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<building>
<isMealSource>true</isMealSource>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
<buildingTags>
<li>Production</li>
</buildingTags>
</building>
This should spawn the bill tab and actually let you use it
<li>CE_SimpleSoupRecipe</li>
<li>CE_FineSoupRecipe</li>
<li>CE_LavishSoupRecipe</li>
<li>CE_GourmetSoupRecipe</li>
should be
<li>VCE_SimpleSoupRecipe</li>
<li>VCE_FineSoupRecipe</li>
<li>VCE_LavishSoupRecipe</li>
<li>VCE_GourmetSoupRecipe</li>
Thanks for the mod though, it's an amazing one
Now you listen to me, mister. I work for a living and I mean real work, not writing down gobbledy gook. I provide the people of this community with Chemfuel and Chemfuel Accessories.
fixed grill inspect panel error
fixed pawns not eating the deep fried meal
An option in mod settings to change the value of how much deepchem it takes to make either synthread or neutroamine to non-default values would be nice.