Conquest of Elysium 5

Conquest of Elysium 5

Raise the Levies! - Baron Class Mod
96 Comments
HSmasher  [author] 5 Sep @ 12:34pm 
That would be funny. I planned to include something similar in one of my upcoming mods.
acv55555 5 Sep @ 12:03pm 
Ah, gotcha.

Btw would love to see a funny mod like "revolution"/"peasant's revolt" that's just a faction geared to mass producing and buffing Angry Rabble. Or even as an occasional negative event. Like those monsters that spawn on gold mines.
HSmasher  [author] 5 Sep @ 10:14am 
It does very rarely but generally no it doesn't know how to use this mod very well overall.
acv55555 5 Sep @ 10:08am 
Does the AI know how to make use of this mod? I notice they don't build ranger outposts or woodland forts
Lord Tillion 3 Sep @ 10:02pm 
i love a mod that combines baron and guildmaster
acv55555 31 Aug @ 1:29pm 
Angry Rabble is BEST unit
HSmasher  [author] 10 Aug @ 9:23am 
Yeah that would do it, units can't have more than one ritual school so it messes them up when they transform into units with other ones.
Malware Mal 10 Aug @ 7:59am 
Found it. Garrison Mod updated with the new version. Grants a ritual power to the captain unit. I don't know enough about modding to know why that power breaks the Marshal promotion, something about rituals occupying the same slot I would guess, I don't know?

I do know enough that simply deleting the power for for the Captain from the mod removes any conflicts and allowed RTL to function with no problems.
HSmasher  [author] 10 Aug @ 6:24am 
I think its more likely that it's not any particular mod conflicting with it, you might just have too many mods in general, so cutting a few out should solve the issue.

Removing them one by one and seeing if it is one in particular never hurts though, good luck.
Malware Mal 10 Aug @ 3:28am 
Thanks for the advice. Did that. Turned off every mod except RTL and it works soo.... something is conflicting with it now and I just need to find out what?
HSmasher  [author] 9 Aug @ 9:50pm 
Just tested and it works fine for me, no one else has reported this happening.

Try removing one of the larger mods from your mod list and see if that changes anything - in cases like these its often caused by hitting modding limits without realizing it; even if you didn't change anything perhaps the updates messed with something unknown to us or another mod you were using was possibly updated and added/changed things.

For a quick test just go into the .c5m file for RTL, search 'selectclass', then under that line put:

addstartcom "Marshal"

Then start a new game and you should automatically start with a marshal to test it.
Malware Mal 9 Aug @ 6:55pm 
Hi, long time user of your mod here. Saw your new vassals mod and jumped back into the game to try it out. Noticed that the Marshal, despite still having the ritual caster tag, can't use rituals anymore. Removed the Vassal mod and reinstalled this one and noticed Marshal still can't use their rituals.

I have not changed my mod load out since before the Guide Master update and that's the only other thing that has changed. Has anyone else noticed this or have told you?
mystery.spartan25 16 Jul @ 1:25pm 
Hi, I've been playing with this mod for a long time and it's one of my favourites.
HSmasher  [author] 17 Jun @ 6:51am 
Yeah he is a quite strong AI, if I'm not playing the Baron myself and I want a less intense game I often turn off the mod. Granted I mostly play intense games.
igotsmeakabob11 16 Jun @ 10:37pm 
Love everything about this mod, except it seems like the Baron AI will dominate everything in the game :'D
Even if the other AI are baron difficulty and he's the step below knight, he's riding around dominating the map :'D
HSmasher  [author] 26 May @ 11:46pm 
They increase your global iron income by +1, not the iron income of their square. The game doesn't display this accurately anywhere other than in that your total iron income is accurate.
genessee 26 May @ 11:00pm 
It looks like the Blacksmith community pillars are supposed to increase iron production on their respective tile, but as far as I can tell they don't. Might only improve iron production on tiles that already make iron, but I don't think there's any levy-able settlements that produce iron?
HSmasher  [author] 4 May @ 11:32am 
There is no way unfortunately to direct wandering units to want to go to specific terrains beyond the general ones set by the hardcoded wander objectives. If I remember correctly the knight errants use the one that makes them want to visit human settlements.

The latter half of that is possible if they happen to find themselves standing on a hamlet, but not something I would want to add to this particular mod.
catfoodbob 4 May @ 10:43am 
Wonder if it would be possible to get the knightly quest to just almost exclusively look for hamlets. and have an event when they are on one to just "Upgrade to Motte and baily" while also just promoting themselves into a vassal knight
TheHaluzer Official™ 4 May @ 10:07am 
That would be very appreciated!
And thank you for making this amazing mod!
Super appreciated!
HSmasher  [author] 4 May @ 5:27am 
My power's been out all week but I can try to look into that too when I get a chance.
TheHaluzer Official™ 3 May @ 2:37pm 
Can you make compability mod with this mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3137887227
HSmasher  [author] 29 Apr @ 8:28am 
I can look into it. :steamthumbsup:
Green Ghost 29 Apr @ 8:25am 
Hey HSmasher, would you consider making a small compatibility patch for Emperor Herb's Royal Druidism mod? Your mods work fine together but his dryadic high lords and captains still use the vanilla levy ability.
TheHaluzer Official™ 3 Apr @ 2:33am 
Can you make levis or some units spawn in castles to as i only see a few lesser nobles spawn there?
Maybe some simple levis on mines and such as well?
HSmasher  [author] 28 Mar @ 8:20am 
Not to give anything away but I have a new class I'm almost finished working on.

