Space Engineers

Space Engineers

Planet Rotate [Beta 0.5]
229 Comments
Darian Stephens 27 Nov, 2024 @ 4:20pm 
@migviola
Don't be worried, this mod does it basically the same way.

With Real Solar Systems, the planets that move are entirely fake, they're an illusion, and you get teleported to real planets placed REALLY far away from everything, including other real planets.

That's what a 'proxy planet' is, a fake planet which represents a real planet in space, with a zone around it that will teleport you to or from the real planet it's linked to.
migviola 27 Nov, 2024 @ 12:55pm 
I just checked the page for the real solar system mod and ... yeah it says they rotate, but it's done in a clever way such that the planets rotate underneath you when you get to space and the skybox rotates when you are close to the surface using proxy planets (whatever that means). The mod maker says it's done in this way, because voxels in SE can't move.
migviola 27 Nov, 2024 @ 12:46pm 
@Darian Stephens
Oh they do? I though they only orbited each other without rotating along their axis.
Darian Stephens 26 Nov, 2024 @ 11:27pm 
@migviola
There's no point, this mod is redundant with Real Solar Systems.
The planets already rotate with that mod.
migviola 24 Nov, 2024 @ 10:26am 
Is it possible to use this mod along with the real solar system mod (mod that makes planets orbit a Star and each other) and with the real orbits mod (that makes the gravity falloff of planets equal 2 (inversely proportional to distance squared)) or does it cause any know bugs?
DraygoKorvan  [author] 10 Oct, 2024 @ 11:34am 
No you cannot remove a planet while this mod is active. You can disable the mod then remove the planet and its clone then restart with the mod re-enabled. And yes mods that modify GPS may make GPS duplication appear. I'm hoping to come up with a resolution for that but no luck so far.
matthewvogt 9 Oct, 2024 @ 9:25pm 
me too

PrIsMåTiSm Aug 10 @ 5:59am
This mod seems to create GPS coordinates of any grid orbiting a planet every 4 seconds or so. Pretty soon I have hundreds of coordinates that lags and crashes the game. I will see if this is because of a conflict with the "real orbits" mod.
alien maker 14 Sep, 2024 @ 8:36pm 
whenever i remove a planet, the whole game crashes
RavenPearce 13 Sep, 2024 @ 11:50am 
@PrIsMåTiSm did you find anything out about that?
PrIsMåTiSm 10 Aug, 2024 @ 2:59am 
This mod seems to create GPS coordinates of any grid orbiting a planet every 4 seconds or so. Pretty soon I have hundreds of coordinates that lags and crashes the game. I will see if this is because of a conflict with the "real orbits" mod.
The Observer 9 Jun, 2024 @ 11:08am 
My ship suddenly accelerated to a value that the speed meter couldn't show me and I flew straight into an enemy base. This mod has my approval.:jarate:
Christian 25 Mar, 2024 @ 4:40pm 
i love mods like this, i wish there were more scientific/realism mods for this game that turn it into a 3d ksp
The Napster 7 Mar, 2024 @ 9:09am 
can we all just get along, authors create these wonderful mods at there leisure for the betterment of the game, attacking or being hostile/toxic to each other just makes it harder for them to want to make and fix any problems that popup. great mod by the way.:steamthumbsup:
DraygoKorvan  [author] 2 Mar, 2024 @ 10:20pm 
Your comment after was absolutely not warranted Raven. You are not entitled to my time. And you certainly do not have the right to attack me over it. You can disagree with me, you can ask for clarification but do it civilly.

I could choose to not respond at all instead of informing you that I wasn't willing to spend the time to debug it and I felt the issue was not likely mine.
DEPLETED ARMAMENT 2 Mar, 2024 @ 8:08pm 
You do not need to use your 12th grade english skills to argue on the internet.
Darian Stephens 1 Mar, 2024 @ 7:04am 
I do still wonder if you could do orbits, and even make it more stable, by just using models to represent the planets instead of trying to use actual planets and voxels.
The only thing I think you'd actually need from planets is the atmosphere. If that can be moved without causing problems, then you can use dummy planets without a proper surface, the fake surface in its place, and move planets about the solar system to create orbits!
Combined with Real Stars, we can FINALLY have proper orbital mechanics in Space Engineers, complete with insertions and all the gravity fun.

The only downside I could see to using a fake surface for a planet is compatibility with mods, which is... probably not something you want to be providing patches for forever, or to rely on people to make patches.
RavenPearce 27 Feb, 2024 @ 11:52am 
I see your attempt to deflect by accusing me of "projecting," but I stand by my initial inquiry regarding compatibility. Your dismissive response with "I doubt that's a me issue :)" did little to address the issue at hand and came off as unhelpful. My subsequent comment about your tone was warranted given the lack of clarity provided initially.

While I appreciate your attempt to provide more information now, it's puzzling why it couldn't have been offered from the beginning. Your insinuation that I'm insisting on you fixing an issue, when all I did was ask a question about compatibility, feels unfounded and unnecessarily confrontational. I would have much preferred addressing the matter constructively rather than resorting to personal jabs or mischaracterizations.
LeoBlackburne 21 Feb, 2024 @ 3:09pm 
Heyo! Just a few questions before I try out this mod. How fast do the planets spin? Do all planets and moons spin? Can you change the rate of the spin? How does traveling on, around, to, and from the planets work?
Awesomekeksi 7 Feb, 2024 @ 2:50am 
Hey, my solar panels don't work on the starting planet (Earth-like). as if there was no sun. Is this known or has it already happened?
DraygoKorvan  [author] 28 Nov, 2023 @ 8:54am 
You are projecting.

