipe browser.
Pyradyne 9 Oct @ 5:58pm 
so what does the admin potion and fixed potion do exactly? saw them on recipe browser/quite enough recipes
Jarl Dwarlin  [author] 7 Sep @ 5:56am 
@Deicide, I will take a look and fix it.
Deicide 7 Sep @ 5:51am 
Paladin’s 3rd skill cannot be used after entering Hardmode. Even when the mana is full, it shows the “Not enough mana!” popup and doesn’t activate.
joelinaustin03 4 Sep @ 8:47am 
I think more could be added.

Of course, I don't know anything about codes or how to create a mod.

But I still remember using all the emblems. I still have them stored in a chest.

But I still remember the crazy game I had.

It was great when I played Calamity Infernum, along with Thorium on Legendary mode to balance it out.
Jarl Dwarlin  [author] 4 Sep @ 1:36am 
@joelinaustin030Kkkkkkk, yes, would be crazy, but it's impossible.

Even if you add mod with more slots, you can equip, but the system will count just one.

I don't know if you know about modding, or programming, but all the classes system is defined by a "string", so only one class will be active.


But I admit, would be soooo crazy!
joelinaustin03 3 Sep @ 9:29pm 
I always wonder what it would be like to use all the emblems in one world.

It would be crazy, although what I'm saying is crazy and cheating. It's the craziest thing I can imagine, having all the emblems on a single character.

It would be crazy just thinking about it, haha.
Jarl Dwarlin  [author] 31 Aug @ 2:12pm 
@Deicide, Try with mouse right button. I will fix it right now.
Deicide 31 Aug @ 1:40pm 
Amplifier Amulet cannot be equipped
joelinaustin03 30 Aug @ 10:08pm 
aaaaaaah it feels so good to use the mod as it should be used, good that it is correct as it should be
Jarl Dwarlin  [author] 30 Aug @ 8:24pm 
Don't worry friend. And i already updated. Everything is fine now.
joelinaustin03 30 Aug @ 7:14pm 
If so, I just have to wait for an update that fixes it.

Thanks for trying to help me with this strange problem.

But who would have thought it was a mod? Haha. I should check my mods before asking for help with such an obvious problem. My mistake.
Jarl Dwarlin  [author] 30 Aug @ 6:05pm 
I've confirmed, it's Antisocial mod. i shall fix it and update it soon.
joelinaustin03 30 Aug @ 1:40pm 
I think that was the problem. I'm busy, but I'll see if the antisocial character thing is true, since saying it isn't enough proof.

But if that's the problem, it explains a lot.

What a mess over a mod! How crazy, really!
Jarl Dwarlin  [author] 30 Aug @ 10:54am 
@okammi13tenten, Well, that's a good start. I can try it soon.

If so, I can Easily fix the problem.

The Emblems/Artifacts drop is to prevent equip in wrong slots. Perhaps a should remove this mechanic
okammi13tenten 30 Aug @ 10:30am 
i can that problem may appear from "Antisocial" mod. i i turned off this mod and artifact now really works. It is not returned to the inventory
Jarl Dwarlin  [author] 29 Aug @ 7:45pm 
@joelinaustin03, i coulnd't identify the problem. If you wish you can enter the Discord Channel, or even here in Steam and contact me. I can show you how to know your mods you're using in your modlist.

An then i can take a look more deeply in the bug.
joelinaustin03 29 Aug @ 1:09pm 
I wouldn't know how to share my mods with you, but I can explain very simply what class I'm using, which is the summoner.

About mods, I have Calamity and Infernum modes.

If that affects the mod, maybe that's a possibility.
Jarl Dwarlin  [author] 29 Aug @ 1:00pm 
@joelinaustin03, i can't replicate this bug. Can you share your modlist and the class and emblem you're using?
Jarl Dwarlin  [author] 29 Aug @ 12:24pm 
I shall take a look.
joelinaustin03 29 Aug @ 11:52am 
It keeps going back to my inventory. I put both the emblem and the artifact where it belongs. The emblem is put there, but when I put the artifact back, it goes back to my inventory. The only thing that stays where it belongs is the emblem.

Actually, the only problem I'm having is that the artifacts are returned to the inventory and don't stay where they should be.

It's very strange, even right-clicking in case I need to do something else or if I made a wrong move and nothing.

That's weird.
Jarl Dwarlin  [author] 29 Aug @ 8:21am 
Emblem must be in the functional slot and the artifact in the vanity slot. If they're changed, they will be drop, to prevent errors.

If they're in the right slot and still drop, please contact me again.
joelinaustin03 29 Aug @ 8:08am 
I put the artifact where it belongs and it instantly returns to my inventory. It happens to me with all of them, I don't know why and I would like to know if it's me or if it's an error in the mod itself.
Jarl Dwarlin  [author] 29 Aug @ 1:38am 
@joelinaustin03, you can't equip with right click or even moving the artifact to it's specific slot?
joelinaustin03 28 Aug @ 7:09pm 
I don't understand why it won't let me equip the artifacts. There must be some glitch. What's happening to me is very strange.
Jarl Dwarlin  [author] 26 Aug @ 10:30am 
@flimzy, artifact are random drops. If I'm not wrong, it's 0.2% of chance to any enemy drop one.
flimzy 26 Aug @ 10:19am 
hows dose one get an artifact
Deicide 26 Aug @ 1:46am 
Jarl Dwarlin, It works well. Thank you!
Jarl Dwarlin  [author] 25 Aug @ 3:18pm 
Bug fixed. @Deicide, @Stug3g. You can update now. :steamhappy:
Stug3g 25 Aug @ 1:11pm 
@Deicide, I comfirmed that this is also happaned to me too, when i eqiupping the artefact it also disable my vanity slots too, i found a temporary solution for this, you need to equipped all your vanity accessories first then you can equip your artefact but it still don't let you equipped vanity accessories until you take out your artefact first. Hope this get fix soon becuz this mod is really amazing :steamthumbsup:
Jarl Dwarlin  [author] 25 Aug @ 10:53am 
@Deicide, I will take a look.