Hearts of Iron IV

Hearts of Iron IV

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Naval Rebalance Betatest
   
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File Size
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862.455 KB
10 Jun, 2022 @ 2:56pm
10 Sep, 2022 @ 7:00am
5 Change Notes ( view )

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Naval Rebalance Betatest

Description
This is for testing my upcoming Naval Rebalance Mod that took me a few months of work.
I hope you will enjoy it.

Changelogs:

Short Version:
https://www.dropbox.com/s/ddntfl0nypl8v2l/Changelog%20for%20Dummies%200.8.txt?dl=0

Full Version:
https://www.dropbox.com/s/mp6y33spqghlcjv/Thematical%20Changelog%200.8%20Ocean%20Floor.txt?dl=0


TL;DR of the mod:
-Subs are not undetectable and OP anymore
-Capital ships do not suck anymore
-Invisible Ships Exploit is gone
-Cruisers don't dominate surface combat anymore
-You can refit engine and armor as you wish
-Ship production + repair are faster
-as well as a lot of smaller changes that you can find in the files above
19 Comments
KurdishTigers:The Big 🧠 Gamer 19 Jul, 2023 @ 4:25pm 
there is wayyyyyyyyyy too many naval techs and more often that not they just never get touched even by naval powers
KurdishTigers:The Big 🧠 Gamer 19 Jul, 2023 @ 4:24pm 
but i think something that would a a god send would be a compatibility with this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1757864066
KurdishTigers:The Big 🧠 Gamer 19 Jul, 2023 @ 4:23pm 
@Rikai it could encourage minor powers to go for more surface ships rather than just sub spam, idk its up to you
Rikai  [author] 19 Jul, 2023 @ 3:12am 
Huh, I never thought of that. How would that be beneficial?
KurdishTigers:The Big 🧠 Gamer 18 Jul, 2023 @ 3:23pm 
i think the only change id suggest is maybe lessen the cost of fuel for naval ships
Rikai  [author] 18 Jul, 2023 @ 10:55am 
Oh yea thx for reminding me that this exists. I guess i need to wait until 1.13 comes out, otherwise updating will be a pain. I totally lost sight of HOI4
KurdishTigers:The Big 🧠 Gamer 17 Jul, 2023 @ 7:54am 
i think just about every change is fantastic, i mean i guess it sucks to loose concealment expert but honestly fuck that guy ive lost so many usa mp games to that dogshit
KurdishTigers:The Big 🧠 Gamer 25 Nov, 2022 @ 8:21pm 
-Invisible Ships Exploit is gone
mod bad unplayable
Rikai  [author] 28 Oct, 2022 @ 6:08am 
Guys, I need help with updating this. I need to talk to someone. Anyone. It is so fcking depressing to updating this stuff on my own, nobody understanding what I am doing and people just flat-out rejecting playing with it "because muh vanilla". Can someone please just message me or comment here in order to help me?
Rikai  [author] 12 Oct, 2022 @ 5:36am 
Hey thank you for your praise! In fact, I had the same idea about doubling shore bombardment from 25 to 50 already. Thanks for reminding me to implement it.
I'm not sure about unlimited shore bombardment yet, because anything unlimited in pdx games tends to produce exploits. But the most that could go wrong is that every landing succeeds and that every battle on the coast will be won by the side witht he big navy. I will think about it.