MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Nutsack's Dishonest Emporium
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690.588 KB
10 Jun, 2022 @ 8:41pm
7 Jul, 2024 @ 6:27pm
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Nutsack's Dishonest Emporium

Description
A set of heat sinks, tonnage adjusters, MASC gyros, ECM, and Beagle Probes for the heavily inebriated (or shamelessly incompetent) g words.

Heat Sinks: 2, 4, 8, 16, 32
Tonnage: -0.5, -1, -2, -4, -8, -16, -32, -48, -64, -96
Gyros: Classes I to V, slotted anywhere, reduced damage taken
ECM: Two tiers, slotted anywhere
Probe: Two tiers, slotted anywhere

Known Strangenesses (not bugs):
--- Gyros are not bound by tonnage; I recommend abiding by the tonnage suggestions nonetheless. They require increasing numbers of slots. Do not mix with standard MASCs; use one or the other.
--- Compatible with apparently any set of mods, except for MercTech.


The trimmed, vanilla-friendly version: [Nutsack's Low Fat Alternative]
57 Comments
SPEEDRUNNER - Z 22 Sep @ 6:19pm 
for anyone playing coop have you expirenced a "bay 1" bug. i and a group of 8 are trying to find out the cause.

it has in totiality soft locked our games
Kruger 13 Sep @ 9:28am 
Scratch my previous comment, it's working fine.
Don't toggle weightless equipment (in YAML i think) when trying to use this hahaaa.
Kruger 12 Sep @ 6:08am 
I started a new career save, no import.
I added a few anti-grav plates to a madcat MKII but on mission ready screen it says those mechs are over tonnage and wont let me start the mission.
Any ideas?
They weigh 104 tons without the anti-grav plates (vanilla weight is 90) so I added an 8,4 and 2 ton set of plates to get them back down to 90 but mission ready screen is somehow seeing my cheats hahaaa...
Cptn_Miller 11 Sep @ 9:19pm 
Mod still works great, thanks Worm !!
renoraider 8 Sep @ 1:46am 
Thanks, everyone.

@TurtleKnight thanks for confirming!
Waxing Cherries  [author] 4 Sep @ 9:10pm 
If there is any problem you guys run into with this, please let me know. I don't have a lot of time at the moment, practically won't until past Christmas this year, but I did really want to revisit this and try to create a few assets I failed to manage the last few times. However, if there is some kind of problem with the assets then sometimes repackaging the mod and uploading it can fix that, which is a very easy process.
TurtleKnight 4 Sep @ 8:15pm 
@renoraider It seems to work just fine. I ran the first mission with my lance equipped with the tonnage equipment and nothing seems to be broken or wrong.
renoraider 4 Sep @ 1:45am 
Hey there, can anyone confirm this is working with the new expansion?
Waxing Cherries  [author] 8 Aug @ 12:40pm 
ok that's great, i don't know how to reopen these files in the mw5 editor lmao I'll try again to repackage these anyway, it won't ruin anything
Lasttsal 8 Aug @ 7:18am 
It still worked and thanks!but the cost is little expensive:steamhappy: