Stellaris

Stellaris

! Sartek Tradition - Ascension Perk Merger
677 Comments
A-Sartek  [author] 1 Oct @ 5:31pm 
@RC01214
I forgot to mention it here (only mentioned it in the changelog), but I did update the mod with Worthy Perk changes earlier today.

@nyyfandan
Yes, my sub-mod for this mod uses Ascension Path by Draconas, you can find it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979443893
nyyfandan 1 Oct @ 4:54pm 
Might not be in the scope of this mod, but I'm wondering if it would be possible to make it compatible with something like "Paths of Ascension: Ascension paths compatible 4.1+" or one of the other mods that allow multiple Ascension Paths?
RC01214 30 Sep @ 9:02pm 
While the perks still seem to work here due to load order override, the localization for Worthy Ascension Perks has changed. Latest WAP changes were yesterday.
A-Sartek  [author] 30 Sep @ 6:00pm 
@RC01214 Oof, it took only 4 days since I reviewed Worthy Perks.
RC01214 30 Sep @ 5:53pm 
Worthy Ascension Perks has an update that appears to no longer be compatible with this patch.
Mr.Esuba 25 Sep @ 7:59pm 
Thanks for the quick update now I get to figure out what broke machine sin my collection :ccskull:
A-Sartek  [author] 25 Sep @ 6:32pm 
I guess I'm going with "伞~" to beat their overwrite. It should be fixed now. :crashthumbsup:
A-Sartek  [author] 25 Sep @ 6:29pm 
Hmm I wonder how I can beat "伞" in LIOS order, thanks for bringing that up @Mr.Esuba it just that when a file starts with a kanji, it will overwrite my already prioritized changes.
Mr.Esuba 25 Sep @ 4:27pm 
Looks like the merger isn't working well with {! Reworked Advanced Ascension} it breaks Defender
A-Sartek  [author] 23 Sep @ 7:42am 
:e33_AP: Added compatibility for Defender: Becoming the Crisis
(Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567407671 ).

Enjoy! :praisesun:
A-Sartek  [author] 23 Sep @ 4:48am 
@Mr.Esuba It is about to get compatible. I was just waiting for a scripted variable to be added.
Mr.Esuba 22 Sep @ 9:45pm 
Is this compatible with Defender: Becoming the Crisis?
Hark 16 Sep @ 10:22am 
@A-Sartek Great, thank you!
A-Sartek  [author] 14 Sep @ 5:16am 
@Hark good catch! It is now fixed :happykitty:
Hark 13 Sep @ 7:53pm 
Ascension Perk 'Galactic Wonders' no longer displaying or adding Effects. Unsure which mod is causing this. Was displaying Effects before about one week ago, or so. Gigastructures just updated on Sept 12th. Maybe conflict occurred post Giga update.
A-Sartek  [author] 3 Sep @ 6:25pm 
:praisesun:
Red Skull 3 Sep @ 11:08am 
@A-Sartek Thanks for the patches with expanded pops and traditions! i can now use this mod yippie!!
A-Sartek  [author] 1 Sep @ 8:12pm 
@everyone Catching up with compatibility requests, I also added compatibility for Contingency Core 1A6F.

:cool_seagull::lilimok:
A-Sartek  [author] 1 Sep @ 6:56pm 
@everyone New update is live, for those that are using Lezzi's Megastructures Tradition mod or Tovius' z Expanded Traits, Civics, Pops, and More mod.
A-Sartek  [author] 31 Aug @ 5:55am 
You're welcome! I just followed your recommendation. Honestly, you are right about my previous explanation, it wasn't that clear.
x Princess Leliana x 30 Aug @ 7:36pm 
Thank you so much for the explanation. Perfect. I would recommend adding it to the main mod description as it is much clearer than what you have now.
A-Sartek  [author] 30 Aug @ 7:22pm 
@x Princess Leliana x
Regarding compatibility... Multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others.
A-Sartek  [author] 30 Aug @ 7:15pm 
@Xenomorph Kitty
I'm glad to hear that, yea sometimes Steam is weird with workshop updates
A-Sartek  [author] 30 Aug @ 7:14pm 
@x Princess Leliana x
Yea, it works for most perks with a few exceptions.

For example, lets say that you are focusing on unity rush and and you picked the following perks:
:e33_AP: One Vision
:e33_AP: Technological Ascendancy
:e33_AP: Biomorphosis

But one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks would look like this:
:e33_AP: <empty>
:e33_AP: <empty>
:e33_AP: Biomorphosis

Biomorphosis is a big society change so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over you could re-roll once more and continue with your next strategy.

I hope this example helps you picture the idea behind this feature. :selphinehappy:.
Xenomorph Kitty 30 Aug @ 4:42pm 
@A-Sartek thanks that seems to have worked ^^
x Princess Leliana x 30 Aug @ 4:25pm 
When you say re-roll them, you mean like, I pick ascension perk A then later decide I don't want it, I can then choose again ?

