RimWorld

RimWorld

806 ratings
Appliances Expanded
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.834 MB
29 Sep, 2022 @ 7:24am
3 Oct @ 11:24am
32 Change Notes ( view )

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Appliances Expanded

Description

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


Popular Discussions View All (9)
1
22 Aug @ 10:41am
Load-order conflict w/ Van. Chemfuel Exp. Unofficial Expansion
Luckspeare
9
15 Sep @ 6:00pm
Error with royalty room rank requirements.
Emberbuck
2
25 Sep, 2024 @ 8:24am
Scorpio Please Add Missing Appliances?
Deadmano
366 Comments
John Canavi 1 hour ago 
Chemfuel pot still won't cook soup.
0xc355 4 Oct @ 8:16am 
Thank you for the update!
Scorpio  [author] 3 Oct @ 11:32am 
thanks for that the update today should fix it
0xc355 3 Oct @ 9:28am 
(Sorry didn't know if there's a way to edit my last comment), but if anyone is looking to fixing the soup cooking pot while using the processor framework, it's also missing this:


<building>
<isMealSource>true</isMealSource>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
<buildingTags>
<li>Production</li>
</buildingTags>
</building>

This should spawn the bill tab and actually let you use it
0xc355 1 Oct @ 6:04pm 
Not sure if this is the correct place for a bug report, but the chemfuel soup cooking pot seems broken. You're using the wrong process names:


<li>CE_SimpleSoupRecipe</li>
<li>CE_FineSoupRecipe</li>
<li>CE_LavishSoupRecipe</li>
<li>CE_GourmetSoupRecipe</li>

should be


<li>VCE_SimpleSoupRecipe</li>
<li>VCE_FineSoupRecipe</li>
<li>VCE_LavishSoupRecipe</li>
<li>VCE_GourmetSoupRecipe</li>

Thanks for the mod though, it's an amazing one
Totally Not Ed 10 Sep @ 9:44pm 
@Alex_

Now you listen to me, mister. I work for a living and I mean real work, not writing down gobbledy gook. I provide the people of this community with Chemfuel and Chemfuel Accessories.
Alex_ 29 Aug @ 1:58pm 
why would I use this over standard electricity? Better conversion rate or just simply a mod made for Chemfuel Expanded?
WJSabey 23 Aug @ 2:27pm 
Is it possible to get an over-wall version of the chemfuel cooler, like in Vanilla Temperature Expanded?
Scorpio  [author] 22 Aug @ 11:42am 
changed load order to avoid errors with unofficial chemfuel expansion.
fixed grill inspect panel error
fixed pawns not eating the deep fried meal
Adorablorp 21 Aug @ 5:33pm 
Except, unless I'm missing something incredibly obvious, modifying the value in the file does nothing.

An option in mod settings to change the value of how much deepchem it takes to make either synthread or neutroamine to non-default values would be nice.