Crusader Kings III

Crusader Kings III

Community Mods for Historicity - More Cultural Names
12 Yorum
Lilandru  [yaratıcı] 27 Haz @ 5:57 
@Solmyr the mod did indeed have game-breaking bugs that caused crashing. Can you try again with yesterday's version?
Solmyr 20 Haz @ 5:03 
Consistently getting a crash with this mod on a specific date in my game. No crash with mod turned off, and after going past the crash and turning the mod back on, the game seems to continue fine. Tried with both CMH and base versions of the mod.
redmasqu 23 Kas 2024 @ 11:50 
Hello, this mod is marked as updated but when I go into a new game the game crashes out. This happens with the other two mods (MB+ and CE) as well. Is there a bug that is keeping this from working correctly? Thank you for your time.
Heir Riddles 11 Tem 2024 @ 12:21 
thank you
Arashura 1 Ağu 2023 @ 4:50 
Just a question, I got the mods but my game always crahses when i try to start it...btw I have not every mod from the series....
Lilandru  [yaratıcı] 24 Ara 2022 @ 5:25 
Updated with the latest versions of the mods in the CMH collection
Horizon 23 Ara 2022 @ 21:51 
Update?
Darien 29 Tem 2022 @ 11:12 
Ok, thanks!
Lilandru  [yaratıcı] 29 Tem 2022 @ 9:59 
@Darlen yes, as @Nilserich stated, this version is for standard CMH (which includes SoW)
Nilserrich 29 Tem 2022 @ 7:36 
@Darien
Since this version of MCN is only for the "Community Mods for Historicity" collection, the mods of this collection are also probably necessary. However, there are a couple of different versions for Vanilla, just ibn Battuta alone or Culture Expanded.
Darien 29 Tem 2022 @ 6:43 
is SoW mandatory?? :(((((
Kaepbora 10 Haz 2022 @ 10:08 
thank you so much