And okay it IS a compatibility thing as welll?
A-Sartek  [author] 30 Aug @ 3:23pm 
@x Princess Leliana x: Offers compatibility between mods that alter ascension perks and also lets you re-roll them, you can select most of them again via edict for a small unity cost that scales like government reform price.
x Princess Leliana x 30 Aug @ 3:14pm 
What does this mod actually do? what does re-rolling mean?
A-Sartek  [author] 30 Aug @ 11:24am 
Hmm, that is strange, try to resub, it is fixed on my end.
Xenomorph Kitty 30 Aug @ 10:51am 
ap_technological_ascendancy_rare still appears on the tooltip
Xenomorph Kitty 30 Aug @ 10:48am 
Unfortunately it doesn't seem to be fixed.
Xenomorph Kitty 30 Aug @ 10:38am 
Awesome!
A-Sartek  [author] 30 Aug @ 6:29am 
@Xenomorph Kitty I just fixed that recently, enjoy :)
Xenomorph Kitty 30 Aug @ 4:02am 
This might need an update as since the recent patches it seems to interfere with mods that use the @ap_technological_ascendancy_rare_tech modifier which means that if you take the technological ascendancy perk, it actually excludes rare techs and doesn't increase chances of them appearing.
A-Sartek  [author] 11 Aug @ 11:28am 
@Fenrisúlfr Good catch, it seems a remnant from Expanded Pops when I deactivated the mod a few patches back.
Fenrisúlfr 3 Aug @ 8:31am 
This mod allows taking Mastery of Nature when playing with a civic that allows cultivated worldscaping
A-Sartek  [author] 30 Jul @ 4:20am 
@fedekk2014 Gracias :praisesun:
Red Skull 14 Jul @ 6:26am 
@A-Sartek
Thanks so much for the response and the confirmation on Hydra's More Traditions being compatible! Really appreciate you keeping track of all this, especially with how many mods are out there now — totally understand the IRL time constraints.

Absolutely no problem on those mods, just thought id make a comment about them being updated. Im actually thinking of getting rid Tovius expanded mods because they seem to clash with so many mods, but once compatible i might try again.

Thanks again for all your work on this mod!
A-Sartek  [author] 13 Jul @ 12:26pm 
@hydra, yes Hydra's More Traditions is compatible, once I add the feature to reroll traditions I will add that one to the reroll feature list.

Regarding z Expanded Traits, Civics, Pops, and More, Megastructures Trads and Planetary Wonders... Well, I'll eventually get to those, there are so many mods to keep track off and so much spare time with IRL constraints. Thanks for keeping this mod in mind, though!
Red Skull 13 Jul @ 5:54am 
also Planetary Wonders mod is officially 4.0 updated. I think theres too many non compatible mods in my lust to use this, even though i have 10 compatible mods, so im going to leave it in my playset but not activated. Hopefully these are able to be implemented!
Red Skull 13 Jul @ 5:38am 
Hi never used this mod before, but got more inclined to make my gamesets more stable.
Does this work with hydras more traditions?

also I use z Expanded Traits, Civics, Pops, and More, which recently got updated and also Megastructures tradition which also recently got updated, in your compat list it says these are outdated, so just wondering how to go about it for now

thanks!
A-Sartek  [author] 7 Jul @ 8:33pm 
@eqN Yep, the re-roll currently costs half of government reform cost and follows the same formula based on empire size, except you can re-roll APs every 10 years instead of 20 years like civic reforms (which is why is half cost).

Regarding traditions, re-rolling those are a little bit more tricky; I'm still thinking how to handle 'em because unlike APs, Traditions have to be refunded or partially refunded because no one is going to re-roll them if they know the price to get them back is too steep.

For now, my priority is adding AP re-roll capabilities to supported mods, next mod in the agenda is Ascension Perks Broadened, @Lucasif recently added a scripted variable that would allow me to re-roll their perks. Let's see how it goes! Also thank you so much for your feedback @eqN.
:lilimok:
eqN 7 Jul @ 2:38pm 
The Ascension Reroll is great. Its cost even scales it seems? That's awesome. Definitely a bit "cheaty" but it's not like you're ever forced to use it. Would love, if it's 'easy to implement', for a similar feature for Traditions too. I love experimenting and this all helps a lot!
A-Sartek  [author] 3 Jul @ 3:10pm 
@everyone I just added a few fixes based on your feedback but more importantly I just added a new re-roll feature for ascension perks that you might find useful and I want to know what you think.
A-Sartek  [author] 26 Jun @ 3:50pm 
Ahhh, I see, so the regular AP variants were showing up... That is good to know. I didn't want to overlap the original AAR_ap_ETHIC and ap_our_true_vision but I think I have to because they still show up "unpickable" from hives when they should be completely invisible.

Thanks for your constructive feedback! :lilimok:
Graion Dilach 26 Jun @ 2:27pm 
Come to think of it, I think your solution is appropriate. Just hide AAR_ap_ETHIC and ap_our_true_vision properly from hiveminds to prevent them being shown from the unavailable picks - that's what confused me and got me into this.

Which I'm kinda sorry about, because I was in a middle of a fairly long game and I overlooked that I already had the intended variants among the 50+ traits by then. So this is only a visual issue.
A-Sartek  [author] 26 Jun @ 2:01pm 
@Graion Dilach I'm open to suggestions, what do you think would be ideal?
A-Sartek  [author] 26 Jun @ 1:59pm 
@Graion Dilach right now I remember that... But why Organic Hives have increased ethics attraction in vanilla? That is why as I said before, this is intentional to avoid conflicting interactions between mods.

EDIT: increased instead of decrease, oops.
Graion Dilach 26 Jun @ 1:23pm 
But One Vision doesn't exclude all gestalts in vanilla. One Vision only excludes machine intelligence.

Yes, ESAP does this change to replace One Vision with One Purpose for Hive Minds and I see it now that these are duplicated over. This however leads to both the duplicates and the originals appear on the list (just one of them being permanently disabled due to the One Vision requirement) at Hive Minds.