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So as long as you don't change stance (Mount/dismount) during combat then it will work.
I don't have the DLC to test it, but, "it should work" ™.
Because seriously, I'm really fed up with situations where an agent at level 36 wounds your character at level 50 which happens repeatedly. You, on the other hand, when you try to wound a character of, say, two levels higher or equal it's always a critical failure.
The AI is literally spraying these agents left and right in turns over 100, and the perks and items that are supposed to protect yours - do nothing.
Even the ‘lucky’ trait does not help.
Basicly.
It checks the allies differently now and should be better, so AI friends should not get the invincibility.
It also outputs more info to lua_mod_log.txt. (Located in the root folder of the game, same folder as warhammer3.exe)
If you encounter errors, please paste the content of lua_mod_log.txt to the Bug Report Thread.
becouse i hate the begin of new campain and if i save with the mod i cannot play without the mod anymore.
Now, Dragon Lords transformations work, both main army and reinforcement.
Currently, if a Dragon Lord is reinforcing one of your other armies, if you check the "Control by A.I" box, then the dragon transformation invulnerablility will not be in effect, sorry about that.
(Basicly, if A.I controls Dragon Lord, the transformation is not invincible, but human form is invincible.)
Currently only works if they are in your main attacking or defending army, so still need to fix it for reinforcement army.
It is not a perfect solution, as it is not an universal transformation "finder", custom transformations from other mods won't work.
I will try to finish it when I get home from work, hopefully updated tonight or tomorrow.
So currently my suggestion is to not transform into dragon, the humanoid version of the Lord will be invincible.
What you need to do is on the Load Game screen, under the map. there is a small check box that is labeled: Enable all saves.
Tick that in and enjoy.
Before, it was an ability given to the Campaign Player.
Now, it affects the Local Player.
Can you be so kind and paste content of your lua_mod_log.txt found in the same folder as warhammer3 exe in the Bug Report thread found here ?
Changed from modified ability into Lua script.
Should work with any overhaul or any other mod.
Even if the Mod Manager says it outdated.
Unless CA changes the datatables severely, the mod will work forever.
It will be great if you could upload it :)
Thanks. As I said in my post, I'd use a save breaking mod if one was available to work with full overhauls like SFO. So if you posted one I'd use it but you don't have to. Laters and take care.
For mod conflicting reason, I have made a modified version of this mode that add a new god mode ability instead of seizing Vlad's one(and this cannot be turned off during a campaign)
I use it for mod testing purpose, and haven't upload it to the workshop yet, if I can help, contact me, or should I just upload it and cite this mod in the description?