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I updated all the ports except 1 map.
If there are any more maps you want to see this mission on let me know,
i'll create a port for it.
v1.7
See change notes tab at the top for details!
to the code and then update the mission.
There are only these in the code:
"mig15bis_opfor","mig15bis_opfor_red","Su22_opfor","I_Test_Plane_01_F",
"mig15bis_green","Su22_green"
Its a scenario, not a mod big difference!
and their not showing on the menu to spawn is what your asking?
players like to fly on. So if i create more that makes me happy but it mainly
benefits alot of other players that like to fly and are subbed or are interested in
my mission here.
Plus it gives alot more variety, ya its a little work but variety and more maps
make the mission funner, so if you like any particular terrains that
i dont have a port on yet then just let me know.
theres the scenario ports collection on the description tab.
If you would like to see the mission on other maps (terrains) let me know
what terrains and i will work on getting them ported to them, i'm
open to doing that but havent gotten any responses from anyone.
in the code it dont matter what plane you have of Firewills, which ever one you
have loaded will be available to choose. So if you have one thats fine, if
you have them all that will work too.
Its a bit odd that you need to use MCC to make the planes show as i had no
issues them showing when i had one of the plane mod loaded.
Anyways anymore questions just ask, ill reply as soon as i can.
Dont forget in the description tab there is the collection of all the ports for the mission
so its not only on Altis, if there is another terrain you would like to see the mission
on then tell me and i'll port the mission to it.
VVS_pre_Firewill_Air = ["FIR_AV8B","FIR_AV8B_GR9A","Tornado_AWS_ADV_blu","Tornado_AWS_ecr_blu","Tornado_AWS_blu","FIR_A10A","FIR_A10C","FIR_F2A","FIR_F2B","FIR_F14A","FIR_F14B","FIR_F14D","FIR_F15A","FIR_F15B","FIR_F15C","FIR_F15D","FIR_F15E","FIR_F15SE","FIR_F16C","FIR_F16D","FIR_F18C","FIR_F18D","FIR_FA18E","FIR_FA18F","FLAN_EA18G","FIR_F22","FIR_F23A","FIR_F35B_Standard","FIR_MQ81U",
"FIR_Su25SM3"];
if (isClass (_cfg >> (VVS_pre_Firewill_Air select 0))) then {VVS_SpawnActionObject addAction ["<t color='#33cc00'>Spawn Firewill's Planes</t>",VVS_fnc_openVVS,VVS_pre_Firewill_Air];};
Are you not seeing the list on the sign when you access it?
0-8 or 0-0 menus.
See the question in the description:
"How do i spawn Tanks, Vehicles, and Planes
that will drive and fly around?"
suggestion is not to spawn to many patrols as it will bog down the performance.
https://gtm.steamproxy.vip/workshop/filedetails/?id=2811097956
respawn dont work in sp scenarios as well as other functions.
What settings do you need to adjust?
You have to play the mission in MP lan to respawn, this mission is not meant for
singleplayer mode, you can play it solo but it needs a multiplayer mode in order for
respawn to function.
In the description above read the "How to play" part
it will show you step by step on how to set up an mp lan server, its very easy.
open that with notepad, or notepad++ go to line 102
it will say this
_group setBehaviourStrong "CARELESS";
_group setCombatMode "BLUE";
_group setSpeedMode "NORMAL";
set the careless to AWARE, and the BLUE to YELLOW
be sure thier inside the quotes as you see them, save and play.
The vehicles are set to careless because eventually they like to sit and congregate in some spots
it depends, but it should work doing that for what you want to do.
on some ideas right now which i think will make the mission more interesting.
v1.6
===
See changelog post on BI Forums release thread:
https://forums.bohemia.net/forums/topic/238610-aces-of-the-sky-v16/?do=findComment&comment=3464106
i plan to add that and the Legends of the USSR mod too.
Probably not til the coming weekend as i have something else im working on right now.
cant say but without mods it should work np.
and the list will come up.
v1.5
===
See change notes tab at the top for details!
Columns or convoys of vehicles wont be possible, convoys are tricky, their easy to make but to enable them to roam around and then respawn after they were destroyed is the real issue, it all has to be scripted which im no scripter. I'll do the other two at least for the next update, thanks for the ideas.
v1.4
===
See change notes tab at the top for details!