RimWorld

RimWorld

Helixien Gas Production
89 Comments
CiXwOw  [author] 31 Aug @ 3:08pm 
@Kimo': While I was looking at some code for the Helixien Gas Boiler, I noticed some new PipeSystem code that I'd like to take a look at once I've finished updating all my mods. If it's doing what I think it's doing it might solve the issue I've had with Helixien Gas Cooking!
Kimo' 31 Aug @ 2:44pm 
Glad to see you're doing well, I was getting scared that something bad happened to you. Hopefully we're getting closer of these helixien gas cooking appliances!
ParaNautic 30 Aug @ 10:20am 
thx
Sir Duncan Idaho 29 Aug @ 5:57pm 
Yussss! My pawns just didn't want to eat their food. They kept saying only helixien gas cooks their food evenly on the large stove.
Fowl 29 Aug @ 5:24pm 
Thanks for the update! Glad to see you're back on scene and good luck with your other mods
SodaRKov 29 Aug @ 1:48pm 
tnx
CiXwOw  [author] 29 Aug @ 1:05pm 
Updated to 1.6! I'm very sorry this took so long, the last few months have been tough. I hope to work through all of my mods over the weekend!
Hawkefire 12 Aug @ 10:01am 
I also hope for a 1.6 patch too
Sir Duncan Idaho 26 Jul @ 8:21pm 
Hopeful for a 1.6 patch.
oscarmdsh69 11 Jul @ 2:01pm 
1.6 update coming?
Sheriff Rosco 21 Mar @ 12:38pm 
The new Smithy linkables (anvil and bellows) added by VFE Medieval 2 don't recognize the large Smithing Table added by this mod.
Kimo' 12 Feb @ 6:12am 
@CiXwOw Sure, no rush! While I don't think I can help you much as my skills are rather lacking, there are plenty of lovely people on the official rimworld discord server that are very knowledgeable about these thing and i'm sure could help you out!
CiXwOw  [author] 12 Feb @ 5:49am 
@Kimo': Admittedly I only had a brief scan of the new system in December, and then got swept away by the holidays, but I from what I could see, the area responsible for power functioned the same way as the current system. But I may well have missed something, or it may have changed since then. I'll take a look hopefully this weekend!
Kimo' 12 Feb @ 4:50am 
@CiXwOw Good timing, just spoke with Sarg. I asked him if the new system allow to use piped ressources (in this case, gas) to fuel a production station, and he said that was possible. Now, as for how one should go about it, I have no clue. But he assured me that was possible.
CiXwOw  [author] 12 Feb @ 4:47am 
@Kimo': I've spoken with them a few times. I've even provided the code that would allow it to work with the current system, but they weren't interested.
Kimo' 11 Feb @ 5:00am 
@CiXwOw no worries. I'm a bit surprised about hearing that the pipe system can't use gas to power things. I'm no programmer by any means, but isn't it how helixien heater/cooler works? I think your best bet is to directly message Sarg or anyone from the VE team and ask. I've seen Sarg answer frequently on the official rimworld discord server.
CiXwOw  [author] 11 Feb @ 12:18am 
I also remember accidentally saving over some of the texture files for the new appliances, so there are some I'll need to redo. I think it's only the grill I lost, though.
CiXwOw  [author] 11 Feb @ 12:16am 
@Kimo': Sorry, the holidays/summer got away from me for a bit. I'd have to take another look to refresh myself, but from memory the new system that Sarg referred me to looks like it might suffer from the same issue as the current one. While the new system is technically compatible with the pipe system, it looks like it might only accept piped resources for processing (i.e. ingredients), rather than being able to use them as a power source. I'll take another look when I have some free time, but if this is the case I'll have to think about how/if I want to proceed, as I don't know if it's a good idea to harmony patch the VE framework for compatibility reasons.
Kimo' 9 Feb @ 5:02am 
Hey CiXwOw, just wondering if there is any news on that ItemProcessor issue?
CiXwOw  [author] 15 Dec, 2024 @ 9:49pm 
@EnderSlend: There is no bug. it involves an old system that has been planned to be replaced for some time, they just haven't gotten to it yet. This was also first discussed with them before they started using Google Forms. I have spoken to Sarg since my last comment, and he provided me with some references that should help me get around it, it's now just a matter of when I'll have time to get it done. Hopefully this weekend.
EdenSalad 15 Dec, 2024 @ 11:41am 
@CiXwOw I saw on another page Oskar said this, "Bugs should be reported using the google forms. We do not check or respond to bugs in comment sections."
CiXwOw  [author] 30 Nov, 2024 @ 8:55pm 
I might drop a comment on their workshop page and see what happens.
Kimo' 30 Nov, 2024 @ 8:40pm 
Ahah what a coinicidence! Glad to hear we won't have to waste good soup to a solar flare anymore lol.
I'm not sure how to proceed either, maybe try to contact Oskar on Reddit? No idea if he will respond or not, but i can't think of a better way to try to get this issue seen. Or maybe submit a bug report?
CiXwOw  [author] 30 Nov, 2024 @ 8:30pm 
@Kimo': Not just plans, they're pretty much ready to upload! BUT! The Pipe System doesn't support the ItemProcessor that the soup pots use, so it doesn't work yet. I submitted a pull request to the Vanilla Expanded GitHub repo with a patch to add support about 2 months ago, but they haven't reviewed it. It's possible they don't even check GitHub for pull requests, so they might not even know (or care)! I'm not sure how to proceed.
Kimo' 30 Nov, 2024 @ 4:15pm 
Hey CiXwOw, love your mods, they really fill a void when it comes to VE gas. I was wondering if you had any plan to add a gas version of the electric soup pot, grill, and deep fryer from VE cooking? Anyway, thanks for your work!
- Dan D Mann - 11 Jun, 2024 @ 11:25pm 
@Blutdrachen: They had "Magic Mr. MacGuffin's Safe-T Valve" installed at factory. Its a "safety feature"
Blutdrachen 13 Apr, 2024 @ 3:51pm 
Their loss. It seems like a fair risk/reward for what are essentially solar flare proof work benches that don't draw on the electrical grid.
CiXwOw  [author] 13 Apr, 2024 @ 3:37pm 
@Blutdrachen: I kind of agree with that, but the VE team decided they didn't want production buildings to explode (I think it's only tanks and generators that do), and I feel it's best to adhere to their design goals.
Blutdrachen 13 Apr, 2024 @ 11:01am 
You'd think these would explode when destroyed given the large gas tank on the model.
slimeyena 11 Apr, 2024 @ 9:41pm 
Many thanks!
CiXwOw  [author] 8 Apr, 2024 @ 11:18pm 
Updated to 1.5
CiXwOw  [author] 8 Nov, 2023 @ 4:35am 
@Kirboh: Yes, it should be safe to add to an existing game.
Kirboh 7 Nov, 2023 @ 5:46pm 
Excellent! I no longer have to decide between a more powerful smithy/stove and one that won't go out during solar flares.

