Stormworks: Build and Rescue

Stormworks: Build and Rescue

[Underwater biome update] Active Ping Sonar V1.1
42 kommentarer
Nitty_Gritty1 15 nov, 2023 @ 16:47 
What range equation did you use? I tried my own but the range value oscillates all over the place.
VKU 23 jun, 2023 @ 4:44 
Please make a version of the sonar controller for the 3x3 monitor!!!
BlockCraftTV 30 maj, 2023 @ 22:27 
thanks
Amiga87'  [skapare] 30 maj, 2023 @ 20:35 
@BlockCraftTV Sorry for the late response ! The numbers on the console tells the distance (in km) represented between the sonar (center of the screen) and the outermost circle on the screen.
BlockCraftTV 20 maj, 2023 @ 7:42 
what range are the numbers standing for?
Tumble Trash᠌ ⁧⁧ Official 5 jan, 2023 @ 20:07 
is there a way to make the passive sonar lines not show up on the active sonar screen?
kefept 28 aug, 2022 @ 13:30 
one more problem tis 1 block off
kefept 28 aug, 2022 @ 13:23 
@amiga87', the sonar works great!. the only problem i have with it is that is paints two white lines one stright up and one straight down. this is not beacus other boats are in the area it alwys happens. i think it is the own eng/prop that is cousing this can you make the sonar not detect its own eng/prop, (just a distance thing)
Amiga87'  [skapare] 23 jul, 2022 @ 2:05 
it doesn't work on your creation or on the test platform ?
bossfire001 22 jul, 2022 @ 15:01 
it actualy dosen't detect anything
bossfire001 22 jul, 2022 @ 15:00 
Mine dosen't work do you have a tutorial?
Inzainia 18 jun, 2022 @ 11:30 
is it possible to turn off the detection of loud noises? im using it in a boat for crate finding.
Bhatou Hammersbald 17 jun, 2022 @ 23:24 
can u update the sonar ?
Amiga87'  [skapare] 17 jun, 2022 @ 13:25 
@RandomGuy0400 The sonar part, like the radar, cannot detect the terrain...
Amiga87'  [skapare] 17 jun, 2022 @ 13:23 
@Kronus These suggestions are great ! I'm in the middle of my exams, so I don't have time to dig into this until next week, but I'll definitely make an improved version of the sonar!
EJS72KJS07 17 jun, 2022 @ 12:07 
do you know how to export code from the IDE because i cant for the life of me figure out how to.
RandomGuy0400 15 jun, 2022 @ 9:59 
does active sonar detect terrain, or just vehicles?
Kronus 14 jun, 2022 @ 16:34 
This is great, It is almost perfect. If you accep suggestions, it has room for improvement.
*One switch for monitor ON, shows passive sonar only.
*Another switch / Button for active sonar mode.
*Grey and white for targets are quite similar. I suggest to use the same color pattern as echo sounders: the deeper objects are shown redish-orange. Objects above are shown as light blue. Objects at same level are white. Apart of that nothing to say. You've done a great job. The sound of the ping is spot on.
Amiga87'  [skapare] 10 jun, 2022 @ 17:06 
@Stake From JateFarm™ Everything works on 1x1, 2x2 and 3x3... Except for the background which is a still image. However, the background script is separate from the rest so you can easily create your own custom background with tools like Image to LUA Tool by Crazy Fluffy Pony: https://image-to-lua.flaffipony.rocks/
Amiga87'  [skapare] 10 jun, 2022 @ 16:55 
@TaliaKuznetsova There is no passive mode, but I guess you can run the ping input of the sonar through a gate and switch: that way you can disable the active ping when not needed and still keep the screen on.
TaliaKuznetsova 10 jun, 2022 @ 16:24 
Does this have a passive mode as well?
vicviper319 10 jun, 2022 @ 5:22 
One ping only Vasily, one ping
Shkula 9 jun, 2022 @ 11:57 
imma use this in my MIlJet
Wild Ace 9 jun, 2022 @ 0:47 
ITS STAKE FROM JATEFARM!
Stake From JateFarm 8 jun, 2022 @ 15:42 
Very nice. Any chance for a 3x3 variant?
KenZo 8 jun, 2022 @ 7:38 
Very good:steamthumbsup:
IcyPandora69450 6 jun, 2022 @ 8:36 
Thank you!
Amiga87'  [skapare] 6 jun, 2022 @ 0:51 
@IcyPandora69450 Of course ! just don't forget to mention me :)
IcyPandora69450 5 jun, 2022 @ 17:05 
Can I use this on my boat for the workshop?
IcyPandora69450 5 jun, 2022 @ 16:53 
FINNALY a sonar that im looking for
Amiga87'  [skapare] 5 jun, 2022 @ 6:46 
Yes and no: I found a way to filter out engine noises, but it removes them completely (your ship and those around). So I preferred not to filter the loud noises. I don't have much time this afternoon but I think I'll make this option available soon :)
hbubli 5 jun, 2022 @ 6:38 
Any way to make the sonar not detect the ship its on?
Amiga87'  [skapare] 5 jun, 2022 @ 6:12 
I will look into it for a possible new version :)
Amiga87'  [skapare] 5 jun, 2022 @ 6:03 
Sorry but will not be possible... Have I not answered your question?
Maia 5 jun, 2022 @ 5:58 
Do you have discord? I can explain better there
Amiga87'  [skapare] 5 jun, 2022 @ 5:56 
The speed of the vehicle is not taken into account, but I guess it's still relatively accurate at low speeds: I didn't notice any inaccuracies with my U-boat at ~16knots. The part is still pretty new and I don't know how much this parameter affects the sonar...
Maia 5 jun, 2022 @ 5:48 
What I meant is, will the distance calculation stay accurate for active sonar while moving?
Amiga87'  [skapare] 4 jun, 2022 @ 23:41 
...And if that was your question, the elevation of the objects is also taken into account in the calculation of the distance
Amiga87'  [skapare] 4 jun, 2022 @ 23:37 
@Nuerovin The sonar can be place anywhere relative to the console, but it needs to be oriented the same way as in the example build :)
Maia 4 jun, 2022 @ 23:21 
Does this account for the change in position of the sonar?
Amiga87'  [skapare] 4 jun, 2022 @ 16:24 
@Blitz ÂceRosin Thank you! I may release this U-boat in the future :)
Blitz ÂceRosin 4 jun, 2022 @ 16:21 
Lovely display, even better picture of a U-Boat in the third slot.