Stay tuned. ;)
ahilger1 28 Mar @ 7:38am 
are you planning on making more faction mods?
HSmasher  [author] 8 Mar @ 7:59am 
I've actually been considering for a while making their second shot into a 50 or 25 % chance attack; this being my first mod, looking back I can see how I went a bit overboard on some things.

I have several other projects I'm focusing on at the moment but I will probably revisit Raise the Levies at some point.
catfoodbob 7 Mar @ 11:36am 
The woodland rangers, straight up feel powerful enought that they could probably just be thier own class.
Also would suggest instead of Two longbow shots which is absolutley oppressive. just 1 prebattle shot would work as well.
HSmasher  [author] 31 Jan @ 8:00am 
A simple enough fix, I've updated the mod. Let me know if there are any issues.
Feraa 31 Jan @ 7:02am 
I believe trade posts were added after this mod was last updated, thus it's not included?
Iron knight Fe 31 Jan @ 12:48am 
trade posts are not used for recruiting Levis when you can in base is there a particular reason for this or is it just a bug
/!X\Space\\^//Badger/X!\ 12 Jan @ 6:49am 
Yeah, well We all know what Led Zeppelin had to say about the abuses of the Monarchial/Feudal System!
To be clear, It was Memphis Minnie and Kansas Joe McCoy who first recorded this song in 1929, and it is supposedly about the great Mississippi Flood of 1927

https://www.youtube.com/watch?v=uwiTs60VoTM
Boka 3 Oct, 2024 @ 9:00am 
Great idea! Great mod!
HSmasher  [author] 26 Aug, 2024 @ 1:30pm 
I've never tried so I don't know for certain, but in theory it should be. I've seen people use it with other baron mods before.
Jurgman Chinguz 26 Aug, 2024 @ 8:49am 
this compatible with jon fuklaws east and west baron mod?
catfoodbob 10 Apr, 2024 @ 9:17am 
If knightly quest is from this pack, the one where you send out a knight with group of people. would be nice if they mostly just path to hamlets, to then stop there, turn themselves into a vassal knight, then make mottenbaily.
Beefus Primus 2 Mar, 2024 @ 3:27am 
Baron is my favourite class. Just like Vanilla is my favourite flavour :D Thanks for this mod!
Green Ghost 29 Nov, 2023 @ 8:09am 
I think I found the culprit, the 'Special Commanders (At Academy)' mod, once I deactivated it I got an armourer offer almost immedietly.
HSmasher  [author] 29 Nov, 2023 @ 7:05am 
The Armourer is a random mercenary like the monk and court mage; I tested it just now and I got a recruitment offer for one in the first year of the game. I'm not sure what could be causing you to not receive the recruitment offer other than extremely unlucky rng.
Green Ghost 28 Nov, 2023 @ 11:05pm 
The AI doesn't seem to have a problem upgrading their troops but I can't find any option to. It's possible some other mod is to blame but none of them directly modifies the baron.
Green Ghost 28 Nov, 2023 @ 4:22pm 
How do i get armourers? I see no rituals for it and I've played multiple games without getting a recruitment offer for one.
Feraa 11 Jan, 2023 @ 3:43pm 
Nice. I enjoyed this one and Ashen Emperor, so I can't wait for that one.
HSmasher  [author] 11 Jan, 2023 @ 11:48am 
Sure. It's a new class mod, a very large one; another mashup of things from Dominions like the Ashen Emperor was Ermor/Lemuria, only this time it's not strictly just converting factions from dom into coe, there's more to it this time around.
Feraa 11 Jan, 2023 @ 8:17am 
Sneak peak on the topic of your next mod?
HSmasher  [author] 10 Jan, 2023 @ 7:41am 
Unfortunately I haven't had much time to work on modding lately; I do still plan to add more to this mod but only after I've finished my next mod which is currently about 45% completed. Stay Tuned.
bridgeofblues 9 Jan, 2023 @ 9:00pm 
Any further upgrades to the King yet?
Feraa 6 Jan, 2023 @ 9:37am 
Real useful to buff said rangers' armies.
HSmasher  [author] 6 Jan, 2023 @ 8:19am 
@PapaJan Glad you like it!

You take the crates to a Ranger Outpost or Woodland Fortress and use the rangers captains' ritual Open Animal Crate, which will promote the crates into random animals.
PapaJan 6 Jan, 2023 @ 5:02am 
Thank you for this phantastic mod. There`s just one thing I can´t figure out: what can I do with the animal crates. Maybe a discription would help others too. Please go on with your work!