Is this safe to add to an existing game?
CiXwOw  [author] 23 Oct, 2023 @ 8:16pm 
@Moonshine Fox: I knew it must have been! Truth be told I've never actually used any of it in game, but Sir Van posted a lot of screenshots during development and I fell in love with it!
Moonshine Fox 23 Oct, 2023 @ 1:47pm 
Yes that was it thank you! The style reminded me of yours and it threw me off.
CiXwOw  [author] 22 Oct, 2023 @ 11:09pm 
@Moonshine Fox: I believe this is what you're looking for: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2869098359
Moonshine Fox 22 Oct, 2023 @ 5:29pm 
Was there a version of this that you did that was chemfuel based?
CiXwOw  [author] 5 Jul, 2023 @ 12:23am 
@Malnormalulo (they/them): Oops! Thanks!
Malnormalulo 13 Jun, 2023 @ 4:33am 
FYI the links to VHGE in the Contents and Credits section point to the wrong page.
CiXwOw  [author] 22 Jan, 2023 @ 6:33am 
@Ordpus: Oh wow, I'm kind of stunned that I missed that when I searched for n's. Thanks for letting me know!
载入中... 21 Jan, 2023 @ 11:38am 
Oh, it's just I found there is an "n" character outside <ThingDef/> at the line 98 of VFEProduction-Gas.xml when I was trying to print all the def xmls. It's not a bug that will produce error, I found it just because it breaks the format of exported def log file
CiXwOw  [author] 21 Jan, 2023 @ 3:52am 
@Ordpus: Is this a joke?
载入中... 20 Jan, 2023 @ 7:46pm 
There in an extra "n" in the def file which should be removed
CiXwOw  [author] 23 Oct, 2022 @ 12:40pm 
@Velxra: You're welcome! Hopefully I'll have the rest done by tomorrow! I haven't had much time to experiment with the new gas system, so I hope I have the balancing right.
VelxraTV 23 Oct, 2022 @ 12:29pm 
Thanks for dating so quickly!
CiXwOw  [author] 23 Oct, 2022 @ 12:28pm 
@Starempire42: Funny you should ask ;)
Starempire42 23 Oct, 2022 @ 11:03am 
1.4 update?
VelxraTV 21 Oct, 2022 @ 5:00pm 
Please update to 1.4
jfd 9 Oct, 2022 @ 7:41am 
Hm, geysers are better in my opinion id say. But we will see if the new feature turns out to be better in the end.
CiXwOw  [author] 9 Oct, 2022 @ 5:17am 
@jfd: I just remembered that the new standalone gas mod the VE team will be releasing soon removes the geysers entirely. They are changing over to a scanning system similar to what they use for Chemfuel Expanded iirc