Conquest of Elysium 5

Conquest of Elysium 5

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The Conquest Of Elysium 5 Content Pack
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1.982 MB
12 Jan, 2024 @ 1:06pm
20 Oct @ 8:08pm
56 Change Notes ( view )

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The Conquest Of Elysium 5 Content Pack

In 1 collection by Hebrux
Hebrux's Conquest of Elysium Mods
2 items
Description
*Requires The Conquest of Elysium 5 Total Overhaul! mod*
Summary
The Elysium Content Pack. Includes over a hundred new monsters, rituals, recruit-able units, terrains, terrain tweaks, bug fixes, and many many more.

Major Updates to the Witch class. Including new Lore, units, rituals, buildings, and spell updates.

Major Updates to the Necromancer class, including greater emphasis on cultivating Hades for an early game advantage. Spell updates, new units, rituals, and more.

Game bug fixes include changing Ice to an inanimate object so that it can no longer be turned into sheep (vanilla bug). And Necromancer class once again being able to recruit units in Hades and other planes (fixed from "The Conquest of Elysium 5 Total Overhaul" Mod)

Dozens of Quality of Life fixes and secrets to uncover as you Explore and Conquer Elysium.

Feature List
Witch
  • Allows Apprentices to recruit the new unit and swamp native, "Androphage". These Androphages can be trained into more complex units like Androphage Calvary.
  • Over 50 new Rituals and Units
  • Ability to form a Covenant with the Frost Queen to gain new powers and followers
  • Various improvements to existing units and to existing terrains including swamps.
Necromancer
  • New Necromancer early, mid and late game units and Rituals.
  • Many existing Unit tweaks, for example, trained Soulless no longer clumsy, and undead now able to heal on dark and infernal citadels, balance tweaks to bane fire arrows, and more.
  • Added many new recruitment options for the Necromancer class that are unlocked as the Necromancer evolves.
  • Various improvements to existing units and to existing terrains including Gallows, Graveyards, and much more.
Generic
  • Created new Earth Shaper unit that specializes in terrain manipulation, for example, graveyards, swamps, or mountains into usable plains, or creating hills or mountains. They can even create a passage between rivers. These are very powerful rituals on a very weak unit. So keep the Earth Shaper protected. Able to be recruited by all classes based off lore.
  • Created new Runesmith unit that specializes in item and weapon crafting. This new lore friendly unit can only be recruited from a Crystal Tower. Any captured or owned Crystal Towers will open the recruitment option. Now you have another reason to attack the Enchanters.
  • Many new Quality of Life fixes including the removal of plane locking for all vanilla classes.
  • Introducing another reason to explore. Taking over unique Citadels across the world may now open up new recruitment options. Check out the Nexus! Explore and Conquer!
  • Some improvements to existing terrains.

*Subscribe to the Mod to experience the content!*
*New Game Recommended*

*Note:
Balanced with respect to "The Conquest of Elysium 5 Total Overhaul" mod, not base Vanilla game.*




Why I chose to make this mod
I fell in love with Conquest of Elysium. As a die hard 4x gamer, and a fan of the original sega genesis game, Master of Monsters, I felt right at home when I picked this game up. Even more so when I discovered the "The Conquest of Elysium 5 Total Overhaul" Mod created by "Commisar". I always felt like there was just a bit missing when I would play though, so I learned how to mod the game so I could add what I believed was missing in the main game and the modded Overhaul.

For example, I felt like the Necromancer hero chain shouldn't end at a Demi-Lich, but that it was just a branch of the final stage of Necromancy that a Lich can aspire to. So I created another branch that a Lich can use to ascend. Now Liches can become a powerful Archlich. But that's not the end. An Archlich can also leave behind their mortality and ascend into divinity becoming an *spoiler*

I've made similar additions to the Witch class. I hope you enjoy this mod as much as I did making it =)

Pro Tip:
If playing Online, make sure to slay your Necromancer friends, not just in Elysium but also in Hades! For they can and are encouraged to set up their main base of operations on that realm. Witches can also settle in the Land of Frost (elemental plane of water), so watch out!

I plan to continuously add updates to this mod. Including balance tweaks. Look forward to it =)



Reviews
  • "Fantastic mod. I genuinely love that people keep pushing out cool things for CoE5 even today. Thanks for uploading it!" - Ying Shan, Aug 1, 2024

  • "Love the mod, it's really great. Especially like the Necromancer stuff, really helps me feel like Ermor again." - Justice, Apr 7, 2024

  • "I truly hope to see Demonologist next! Thank you for this awesome work." - Kazeck , Mar 14, 2024



If you enjoy this mod, make sure to

It improves mod visibility



To Use this mod:

1. Subscribe and smash the Like button
2. In the game main menu screen, navigate to the Mods icon.
3. Within the Mods screen, enable this mod.



