Total War: WARHAMMER III

Total War: WARHAMMER III

102 ratings
God Mode
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Tags: mod
File Size
Posted
Updated
98.023 KB
27 Jun, 2022 @ 5:30pm
5 Oct @ 3:40am
12 Change Notes ( view )

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God Mode

Description
This mod makes all Player units invincible.
This ability only works if you fight manually, NOT auto-resolve.
Units can still die if you auto-resolve.

Works for main army and reinforcements.
AI allies are not affected.

Works in ALL battles.
Campaign, Skirmish vs A.I, Quest Battle, Mirror of Madness.
It loads in every battle.

Savegame-compatible. (You can enable or disable mod and continue your save)

After subscribing you need to enable the mod in the Launcher -> Mod Manager before launching the game.

If you are experienceing problems with the mod, paste the content of your lua_mod_log.txt found in the same folder as warhammer3 exe in the Bug Report thread found here.

Tags: immortal, god mode, godmode, unkillable, invincibility, invincible, invulnerable, player only.
Popular Discussions View All (1)
7
20 Jun @ 6:31am
Bug Report Thread
Spell
120 Comments
Spell  [author] 8 Oct @ 6:07pm 
It is compatible in the sense that it will affect units that does not change between mounted and dismounted. (That mod transforms units, as in, summons units without summoned debuff, then removes the original unit that summoned it, usually they are hidden and moved to a place outside of the combat area)
So as long as you don't change stance (Mount/dismount) during combat then it will work.
AkarWulv 8 Oct @ 5:01pm 
Compatible with Millennium: Modern Warfare?
Spell  [author] 5 Oct @ 3:44am 
Thank you for posting, mod updated to include Malus Darkblades transformation.
I don't have the DLC to test it, but, "it should work" ™.
shadow_sc 4 Oct @ 11:04pm 
It's worth mentioning that the transformation problem also happens to Malus Darkblade, though I don't know whether the reason is the same with the dragons
sirkudjon 21 Jul @ 3:27am 
I don't know where to write this so I'll write it here. Could you make a mod that introduces a 100% chance for enemy agents to fail actions such as: wounding, attacking units, blocking armies etc.? But only for the player. Let the bots dagger amongst themselves as they please.
Because seriously, I'm really fed up with situations where an agent at level 36 wounds your character at level 50 which happens repeatedly. You, on the other hand, when you try to wound a character of, say, two levels higher or equal it's always a critical failure.
The AI is literally spraying these agents left and right in turns over 100, and the perks and items that are supposed to protect yours - do nothing.
Even the ‘lucky’ trait does not help.
The Mighty Saddam Hussein 13 Jun @ 11:00pm 
if you could make this so you can toggle it off without re loading the game it would be the perfect mod
Spell  [author] 16 May @ 1:47am 
No need to update, it still works, and will work forever.
odinrorstrom558 15 May @ 7:06pm 
update pls!!
[NC] Will Francesco 28 Feb @ 12:05pm 
at the end of the day, this is the best mod
Spell  [author] 26 Feb @ 1:44pm 
I do not know, I have not tested it in multiplayer.