Total War: WARHAMMER III

Total War: WARHAMMER III

God Mode
120 Comments
Spell  [author] 8 Oct @ 6:07pm 
It is compatible in the sense that it will affect units that does not change between mounted and dismounted. (That mod transforms units, as in, summons units without summoned debuff, then removes the original unit that summoned it, usually they are hidden and moved to a place outside of the combat area)
So as long as you don't change stance (Mount/dismount) during combat then it will work.
AkarWulv 8 Oct @ 5:01pm 
Compatible with Millennium: Modern Warfare?
Spell  [author] 5 Oct @ 3:44am 
Thank you for posting, mod updated to include Malus Darkblades transformation.
I don't have the DLC to test it, but, "it should work" ™.
shadow_sc 4 Oct @ 11:04pm 
It's worth mentioning that the transformation problem also happens to Malus Darkblade, though I don't know whether the reason is the same with the dragons
sirkudjon 21 Jul @ 3:27am 
I don't know where to write this so I'll write it here. Could you make a mod that introduces a 100% chance for enemy agents to fail actions such as: wounding, attacking units, blocking armies etc.? But only for the player. Let the bots dagger amongst themselves as they please.
Because seriously, I'm really fed up with situations where an agent at level 36 wounds your character at level 50 which happens repeatedly. You, on the other hand, when you try to wound a character of, say, two levels higher or equal it's always a critical failure.
The AI is literally spraying these agents left and right in turns over 100, and the perks and items that are supposed to protect yours - do nothing.
Even the ‘lucky’ trait does not help.
The Mighty Saddam Hussein 13 Jun @ 11:00pm 
if you could make this so you can toggle it off without re loading the game it would be the perfect mod
Spell  [author] 16 May @ 1:47am 
No need to update, it still works, and will work forever.
odinrorstrom558 15 May @ 7:06pm 
update pls!!
[NC] Will Francesco 28 Feb @ 12:05pm 
at the end of the day, this is the best mod
Spell  [author] 26 Feb @ 1:44pm 
I do not know, I have not tested it in multiplayer.
Leweivicil 26 Feb @ 7:46am 
Does this work for multiplayer?
Spell  [author] 19 Dec, 2024 @ 4:44am 
The script checks if any unit belongs to player army, if so, apply godmode.
Basicly.
sirkudjon 19 Dec, 2024 @ 2:47am 
@Spell Isn't that new patch add new units and lords to the game? The script auto recognize them or have to be modified?
jcruz1611 17 Dec, 2024 @ 2:11pm 
@Spell Thank you!
Spell  [author] 17 Dec, 2024 @ 3:26am 
It should work. It is does not rely on any database changes.
jcruz1611 17 Dec, 2024 @ 1:49am 
this still work with patch 6.0?
Spell  [author] 4 Nov, 2024 @ 6:09pm 
I have updated the mod.
It checks the allies differently now and should be better, so AI friends should not get the invincibility.
It also outputs more info to lua_mod_log.txt. (Located in the root folder of the game, same folder as warhammer3.exe)
If you encounter errors, please paste the content of lua_mod_log.txt to the Bug Report Thread.
Spell  [author] 1 Nov, 2024 @ 3:07am 
Tested in 5.3, it works.
Dimensionprova 14 Sep, 2024 @ 1:43pm 
ah thanks :) didnt saw :steamthumbsup: Rate/Fav
Spell  [author] 14 Sep, 2024 @ 1:38pm 
On the Load game screen, under the map there is a box that says "Enable all saves". Check that and then you can load a save without the mod.
Dimensionprova 14 Sep, 2024 @ 5:24am 
hi how i make a savegame without the mod inside after using it ?:D

becouse i hate the begin of new campain and if i save with the mod i cannot play without the mod anymore.
Spell  [author] 22 Aug, 2024 @ 4:34pm 
Updated.
Now, Dragon Lords transformations work, both main army and reinforcement.

Currently, if a Dragon Lord is reinforcing one of your other armies, if you check the "Control by A.I" box, then the dragon transformation invulnerablility will not be in effect, sorry about that.
(Basicly, if A.I controls Dragon Lord, the transformation is not invincible, but human form is invincible.)
Spell  [author] 22 Aug, 2024 @ 6:19am 
Okay, I have found a way to make the Dragon Lord transformations to be invincible, savegame compatible and all.
Currently only works if they are in your main attacking or defending army, so still need to fix it for reinforcement army.

It is not a perfect solution, as it is not an universal transformation "finder", custom transformations from other mods won't work.

