Crusader Kings III

Crusader Kings III

Community Mods for Historicity - More Cultural Names
12 commentaires
Lilandru  [créateur] 27 juin à 5h57 
@Solmyr the mod did indeed have game-breaking bugs that caused crashing. Can you try again with yesterday's version?
Solmyr 20 juin à 5h03 
Consistently getting a crash with this mod on a specific date in my game. No crash with mod turned off, and after going past the crash and turning the mod back on, the game seems to continue fine. Tried with both CMH and base versions of the mod.
redmasqu 23 nov. 2024 à 11h50 
Hello, this mod is marked as updated but when I go into a new game the game crashes out. This happens with the other two mods (MB+ and CE) as well. Is there a bug that is keeping this from working correctly? Thank you for your time.
Heir Riddles 11 juil. 2024 à 12h21 
thank you
Arashura 1 aout 2023 à 4h50 
Just a question, I got the mods but my game always crahses when i try to start it...btw I have not every mod from the series....
Lilandru  [créateur] 24 déc. 2022 à 5h25 
Updated with the latest versions of the mods in the CMH collection
Horizon 23 déc. 2022 à 21h51 
Update?
Darien 29 juil. 2022 à 11h12 
Ok, thanks!
Lilandru  [créateur] 29 juil. 2022 à 9h59 
@Darlen yes, as @Nilserich stated, this version is for standard CMH (which includes SoW)
Nilserrich 29 juil. 2022 à 7h36 
@Darien
Since this version of MCN is only for the "Community Mods for Historicity" collection, the mods of this collection are also probably necessary. However, there are a couple of different versions for Vanilla, just ibn Battuta alone or Culture Expanded.
Darien 29 juil. 2022 à 6h43 
is SoW mandatory?? :(((((
Kaepbora 10 juin 2022 à 10h08 
thank you so much