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mod bad unplayable
I'm not sure about unlimited shore bombardment yet, because anything unlimited in pdx games tends to produce exploits. But the most that could go wrong is that every landing succeeds and that every battle on the coast will be won by the side witht he big navy. I will think about it.
Link to update will be posted when I have done it. It will take a while. A lot has changed.
My original thought about restricting DDs and Subs were that I want the treaty to limit the amount of wildcard slots to 1 for DDs and to 0 for Subs, but the game won't let me. I can only do it via cost. So I went and had a look how much a ship costs that has all the bottom slots filled but not the top slots and tried to find numbers that work. What would you do, and how would you do it?
Thanks again for interest in my mod.
(2/2)
Thank you for the feedback.
My current thoughts on this are 1. that I went *WAY* overboard with the submarines change, and that i might have taken the london naval treaty too far.
Especially the reward for cheating on it or getting escalator clause might be too low. The Farragut Class also came to my attention when testing, and I am not sure of whether that is a reason why I should change it. Sure, players can just increase the build queue to infinite if they want to build that ship but I dont think it is a good design, so they probably wouldnt wanna produce it anyways.
(1/2)
But I think you should look at the London Naval Treaty costs. For the USA, the base Farragut destroyer is over the London Naval Treaty. That is not the case in the base game and I don't think you meant that to be the case.