*FAQ*
1. Why is the majority focus of this mod the Witch and Necromancer classes?
---- The focus of this mod is to add content and increase the fun and engagement of this great game. I felt like the Witch and Necromancer classes could use some more content and late game units and so I added them.

2. Will you be adding more content in the future and if so, will you add them to other classes?
----Yes I plan on adding more content in the future to this mod. I can't promise which class the new content will be for though. I would just say that there are already a great number of mods for the other classes but I felt like the Necromancer and Witch classes in general needed some more content. Long story short, it's because I love playing those 2 classes.

3. Is this save game compatible?
---Short answer is No. Long answer is that when I make an update to the mod, it might mess up your saves so I would recommend starting a new game with every major update. Smaller updates may be fine but no guarantees.

3. Are there any mod requirements?
---Yes, this mod requires "The Conquest of Elysium 5 Total Overhaul" Mod:
https://gtm.steamproxy.vip/workshop/filedetails/?id=2619598766

4. Have Suggestions?
---Start a conversation in the General Discussions & Suggestions thread



Special thanks to "Commisioner", creater of the "CoE5 Modding Compendium" for answer all my modding related questions! This mod couldn't have been made without your help!

Link to "CoE5 Modding Compendium":
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2590582675



Shameless Plug
Check out my other mods:
https://gtm.steamproxy.vip/profiles/76561198031733939/myworkshopfiles/
Popular Discussions View All (3)
90
20 Oct @ 7:49pm
Found A Bug? Report it here
Hebrux
23
24 Oct @ 4:54pm
General discussion & Suggestions
Hebrux
14
20 Oct @ 8:11pm
PINNED: Patch notes and Fixes
Hebrux
172 Comments
Hebrux  [author] 20 Oct @ 8:13pm 
Medium Update Released Today
Please Refer to the Pinned Patch notes for Details
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3137887227/4516632899769106943/
RoReaver 17 Oct @ 11:47pm 
Too easy :P
RoReaver 17 Oct @ 11:47pm 
Oh so this is the general discussion board? Aight let me post in here a fantasy cookie recipe

Ingredients

2 sticks (1 cup) unsalted butter, softened

⅔ cup granulated sugar

1 large egg, room temperature

1½ teaspoon vanilla extract

3 cups (12¾ ounces) all-purpose flour

½ teaspoon table salt

Pre-heat oven to 350 F. Prepare 4-large rimmed baking sheets with parchment paper.

(...)
Hebrux  [author] 17 Oct @ 10:25pm 
@Ivelios
Thanks for moving your question to the appropriate discussion board, I'll be answering it there =)
Ivelios 16 Oct @ 8:05pm 
Should the Androphag Frost Archer's bow be tagged as (magic) ? Like the Ice Lance of the Androphag Frost Cavalry for instance.

I don't know if this was just an oversight or if you have a more firm reason for why one has (magic) and the other doesn't.
Lu Cai 10 Oct @ 1:20am 
Alright gave it a quick test and yeah seems to be the mod this one is based on not this mod
Hebrux  [author] 9 Oct @ 4:43pm 
Out of 475 mods, this one is the #10 most subscribed!!
Thank you to everyone who supported!
And for those who enjoy the mod, don't forget to like and favorite!
Hebrux  [author] 9 Oct @ 4:38pm 
@mike_daner
Yes this mod requires The Conquest of Elysium 5 Total Overhaul in order to work
https://gtm.steamproxy.vip/workshop/filedetails/?id=2619598766
mike_daner 9 Oct @ 11:54am 
Not sure if I should post it here, but I found a bug which force me to quit when I exit the mod tab.

It is in "ElysiumContentPack.c5m" line 1436
Error: "No ritual called:'Grave Robbing' with offs 0"

Is there something I need to add/remove for it to work?
I have no mods enable. This is the first mod I have tried in CoE5.

Thanks :)
Hebrux  [author] 8 Oct @ 1:31pm 
@RoReaver
lol good one!

@Lu Cai
Hmm other than generic updates, nothing else was touched for the voice of el class in this mod. I can't remember if the total overhaul mod this one builds upon has that behavior you mentioned.
Try disabling this mod and see if you can pinpoint what is giving that behavior

Thanks again for playing with the mod! Don't forget to like and favorite if you enjoy it =)