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tModLoader

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TerraRPG Classes Emblem
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
2.640 MB
2 Jul, 2022 @ 7:45pm
31 Aug @ 8:30am
60 Change Notes ( view )

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TerraRPG Classes Emblem

Description
TerraRPG add accessories to simulate RPG Classes.
You obtain with a New character, or crafted (1 Life Crystal + 1 Gold/Platinum Bar) a Start Bag. With this you can craft a Class Emblem.
All Emblems have some stats that are improve level by level. You evolve your level killing enemies.

*Classes*
-Tank
-Mage
-Summoner
-Shooter
-BloodMage
-Ninja
-Paladin
-Barbarian
-Warrior
-Miner
-Archer(NEWEST)
-Witch(NEWEST)

+5 Artifacts

*To be released*
-Druid (To be released)
-Tower (To be released)
-Alchemist (To be released)
-Rogue (To be released / Calamity)
-Healer (To be released / Thorium)
-Bard (To be released / Thorium)

The SKills are unlocked by evolving your level killing enemies
1º Skill unlocked at level 5
2º Skill unlocked at level 10
3º Skill unlocked at level 15

-Shimmering the emblem will reset its Level and Experience

Localization
-Portuguese and English(By myself)
-Russian, Chinese, Spanish and French(With AI)

(MORE DETAILS ABOUT CLASSES AND ARTIFACTS IN DISCORD CHANNEL)
https://discord.gg/rN4D6554zt

ENJOYING THE MOD? DON'T FORGET TO LIKE AND SUBSCRIBE! ;)
ANY SUGESTION, FEEL FREE TO SHARE HERE OR IN THE DISCORD CHANNEL

LAST UPDATE:
-Fixed arrow penetration from Archer Class

INCOMPATIBILITIES
-Stataria
----------------------------------

*Any bug, or itens with description bad write, tell me. I want to fix it.*

THANK YOU SO MUCH FOR OVER THAN 30000 SUBSCRIBERS!!
Originally posted by tModLoader TerraRPG:
Developed By JRMB
312 Comments
Zauberin Stardreamer 19 Oct @ 7:18am 
I used to have Stataria, but now I don't. But, even with a new character untouched by Stataria, I still don't gain XP.
Jarl Dwarlin  [author] 19 Oct @ 6:30am 
@Mivien I will take a look.
Jarl Dwarlin  [author] 19 Oct @ 5:56am 
@Zauberin are you using a mod called Stataria?

For some reason, this mod disable my XP mechanic.
Zauberin Stardreamer 19 Oct @ 3:17am 
For some reason, I am no longer gaining XP with this mod.
Mivien 18 Oct @ 8:55pm 
It was the artifact moving into emblem, overwriting the whole emblem i think, it definetily was gone at least, the artifact did stay, just not the emblem
Jarl Dwarlin  [author] 18 Oct @ 3:02pm 
@Mivien well, the game code couldn't enable the right click to my accessories, so I made it myself.

The accessory change sould drop the equip, not sending it to the void.💀

Did it happened only with the artifact, or with the emblem too?
Mivien 18 Oct @ 9:16am 
Shoot was gonna add some more text but sent it already, anyway was gonna say that both of them were in accessory slots and not in inventory, so right clicking the artifact moves it to the class token slot when they are equipped.
Mivien 18 Oct @ 9:15am 
I think i have found a kinda bad bug, if i right click artifact which i did by accident, it moves on class token slot and deletes your class token...
Jarl Dwarlin  [author] 17 Oct @ 2:44am 
@Pyradyne umyou gave me an idea:

XP potions, like Skyrim, Lesser, Medium, Greater, etc, but, it's X% based on the XP. So a starter potion can be useful in any level.

If you want give me more ideas, you can join the Discord channnel. There is a best place to do it.😁
Pyradyne 16 Oct @ 1:18pm 
@Jarl Dwarlin i perhaps may have an idea for xp potion drop rates. is it a good idea? maybe.
xp - 50 1/100 (1%)
xp - 500 1/1k (0.1%)
xp - 1,000 1/10k (0.01%)
xp - 10,000 1/500k (0.0002%)

hope this draws some inspiration, smile