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Rapporter et oversættelsesproblem
I forgot to mention it here (only mentioned it in the changelog), but I did update the mod with Worthy Perk changes earlier today.
@nyyfandan
Yes, my sub-mod for this mod uses Ascension Path by Draconas, you can find it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2979443893
(Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567407671 ).
Enjoy!
Regarding compatibility... Multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others.
I'm glad to hear that, yea sometimes Steam is weird with workshop updates
Yea, it works for most perks with a few exceptions.
For example, lets say that you are focusing on unity rush and and you picked the following perks:
But one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks would look like this:
Biomorphosis is a big society change so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over you could re-roll once more and continue with your next strategy.
I hope this example helps you picture the idea behind this feature.
And okay it IS a compatibility thing as welll?
Thanks so much for the response and the confirmation on Hydra's More Traditions being compatible! Really appreciate you keeping track of all this, especially with how many mods are out there now — totally understand the IRL time constraints.
Absolutely no problem on those mods, just thought id make a comment about them being updated. Im actually thinking of getting rid Tovius expanded mods because they seem to clash with so many mods, but once compatible i might try again.
Thanks again for all your work on this mod!
Regarding z Expanded Traits, Civics, Pops, and More, Megastructures Trads and Planetary Wonders... Well, I'll eventually get to those, there are so many mods to keep track off and so much spare time with IRL constraints. Thanks for keeping this mod in mind, though!
Does this work with hydras more traditions?
also I use z Expanded Traits, Civics, Pops, and More, which recently got updated and also Megastructures tradition which also recently got updated, in your compat list it says these are outdated, so just wondering how to go about it for now
thanks!
Regarding traditions, re-rolling those are a little bit more tricky; I'm still thinking how to handle 'em because unlike APs, Traditions have to be refunded or partially refunded because no one is going to re-roll them if they know the price to get them back is too steep.
For now, my priority is adding AP re-roll capabilities to supported mods, next mod in the agenda is Ascension Perks Broadened, @Lucasif recently added a scripted variable that would allow me to re-roll their perks. Let's see how it goes! Also thank you so much for your feedback @eqN.
Thanks for your constructive feedback!
Which I'm kinda sorry about, because I was in a middle of a fairly long game and I overlooked that I already had the intended variants among the 50+ traits by then. So this is only a visual issue.
EDIT: increased instead of decrease, oops.
Yes, ESAP does this change to replace One Vision with One Purpose for Hive Minds and I see it now that these are duplicated over. This however leads to both the duplicates and the originals appear on the list (just one of them being permanently disabled due to the One Vision requirement) at Hive Minds.