Stormworks: Build and Rescue

Stormworks: Build and Rescue

[Underwater biome update] Active Ping Sonar V1.1
42 Comments
Nitty_Gritty1 15 Nov, 2023 @ 4:47pm 
What range equation did you use? I tried my own but the range value oscillates all over the place.
VKU 23 Jun, 2023 @ 4:44am 
Please make a version of the sonar controller for the 3x3 monitor!!!
BlockCraftTV 30 May, 2023 @ 10:27pm 
thanks
Amiga87'  [author] 30 May, 2023 @ 8:35pm 
@BlockCraftTV Sorry for the late response ! The numbers on the console tells the distance (in km) represented between the sonar (center of the screen) and the outermost circle on the screen.
BlockCraftTV 20 May, 2023 @ 7:42am 
what range are the numbers standing for?
Tumble Trash᠌ ⁧⁧ Official 5 Jan, 2023 @ 8:07pm 
is there a way to make the passive sonar lines not show up on the active sonar screen?
kefept 28 Aug, 2022 @ 1:30pm 
one more problem tis 1 block off
kefept 28 Aug, 2022 @ 1:23pm 
@amiga87', the sonar works great!. the only problem i have with it is that is paints two white lines one stright up and one straight down. this is not beacus other boats are in the area it alwys happens. i think it is the own eng/prop that is cousing this can you make the sonar not detect its own eng/prop, (just a distance thing)
Amiga87'  [author] 23 Jul, 2022 @ 2:05am 
it doesn't work on your creation or on the test platform ?
bossfire001 22 Jul, 2022 @ 3:01pm 
it actualy dosen't detect anything
bossfire001 22 Jul, 2022 @ 3:00pm 
Mine dosen't work do you have a tutorial?
Inzainia 18 Jun, 2022 @ 11:30am 
is it possible to turn off the detection of loud noises? im using it in a boat for crate finding.
Bhatou Hammersbald 17 Jun, 2022 @ 11:24pm 
can u update the sonar ?
Amiga87'  [author] 17 Jun, 2022 @ 1:25pm 
@RandomGuy0400 The sonar part, like the radar, cannot detect the terrain...
Amiga87'  [author] 17 Jun, 2022 @ 1:23pm 
@Kronus These suggestions are great ! I'm in the middle of my exams, so I don't have time to dig into this until next week, but I'll definitely make an improved version of the sonar!
EJS72KJS07 17 Jun, 2022 @ 12:07pm 
do you know how to export code from the IDE because i cant for the life of me figure out how to.
RandomGuy0400 15 Jun, 2022 @ 9:59am 
does active sonar detect terrain, or just vehicles?
Kronus 14 Jun, 2022 @ 4:34pm 
This is great, It is almost perfect. If you accep suggestions, it has room for improvement.
*One switch for monitor ON, shows passive sonar only.
*Another switch / Button for active sonar mode.
*Grey and white for targets are quite similar. I suggest to use the same color pattern as echo sounders: the deeper objects are shown redish-orange. Objects above are shown as light blue. Objects at same level are white. Apart of that nothing to say. You've done a great job. The sound of the ping is spot on.
Amiga87'  [author] 10 Jun, 2022 @ 5:06pm 
@Stake From JateFarm™ Everything works on 1x1, 2x2 and 3x3... Except for the background which is a still image. However, the background script is separate from the rest so you can easily create your own custom background with tools like Image to LUA Tool by Crazy Fluffy Pony: https://image-to-lua.flaffipony.rocks/
Amiga87'  [author] 10 Jun, 2022 @ 4:55pm 
@TaliaKuznetsova There is no passive mode, but I guess you can run the ping input of the sonar through a gate and switch: that way you can disable the active ping when not needed and still keep the screen on.
TaliaKuznetsova 10 Jun, 2022 @ 4:24pm 
Does this have a passive mode as well?
vicviper319 10 Jun, 2022 @ 5:22am 
One ping only Vasily, one ping
Shkula 9 Jun, 2022 @ 11:57am 
imma use this in my MIlJet
Wild Ace 9 Jun, 2022 @ 12:47am 
ITS STAKE FROM JATEFARM!
Stake From JateFarm 8 Jun, 2022 @ 3:42pm 
Very nice. Any chance for a 3x3 variant?
KenZo 8 Jun, 2022 @ 7:38am 
Very good:steamthumbsup:
IcyPandora69450 6 Jun, 2022 @ 8:36am 
Thank you!
Amiga87'  [author] 6 Jun, 2022 @ 12:51am 
@IcyPandora69450 Of course ! just don't forget to mention me :)
IcyPandora69450 5 Jun, 2022 @ 5:05pm 
Can I use this on my boat for the workshop?
IcyPandora69450 5 Jun, 2022 @ 4:53pm 
FINNALY a sonar that im looking for
Amiga87'  [author] 5 Jun, 2022 @ 6:46am 
Yes and no: I found a way to filter out engine noises, but it removes them completely (your ship and those around). So I preferred not to filter the loud noises. I don't have much time this afternoon but I think I'll make this option available soon :)
hbubli 5 Jun, 2022 @ 6:38am 
Any way to make the sonar not detect the ship its on?
Amiga87'  [author] 5 Jun, 2022 @ 6:12am 
I will look into it for a possible new version :)
Amiga87'  [author] 5 Jun, 2022 @ 6:03am 
Sorry but will not be possible... Have I not answered your question?
Maia 5 Jun, 2022 @ 5:58am 
Do you have discord? I can explain better there
Amiga87'  [author] 5 Jun, 2022 @ 5:56am 
The speed of the vehicle is not taken into account, but I guess it's still relatively accurate at low speeds: I didn't notice any inaccuracies with my U-boat at ~16knots. The part is still pretty new and I don't know how much this parameter affects the sonar...
Maia 5 Jun, 2022 @ 5:48am 
What I meant is, will the distance calculation stay accurate for active sonar while moving?
Amiga87'  [author] 4 Jun, 2022 @ 11:41pm 
...And if that was your question, the elevation of the objects is also taken into account in the calculation of the distance
Amiga87'  [author] 4 Jun, 2022 @ 11:37pm 
@Nuerovin The sonar can be place anywhere relative to the console, but it needs to be oriented the same way as in the example build :)
Maia 4 Jun, 2022 @ 11:21pm 
Does this account for the change in position of the sonar?
Amiga87'  [author] 4 Jun, 2022 @ 4:24pm 
@Blitz ÂceRosin Thank you! I may release this U-boat in the future :)
Blitz ÂceRosin 4 Jun, 2022 @ 4:21pm 
Lovely display, even better picture of a U-Boat in the third slot.