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First, thank you so much for looking into this!
After reading your reply, I decided to try loading the mod again by re enabling it and just seeing what happened.
For some reason, it worked fine. Have not had any issues since, so I'm not sure what happened, but it has kinda of just stopped being an issue, so I thought I would relay that information to you, since you were kind enough to look into it.
If I have any problems in the future I will try the load order and other suggestions as well. I appreciate the time and effort.
Have a wonderful day!
P.S. How much would it cost to have you add a silenced version of the MP5K? Maybe as a separate mod?
Have you added anything new to your save since you last ran it? You can check the console log at "C:\Users\YOUR NAME\Zomboid" for any errors near the bottom of the file. They usually list what mod or item or script caused the error. These guns also use vanilla mags so make sure you don't have anything that changes any vanilla weapon mags.
Also double check that you do not have any potential conflicting mods that are enabled on game boot through the "MODS" button on the main menu, and the mod list order for the save, that is important to make sure things load correctly.
I miss my MP5K :(
Yes, the melee weapons and tools should have similar functionality to the vanilla weapons and tools. I do remember having some issues using my mod's screwdriver for something like car parts.
What issue with the AUG, please explain.
My packs are compatible with the vanilla game and most other mods that only add items. If there are any features added in other mods, like silencers/other attachments or weapon reworks, assume that the features added in that other mod do not work with anything else.
You are free to make your own versions of this mod, adding/removing/changing what you want. I can't make a special version for everyone that asks. If you just want to remove certain weapons from spawning, you simply edit the "media/lua/server/items/...definitions" file.
Everything in my packs is listed in the photos and descriptions.
Sorry for the late replies.
I've been trying to, but I cant seam to find it.
I do a lot with fire arms, so this has always been a big pet peeve of mine.
IRL most guns rarely jam, it mostly happens under certain circumstances,
All guns in this game have way to low durability to begin with, and it bugs me just how much all guns in this game jam after a few mags.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2835751185
If I wanted to use his features like new attachments then I would have to copy a bunch of his code and cannibalize it for my mod. Then I would have to keep up with his updates as well to see if he changed anything that I copied over, the guy seems to update that thing a decent amount so that puts way more work on me. Oh and getting permission from them in the first place to use their code, before I would even have to do any of that. If the game was more dynamic with things like attachments and mags, then maybe I would have had a go at it.
Maybe unite some of the items for convinience and more clear view and put stats in line? Like all m4/16 30 mags, let items use standard mags, like classic 9mm m1911 already uses 9mm mag from the game. Create 30 mag for smgs and stuff like that.
My critique comes from the love of this mod. Please at least think about this. And thanks for the mod!
But I have some complaints/suggestions. Icons. Yes, they are very good for recognising which weapon from what game. But they are sticking out way too much from general aesthetics of the game. As a suggestion, how about leaving pictures as they are (to not spend time redrawing them), but chenge color to be more in line with items' icons in game?
Second thing - way too much mags. And long names. It is just too cluttering. Like mk1 and mk2 mags for m4, they are basically the same, some of them has too little of a difference. And stats.