Crusader Kings III

Crusader Kings III

Siege Victory Choices - AI Submod
7 Comments
Conqueror3765 18 Mar @ 6:10pm 
Is there a chance you goin to update this submod based on the newest update on the original?
Genseric123 13 Jan, 2023 @ 7:27pm 
Hey man, I really enjoy the changes you made. Do you think it would be possible to make a version that removes the tyranny penalty? To me it doesnt make sense that your own vassals would view you as tyrannical for committing attrocities against enemies. I tried doing it myself but when I change those values to 0 the mod stops working for some reason.
ac566  [author] 22 Aug, 2022 @ 5:47pm 
@BlaqueValkyrie no it can only capture people that are actually located in the holding.
@Caloens2k1 yes
SuperNova 30 Jul, 2022 @ 5:32pm 
"Much more likely to capture only the important ones, i.e. those who are worth a ransom." So, what exactly is the chance of that? By much more likely, does that mean that with every successful siege my enemy completes, are they nearly guaranteed to capture someone like my heir?
Caloens2k1 21 Jul, 2022 @ 2:33am 
Do I need the previous mod this one is based on?
ac566  [author] 26 Jun, 2022 @ 2:32pm 
@irish08slasher I think the current calculations already cover that
irish08slasher 23 Jun, 2022 @ 4:59pm 
Love the mod man! Can you include increased chance for going ham for Wrathful, Callous, and Vengeful?