RimWorld

RimWorld

Population Booster
15 Comments
Valadin Pal 30 Jul @ 7:38am 
@Draco Sicarius Rimworld works off of two models. You choose when you start a game. The default for determining difficulty is wealth of the colony. This means more colonists, more wealth. You can see the value associated in the info 'i' button on the pawn hud. It will be listed as I believe "Value" with a dollar amount. This determines size of raids. You can also set the game to be time based in the lower right of the new game difficulty settings. (I don't recommend, it's either too easy or too hard to recover.)
Draco Sicarius 29 Jul @ 5:52pm 
Will raids still get harder if you have more people?
Valadin Pal 19 Jul @ 6:11am 
Righteous dude. I appreciate the response and mod.
D  [author] 18 Jul @ 9:02pm 
With this mod pop limits aren't effective because the storyteller will keep giving quests that add colonists.
Valadin Pal 17 Jul @ 9:28pm 
Does this remove the pop limits or just set it to a threshold of 99
[AT] 10 Simps 27 Apr, 2024 @ 2:50pm 
nicw
D  [author] 10 Dec, 2022 @ 8:51pm 
Soon™
Pewterstone 22 Oct, 2022 @ 8:57pm 
pls update
selest19 7 Jul, 2022 @ 2:32pm 
now i remember i have a colonist that is a mime (Alpha animals) and that i know this due to the population cap (they are like my 10th colonist in a colony of currently 17)
D  [author] 2 Jul, 2022 @ 5:12am 
Have a great day :)
5katz 2 Jul, 2022 @ 5:11am 
Nice, thanks for clarifying :)
D  [author] 2 Jul, 2022 @ 5:09am 
I used patch operations to replace base storyteller parameter. Thus, this mod will work for all vanilla storytellers and mod-added storytellers that are based on vanilla parameters.
5katz 2 Jul, 2022 @ 3:47am 
Did you apply this through a patch, meaning ALL storytellers populationIntent is boosted, included modded, or did you replace the Vanilla storytellers by changing the stats manually in a copy of their storyteller file?
D  [author] 1 Jul, 2022 @ 10:15pm 
I cannot understand what you're asking
5katz 1 Jul, 2022 @ 6:15am 
patch or replace?