As I said, its not an issue I can fix, as its not my issue. Its probably a combination of a few things, one is a bug in the game engine itself. Fortunately both the bug in the engine and the water mod were made by the same person. There is nothing I can do from MY end to fix this issue.

You are the one insisting I fix an issue I literally cannot fix, and calling me a dick for not doing it.
RavenPearce 27 Nov, 2023 @ 5:08pm 
Cool, OP decided to wake up and respond as a dick today👏🏻. Good for you somebody doesn't know how to take feedback.
Weighted Sensory Kitty 22 Nov, 2023 @ 7:52am 
In an indirect way it is, this issue is caused by planets being as far as they are, stuff doesn't like rendering properly that far away from the center of the world
DraygoKorvan  [author] 19 Sep, 2023 @ 7:17pm 
@RavenPearce I doubt thats a me issue :)
DraygoKorvan  [author] 19 Sep, 2023 @ 7:16pm 
this mod puts a clone of all the planets at 1 au away from spawn.
shawn4games 19 Sep, 2023 @ 3:55pm 
Can this mod make planets really, really far away?
I am having an issue with an SE server where literally everything is light seconds away, including planets. This is the only mod that effects the world in some way and a world limit was already set.
RavenPearce 12 Aug, 2023 @ 1:03pm 
This is what I mean by compatible https://prnt.sc/D5sIAzFtZZDr
RavenPearce 12 Aug, 2023 @ 12:58pm 
I know it's not a priority but are there plans on making this compatible with the watermod? :x
DraygoKorvan  [author] 9 Jul, 2023 @ 8:41am 
It has to, in order to create the effect. Or you wouldnt be able to land on any rotating planet.
icsde2002 9 Jul, 2023 @ 8:40am 
Why this mod creates a second set of all the planets that I have in my solar system, and if I try to delete one, it crashes the game.
baddest sumbitch on the road 11 May, 2023 @ 8:53am 
if you can get this working without a hitch ill be impressed and ill subscribe, favoriting for now
DraygoKorvan  [author] 4 May, 2023 @ 12:23pm 
I really need to isolate that bug :( agghhh
BinaryKiller Recoded 29 Apr, 2023 @ 3:21am 
Mod started to freak out... GPS became 50 GPS's and flew around the planet in sequence...
/|\ Wishmaster /|\ 28 Apr, 2023 @ 3:59pm 
Can it work without Aerodynamic Physics?
Rufio 7 Apr, 2023 @ 5:46am 
@dogmachine if the planets are rotating why not just turn off the day night cycle?
TheKing 21 25 Mar, 2023 @ 8:17am 
will this work on servers?
dogmouth 11 Mar, 2023 @ 9:36am 
Nice... I definitely need this mod for my scale of the solar system custom game. Added ATA Sun and seeing it just hanging there in the night sky is kinda weird. Dunno how well I can sync up the planet rotation with the day night cycle, but I can try.
Is there a list of commands that can be used with this mod printed somewhere for easy reference?
Bug: When I loaded this mod the first time it made my GPS go haywire, creating dozens of duplicates of all my GPS points. I tried deleting all the gps waypoints and just starting over, but everytime I open the GPS panel it recreates all my old waypoints and replicates them a million times in the wrong locations.
RavenPearce 19 Feb, 2023 @ 6:21pm 
Can you in free time make this compatible with the water mod :3 ty!
DraygoKorvan  [author] 15 Feb, 2023 @ 8:39am 
Yes, Define IsRotating to false for the planet that shouldnt rotate.
Omniarcher 15 Feb, 2023 @ 5:48am 
Is it possible to completely disable is for certain planets? gas giants spawned larger than 120km by other means are causing issues
Novum33 14 Feb, 2023 @ 8:42pm 
Does this have compatability with recon cameras?
DraygoKorvan  [author] 23 Jan, 2023 @ 8:56pm 
Known, up to keen to fix.
mrearly1 23 Jan, 2023 @ 8:47pm 
Bug report: Pertam electric storm made the screen go black
DraygoKorvan  [author] 18 Dec, 2022 @ 6:22pm 
Blame steam.
team fortress two 18 Dec, 2022 @ 4:15pm 
how am i still getting 2 notifications from this
shemes 13 Dec, 2022 @ 1:32pm 
Can this work without the aerodynamic mod?
Riebeck 10 Dec, 2022 @ 4:19pm 
Oh ok that makes sense, thank you for the quick response
DraygoKorvan  [author] 10 Dec, 2022 @ 4:18pm 
Generally setup your world without the mod installed. Once every planet is where you want it, save the world then add the mod.
Riebeck 10 Dec, 2022 @ 4:16pm 
Are we supposed to spawn new planets with the normal versions or the 'fake' planets?
Gerry of Ravine 3 Dec, 2022 @ 7:01pm 
Oh dude, long have I wanted something like this, mind blown.
DraygoKorvan  [author] 1 Dec, 2022 @ 8:30pm 
Yes, because I am cruel and unusual.