RimWorld

RimWorld

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Population Booster
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
952.190 KB
30 Jun, 2022 @ 4:43am
12 Jun @ 7:41am
5 Change Notes ( view )

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Population Booster

Description
Extremely increase chance for storytellers to generate events that lead to increased colony population. To be more specific, this mod will boost storytellers' 'populationIntentFactorFromPopCurve' value. Enable this mod when you want to increase the number of colonists.

The mod will change all the vanilla storytellers and modded storytellers that use storyteller parameters from 'BaseStoryteller'.

This mod is supposed to work after 1.3+ unless the storyteller engine gets changed. So why not try it? Also, if RimWorld gets updated but this mod doesn't get updated, and doesn't work, you're allowed to modify this mod and release fork.

Made with version 1.4.3563.

Known Issues:
- Trade ships only spawn as slave ships because storyteller thinks you really lack colonists. Workaround: Use the mod only when you're trying to actively add colonists.
15 Comments
Templar Fry 30 Jul @ 7:38am 
@Draco Sicarius Rimworld works off of two models. You choose when you start a game. The default for determining difficulty is wealth of the colony. This means more colonists, more wealth. You can see the value associated in the info 'i' button on the pawn hud. It will be listed as I believe "Value" with a dollar amount. This determines size of raids. You can also set the game to be time based in the lower right of the new game difficulty settings. (I don't recommend, it's either too easy or too hard to recover.)
Draco Sicarius 29 Jul @ 5:52pm 
Will raids still get harder if you have more people?
Templar Fry 19 Jul @ 6:11am 
Righteous dude. I appreciate the response and mod.
D  [author] 18 Jul @ 9:02pm 
With this mod pop limits aren't effective because the storyteller will keep giving quests that add colonists.
Templar Fry 17 Jul @ 9:28pm 
Does this remove the pop limits or just set it to a threshold of 99
[AT] 10 Simps 27 Apr, 2024 @ 2:50pm 
nicw
D  [author] 10 Dec, 2022 @ 8:51pm 
Soon™
Pewterstone 22 Oct, 2022 @ 8:57pm 
pls update
selest19 7 Jul, 2022 @ 2:32pm 
now i remember i have a colonist that is a mime (Alpha animals) and that i know this due to the population cap (they are like my 10th colonist in a colony of currently 17)
D  [author] 2 Jul, 2022 @ 5:12am 
Have a great day :)