MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Nutsack's Dishonest Emporium
57 Comments
SPEEDRUNNER - Z 22 Sep @ 6:19pm 
for anyone playing coop have you expirenced a "bay 1" bug. i and a group of 8 are trying to find out the cause.

it has in totiality soft locked our games
Kruger 13 Sep @ 9:28am 
Scratch my previous comment, it's working fine.
Don't toggle weightless equipment (in YAML i think) when trying to use this hahaaa.
Kruger 12 Sep @ 6:08am 
I started a new career save, no import.
I added a few anti-grav plates to a madcat MKII but on mission ready screen it says those mechs are over tonnage and wont let me start the mission.
Any ideas?
They weigh 104 tons without the anti-grav plates (vanilla weight is 90) so I added an 8,4 and 2 ton set of plates to get them back down to 90 but mission ready screen is somehow seeing my cheats hahaaa...
Cptn_Miller 11 Sep @ 9:19pm 
Mod still works great, thanks Worm !!
renoraider 8 Sep @ 1:46am 
Thanks, everyone.

@TurtleKnight thanks for confirming!
Waxing Cherries  [author] 4 Sep @ 9:10pm 
If there is any problem you guys run into with this, please let me know. I don't have a lot of time at the moment, practically won't until past Christmas this year, but I did really want to revisit this and try to create a few assets I failed to manage the last few times. However, if there is some kind of problem with the assets then sometimes repackaging the mod and uploading it can fix that, which is a very easy process.
TurtleKnight 4 Sep @ 8:15pm 
@renoraider It seems to work just fine. I ran the first mission with my lance equipped with the tonnage equipment and nothing seems to be broken or wrong.
renoraider 4 Sep @ 1:45am 
Hey there, can anyone confirm this is working with the new expansion?
Waxing Cherries  [author] 8 Aug @ 12:40pm 
ok that's great, i don't know how to reopen these files in the mw5 editor lmao I'll try again to repackage these anyway, it won't ruin anything
Lasttsal 8 Aug @ 7:18am 
It still worked and thanks!but the cost is little expensive:steamhappy:
Waxing Cherries  [author] 7 May @ 12:12pm 
To my knowledge, they should still work by the "release dates" of each of the parts. It's been awhile since i did any testing though, if you still can't find them after time passes ingame and you're seeing their base parts around in markets, then I might have to reopen and reupload the mod (repackaging mods sometimes fixes silly bugs from their updates like this)
ApparentReality 7 May @ 5:04am 
Hey, love the mod! The heatsinks and grav plates work perfectly, but I can't seem to fine the gyros, ECMs, or probes in any shop? I've flown around to dozens of locations checking. Was wondering if there was a specific trigger to get them to show up?
M.G.O 29 Aug, 2024 @ 12:30am 
@Sanding Glove Handjob

I love cheat options, like how the solution to co-op gaming is to buff everything!
Waxing Cherries  [author] 27 Aug, 2024 @ 1:26pm 
bless
M.G.O 18 Aug, 2024 @ 4:03am 
Thanks for making this for the fun-wanters!
Hexagoros 7 Jul, 2024 @ 6:47pm 
Thank you! ^_^ Have some steam points good sir!
Waxing Cherries  [author] 7 Jul, 2024 @ 6:13pm 
oh i'm a fucking space cadet, I forgot to reup this.

I was trying to add some features that just didn't quite work, but I can reup this with some new assets at least. Give me a few minutes.
Hexagoros 7 Jul, 2024 @ 6:06pm 
Does this still work?
Waxing Cherries  [author] 18 Mar, 2024 @ 8:34am 
Fix will be tonight around 7 eastern, maybe a little later. Am adding some components too that were commonly asked for, greater size tonnage adjusters and heatsinks. My experimental features will wait until later, they're still a work in progress
Gallen_Dugall 17 Mar, 2024 @ 3:31pm 
weirdly does break for me half way through the Solaris campaign. Works fine at first.
Waxing Cherries  [author] 16 Mar, 2024 @ 8:02am 
Hello everyone! For those who care, and still use my mods, please inform me if they have broken the game since the DLC update. I haven't repackaged them yet because I'm struggling to add a feature I've wanted for awhile, but if they're broken I can repackage relatively quickly and have them working in the short term. Just let me know!
Cyber 27 Feb, 2024 @ 11:24am 
@waxing Your mod works :steamthumbsup:
Cyber 13 Feb, 2024 @ 5:13pm 
@waxing Cherries Ok I will give it a test. :steamthumbsup:
Waxing Cherries  [author] 12 Feb, 2024 @ 7:04am 
@Cyber It should work fine, I'll admit I haven't tested it for awhile. I can run a quick test tonight, and if it doesn't launch I'll repackage and upload it. I've been wanting to tackle this again for awhile, now's as good a time as any.

