Keplerth

Keplerth

Software Talk Texture
10 Comments
哦多多哟 12 Jun, 2022 @ 2:22pm 
好看,期待更多!
nisi  [author] 10 Jun, 2022 @ 3:48am 
コメントありがとうございます。要望があるとのことで考えてみます
chumimi 10 Jun, 2022 @ 3:47am 
へこへこをするのアレもよろしくのだ:steamthumbsup:
nisi  [author] 9 Jun, 2022 @ 11:34pm 
thanks maki
I started making this mod without understanding the game well. There are various bugs, but we are very pleased to receive a review that includes a solution. I'm thinking of improving it and adding more characters. Regards!
Maki 9 Jun, 2022 @ 11:04pm 
Changes to the speed buff are applied on existing characters. But the enemy targeting does not. Maybe there is a command to change your character's force. I just put all items in a chest, changed the value and made a new character. If someone finds a way to fix existing characters please share the method >.<
Maki 9 Jun, 2022 @ 10:52pm 
ConfigBuff.json
"effectValue0": 1.1,

This is +110% so final speed = 210%.
Kiritan go double speed XD.
0.1 = 110% in-game.
Maki 9 Jun, 2022 @ 10:40pm 
Also: Very cute mod :D
Maki 9 Jun, 2022 @ 10:36pm 
ConfigCreature.json
"force": 999,
^ 999 seems to be used for neutral creatures. Causing everything in the game to ignore the player, and is unable to damage the player.

I think the correct value should be 1 . Changing it to 1 seems to make enemies behave normally on Newly created characters . Old characters made while the value is 999, seems to be permanently invincible even after the change.

Assuming creatures 1 to 9 are the playable races, setting the "force" to 1 seems logical. But I'm not 100% sure yet. I am assuming the "force" value is the faction/team ID.
nisi  [author] 9 Jun, 2022 @ 2:13pm 
ご報告ありがとうございます。対応します。
kurohane yui 9 Jun, 2022 @ 8:07am 
無敵が入るようになり、敵から敵視されないバグあり