Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









That's right. This composition is just vanilla units with adjust loadouts. They don't have their own class names or configs. Just custom loadouts on the vanilla CSAT classnames.
Unfortunately, I don't think there's a way to configure actual units and factions through only a composition and not a config mod.
Though, something you could do in composition without requiring a mod is write a script that detects when vanilla classnames are spawned and dynamically overwrite their loadout with a custom loadout which is stored in the script.
I'm asking because if it's possible to create unique, spawnable factions with compositions rather than having to do it via ALiVE Orbat and creating a separate mod, it would be really helpful for creating scenarios.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2899429766