If you run it first, let me know if you get any crashes. It was always designed to work with YAML so that shouldn't be a problem.
Cyber 12 Feb, 2024 @ 3:06am 
Can i use this along with YAML and it is updated to the latest DLC
Waxing Cherries  [author] 4 Jul, 2023 @ 8:18pm 
all markets ingame, if you load this in the middle of a save you'll need to fly around to "refresh" markets. On a fresh save, they should be basically everywhere.
GoonieToons 4 Jul, 2023 @ 5:18pm 
Where do we obtain these Heatsinks?
Waxing Cherries  [author] 4 Jul, 2023 @ 3:34pm 
nah both work with any set of mods except Merctech, as that changes entirely how items are read by the game engine. Low Fat is more vanilla-friendly, as it lowers the size of the tonnage adjusters and other items, and the ECM/Probe are identical to vanilla components but can be slotted anywhere. Basically, just a low-impact version of the Emporium.
Nai Ragna 4 Jul, 2023 @ 12:36pm 
so the low fat is for vannilla? and this is for modded?
LordRavenWolfe 9 May, 2023 @ 8:51pm 
would you be willing to make an optional file or item with combined assets for those that want them? I would gretly appreciate it if you did!
Waxing Cherries  [author] 8 May, 2023 @ 5:57am 
There are two distinct assets, one which reduces tonnage, the other is a 2x/4x/8x heatsink. Both appear in markets as though they're heatsinks as that was the base asset I used. I do not have the two-in-one asset for both, I prefer to keep them separate.
LordRavenWolfe 8 May, 2023 @ 1:46am 
just to confirm, do those heatsinks reduce tonnage? want to confirm that im reading this properly at 4am.
Waxing Cherries  [author] 29 Apr, 2023 @ 6:03pm 
I honestly can't remember, but I know they'll show up in markets when their vanilla counterparts will appear.
Vanguard6789 29 Apr, 2023 @ 4:10pm 
Are Gyros locked behind a DLC? Probes and the countermeasure dont show up either for me.
oniris 8 Apr, 2023 @ 8:26am 
Made my archer far more enjoyable to play: heat top to 16, 2K+ LRM.
Isaak Faide 22 Mar, 2023 @ 2:27pm 
Would you be able to add to your 'emporium' and provide an item that could increase the number of slots where it is placed (kind of like the Battlemech Structure Remapping from the Clan mod, but without the 100 day waiting period to install it)?
Waxing Cherries  [author] 15 Mar, 2023 @ 3:57pm 
Usually mods need repackaging after major MW5 updates. No harm in updating them, all I do is run the editor and repackage the whole thing. Shouldn't harm anyone's saved games, would be extremely surprised if anyone had an issue.
Cursed Hawkins 14 Mar, 2023 @ 7:57pm 
Wait, what needed updating with this mod? It was working fine after the patch.
Waxing Cherries  [author] 11 Mar, 2023 @ 8:58pm 
np guys, I'm on it by Sunday afternoon/evening, likely evening.
kcameron327 11 Mar, 2023 @ 1:33pm 
It does
Waxing Cherries  [author] 10 Mar, 2023 @ 1:15pm 
Anyone know if this needs updating?
tgadse 10 Mar, 2023 @ 10:59am 
very funny!
SPEEDRUNNER - Z 4 Mar, 2023 @ 7:22pm 
yyyyaaaaaahhhhh
[H]. GrimPanzer 4 Feb, 2023 @ 2:05pm 
Oh Boy what joy. Finally i don't need to frustrate myself over what to pick in Loadouts. Now i can just have it ALL! ( Why shudent you be able to get it all, its future tech, go crazy - as long as you have the C-Bills for it )
Randy Butternubs 17 Jan, 2023 @ 9:06am 
gotcha, i had it activated none have showed up yet is all
Waxing Cherries  [author] 17 Jan, 2023 @ 8:37am 
Assuming you correctly activated the mod, by subscribing to this page then entering the game, activating the mod at the main menu, then restarting the game, they will appear in stores throughout the game. Some will only show up when their vanilla counterparts are expected to show up, such as the ECM and Gyros. The Heat Sinks and Tonnage Adjusters should show up in practically every ingame market.
Randy Butternubs 16 Jan, 2023 @ 10:27pm 
how do you get access to these items? none are showing up for me
MrBiggllesWorth 21 Dec, 2022 @ 9:12pm 
It works. Thanks for the quick update.
Waxing Cherries  [author] 21 Dec, 2022 @ 3:31pm 
Thanks for letting me know! I repackaged and published, it should work fine. if you come across anything, just let me know here or on Nexus. I'm about to upload the Low Fat Alternative now as well, and then update Nexus.
MrBiggllesWorth 21 Dec, 2022 @ 2:31am 
Useful mod, but it needs an update. The tonnage adjusters work for the first few hours then stop working for some reason.