Arma 3
Composition: CSAT Cerberus Regiment
13 Comments
J4CKAL05 13 Aug @ 12:04pm 
Shame that it's a limitation of the method without changing the configs, but it is what it is. The script sounds like a really neat idea when creating scenarios, but probably beyond me. Thanks for the responses, guys!
Thoreaufare  [author] 6 Aug @ 5:08pm 
@J4CKAL05

That's right. This composition is just vanilla units with adjust loadouts. They don't have their own class names or configs. Just custom loadouts on the vanilla CSAT classnames.

Unfortunately, I don't think there's a way to configure actual units and factions through only a composition and not a config mod.

Though, something you could do in composition without requiring a mod is write a script that detects when vanilla classnames are spawned and dynamically overwrite their loadout with a custom loadout which is stored in the script.
Vectif  [author] 6 Aug @ 5:00pm 
That is correct, and that is one of the limitations of using compositions. On the upside, you can get away with it entirely free from additional mods (and even surprise players this way or not hassle them with a new mod), but on the downside you don't get the modded faction benefits of custom classnames to be able to spawn them accordingly, and you would instead just get whatever base classname they're using and not the actual composition setup.
J4CKAL05 6 Aug @ 4:28pm 
So I'm, uhhhhh, VERY late to this, but I have a question regarding the use of compositions to create new factions: since you're using existing units and simply swapping out the gear, doesn't this mean you're still using the same class names as vanilla units? So if you try spawning them in using the class names or config paths (as opposed to placing them down in the editor/with Zeus), won't it plop in the vanilla units that share those class names?

I'm asking because if it's possible to create unique, spawnable factions with compositions rather than having to do it via ALiVE Orbat and creating a separate mod, it would be really helpful for creating scenarios.
sleeper 10 Dec, 2022 @ 4:28pm 
Пiжон 1 Jun, 2022 @ 1:27am 
Черберусь, пиздец...
AlexKSP 29 May, 2022 @ 7:40am 
clever
Vectif  [author] 28 May, 2022 @ 8:55pm 
yeah, it's a composition so people can easily use it plug-and-play in any group/unit, or in vanilla. I thought there was a lack of people exploiting the chance of making factions as compositions; since they don't require any installing, mods, or whitelisting.
AlexKSP 28 May, 2022 @ 7:00pm 
oh wait i didnt realize it was a compisition...
AlexKSP 28 May, 2022 @ 6:59pm 
I meant what editor, for example ALiVE orbat creator, that is what i have been using but i have some issues with DRO.
Vectif  [author] 28 May, 2022 @ 5:28pm 
BI Arsenal, and a mixture CSAT/LDF equipment from Vanilla, Apex, and Contact.
AlexKSP 28 May, 2022 @ 5:18pm 
What did you use to make the faction?
Guerrila man 28 May, 2022 @ 3:32am 
The loadouts look nice and fitting