I will try to finish it when I get home from work, hopefully updated tonight or tomorrow.
sirkudjon 9 Aug, 2024 @ 11:35pm 
Funny thing. AI armies (not player AI controlled armies) takes no damage and loses but Gotrek and Felix recruit battle is somewhat impossible without fast units to block their movement because there they will take damage and you lost.
AngryCrusader39 9 Aug, 2024 @ 2:32am 
Thanks mate I saw that after I made the posting, sorry about that great work!
Spell  [author] 6 Aug, 2024 @ 3:27am 
Please see a few comments down, I explained it there.
AngryCrusader39 5 Aug, 2024 @ 8:58pm 
The is a Bug that if you are using Miao Ying or the other Dragon lords in there Dragon form it doesn't work.
Gentleman Crow 8 Jul, 2024 @ 3:05pm 
Thank you for your hard work!
Gentleman Crow 8 Jul, 2024 @ 3:04pm 
Ooooooh, I see. Thank you for letting me know! Well, I eagerly await for when you find a solution to the transformations problem.
Gentleman Crow 8 Jul, 2024 @ 6:39am 
Thank you for creating this mod, Spell! I believe that there is an easier way to make all units (including modded ones) unkillable. There's a new attribute added in 5.0 and it's the invulnerable attribute. Do you think that it's possible to add in the invulnerable attribute to all of the units in the game? Also is it possible to have the invulnerable attribute on all of the units in the custom battles mode? It also very well may fix the transformations problem. Thanks again!
Spell  [author] 11 Apr, 2024 @ 4:47am 
None of the transformation currently works. The game handles them the same as Summons, temporary unts. I don't want summons to get the invincibilty. I'm trying to figure out a way to get all transformations in a group and then give them invincibilty without affecting Summons.

So currently my suggestion is to not transform into dragon, the humanoid version of the Lord will be invincible.
sirkudjon 11 Apr, 2024 @ 1:20am 
I noticed that Miao Ying still takes damage when she's in her dragon form. I don't know about the other two LL.
Spell  [author] 24 Mar, 2024 @ 8:15pm 
Yes, it does.
What you need to do is on the Load Game screen, under the map. there is a small check box that is labeled: Enable all saves.
Tick that in and enjoy.
salt 24 Mar, 2024 @ 1:19pm 
Says it works with saves when you disable it, it doesn't
DarkAshFur 11 Dec, 2023 @ 5:18am 
thank you really much spell <3 was looking for that for a hella long time
Spell  [author] 11 Dec, 2023 @ 3:09am 
Yes, it works with Custom Battles now.
Before, it was an ability given to the Campaign Player.
Now, it affects the Local Player.
DarkAshFur 10 Dec, 2023 @ 5:49pm 
Spell this mod now works for custom battles ? last time i check (mouths ago) wasn't working you even said that was not possible because some way they(custom battles) are made
Spell  [author] 12 Nov, 2023 @ 2:51pm 
English, please.
Can you be so kind and paste content of your lua_mod_log.txt found in the same folder as warhammer3 exe in the Bug Report thread found here ?
Sir OW 12 Nov, 2023 @ 7:42am 
funktioniert aktuell nicht mehr bei Kommandanten :(
Spell  [author] 8 Nov, 2023 @ 7:32pm 
Major update:
Changed from modified ability into Lua script.
Should work with any overhaul or any other mod.
Vimorain 14 Apr, 2023 @ 8:02am 
fantastic ,thank you , Spell ! <3
sirkudjon 14 Apr, 2023 @ 12:19am 
Even with new race and units added? I think it needs update just for that one matter.
Spell  [author] 13 Apr, 2023 @ 2:07pm 
The mod should work without updates.
Even if the Mod Manager says it outdated.

Unless CA changes the datatables severely, the mod will work forever.
Vimorain 13 Apr, 2023 @ 11:47am 
@Spell please update when possible ! I know this big updated brought a lot of stuff and changes , including to buffs , but when possible have a peek on this mod . thank you ! :)
Key Doo 5 Mar, 2023 @ 2:55pm 
@shadow_sc
It will be great if you could upload it :)
Ajax Epic 5 Mar, 2023 @ 1:19am 
@shadow_sc
Thanks. As I said in my post, I'd use a save breaking mod if one was available to work with full overhauls like SFO. So if you posted one I'd use it but you don't have to. Laters and take care.
Spell  [author] 28 Feb, 2023 @ 5:04pm 
Do however you want.
shadow_sc 28 Feb, 2023 @ 4:42am 
@Spell @Ajax Epic
For mod conflicting reason, I have made a modified version of this mode that add a new god mode ability instead of seizing Vlad's one(and this cannot be turned off during a campaign)
I use it for mod testing purpose, and haven't upload it to the workshop yet, if I can help, contact me, or should I just upload it and cite this mod in the description?
:Tenshi:
Spell  [author] 23 Feb, 2023 @ 5:53am 
Summons are not supposed to be affected. Summons are temporary, not part of the army walking on the campaign map.
sirkudjon 23 Feb, 2023 @ 3:51am 
Does not work for for units that you summon who will stay and fight like SoT dragon or their eagle.