Total War: WARHAMMER III

Total War: WARHAMMER III

Nurgles Pestilent Glories
106 Comments
Dr Faisal 29 Jan @ 7:05pm 
Hi!
Amazing mod, lovely addition, but I agree the damage output and regen are a bit much, it makes the game very easy and I play on very hard battles/campaign and max AI battle buffs.
It also makes battles against nurgle factions blood baths and incredibly hard to even come away with a Pyrrhic victory
Avery 3 Jan @ 10:48am 
update?
Dairak Logrus 4 Nov, 2024 @ 2:48am 
@devon752 can you update your skill tree mod? because all other mods worst than your mod people asking allo!:steamfacepalm:
Randy Bobandy 25 Oct, 2024 @ 2:06pm 
The plague recipe mechanic is broken now
devon752  [author] 20 Oct, 2024 @ 2:49am 
Updated - changes:
- all "above 25% HP" passive aoe damage was reduced by around 33%
- all "below 25% HP" passive aoe damage deals x3 the damage compared to the ones above
- added the passive AoE to the Exalted Hero that was missing it when on a mount
devon752  [author] 18 Oct, 2024 @ 3:12am 
@Ashram Because I like the idea that just coming near the nurgle demons is dangerous.
Pothisal 7 Oct, 2024 @ 6:45am 
Could you please update?
+MedicMan+ 24 Sep, 2024 @ 3:53am 
I agree with not nurfing damage or at least having an option would be nice. any news on next update?
TOOTHBRUSHDUCK 6 Jul, 2024 @ 7:50pm 
Not certain if it's an inter-mod compatibility issue, but Exalted heroes of Nurgle on Rot Beasts don't appear to get any mortis, at least as WoC
Also, I do second some of the auras could do a slight reduction in damage
Locke 28 Jun, 2024 @ 9:18pm 
Dont nerf the Damage!!! make a submod for those those dont like the current values
devon752  [author] 24 Jun, 2024 @ 10:45am 
Fine guys, I'll gut the damage in next update.
Lokki 30 May, 2024 @ 3:30am 
the damage auras are mostly fine, they just need a reduction in damage. because you can win against a crisis army with a stack of nurglings and kugath with the mod enabled.
Ashram 30 May, 2024 @ 3:16am 
Well Instead of the Damage auras why not use DoT contact effects of different degrees like SFO?
ericbrown84 29 May, 2024 @ 8:08pm 
I agree the damage auras need a nerf, they are very cool in concept but way too strong. I just finished 2 full campaigns and hardly ever lost a battle on hard/hard. I suggest reducing the damage value by half or so. I believe they will still be plenty strong.
Ooof McGoof 17 May, 2024 @ 1:26pm 
I agree with Ran, reduce something about it. I'm on turn 35 very hard/very hard and I might have lost 40 total models because I was playing dumb. I like everything about this mod so far but because so many effects stack, if you double up units you'll probably never lose.
devon752  [author] 13 May, 2024 @ 11:55am 
Hmmm, I need feedback from at least one more person to see.
Ran 13 May, 2024 @ 11:44am 
Honestly yes, it does stack between multiple unit types and with the blobby playstile of Nurgle it's pretty likely to happen. Obviously it's not as good against range-heavy factions, but against a melee faction it's crushingly effective (and Nurgle was already dominant against these). Just make a custom battle and try to beat them with Khorne or Slaanesh or something :p Anyway I would suggest to reduce the number of affected entities to from 4 to 1 and maybe add 30% more damage. This will make it somewhat effective against single entities while not making it as punishing vs infantry. Just my 2 cents.
devon752  [author] 13 May, 2024 @ 2:37am 
@Ran The same ones don't stack and the "decay" one is only active when units have less than 25% HP.

With that in mind do you still think it's too strong?
This is more or less the first feedback I've gotten.
Ran 12 May, 2024 @ 5:17am 
Really like the mod concept but the damage auras are way too strong. Need to be like 1/3rd of current damage IMO.
devon752  [author] 10 May, 2024 @ 3:37am 
@mushu Fixed, my bad.
mushu 9 May, 2024 @ 9:17pm 
will khan get it later
devon752  [author] 9 May, 2024 @ 7:06am 
Updated, read the "Change notes" if interested what changed and what was fixed.

Let me know if there are any issues so I can fix :WH3_horror_Blegh:
Love Life or Die 4 May, 2024 @ 5:17am 
grandfather nurgle will bless this update with the pox
mushu 30 Apr, 2024 @ 9:26pm 
pls
GreyGhost14 30 Apr, 2024 @ 4:49pm 
updated for thrones of decay?
Lokki 8 Apr, 2024 @ 12:32am 
@NorscanWarlord festus gets acces to all the unit changes but not the tech changes for they have different trees.
NorscanWarlord 7 Apr, 2024 @ 2:03pm 
Does Festus also have access to this? i'm not a huge fan of the cycling buildings so i can't enjoy this :(
devon752  [author] 24 Feb, 2024 @ 8:35am 
Updated, let me know if there are any issues so I can fix asap.
mushu 23 Feb, 2024 @ 9:00pm 
pls update i love this mode
Lokki 27 Jan, 2024 @ 8:24am 
it works
Goodpie2 27 Jan, 2024 @ 5:21am 
Anyone know if this still works?
HellsHarlequin 13 Jan, 2024 @ 11:54pm 
Does this work for SFO?
Lokki 20 Dec, 2023 @ 2:35am 
no it doesn't
Kingpanther7 19 Dec, 2023 @ 11:45pm 
i think this needs a update
devon752  [author] 30 Nov, 2023 @ 1:36pm 
@Hampamatta But I do reduce all units melee defence by 25% so it's not too op.
Hampamatta 30 Nov, 2023 @ 11:07am 
this is great, but kinda OP. would be good if the aoe dot was limited to certain units. most preferably non human units. and dot damage based on entity size rather than tier. and some should have deadly poisons applied from attacks rather than as an aura.
devon752  [author] 22 Nov, 2023 @ 2:11pm 
Updated and added the RoR.

Lmk if there are any issues, thanks.
devon752  [author] 22 Nov, 2023 @ 4:56am 
Will try to update today. Shouldn't take me too long.
Akingbale 21 Nov, 2023 @ 2:47pm 
Thanks for making this campaign not a absolute pain in the ass. Would love an update, some of the RoR units don't have the buffs. Praise Nurgle 7/7
Lokki 13 Oct, 2023 @ 9:49am 
@devon752 The daemonspew RoR forsakens stats have not been changed and the unit is actually losing to the regular forsaken when i tested it in a skirmish battle.
Lokki 10 Sep, 2023 @ 9:32am 
Grandfather Nurgle loves us all!
devon752  [author] 10 Sep, 2023 @ 9:18am 
Should work now guys.
Let me know if there are any issues.
devon752  [author] 8 Sep, 2023 @ 2:18am 
@Captain Worros Ty <3
Ashaarz 7 Sep, 2023 @ 6:13pm 
bro your mod is awesome
devon752  [author] 6 Sep, 2023 @ 12:18pm 
@Gentle Dementia
Ok, I'll be back in 2 days so will most likely post an update soon after.
Thank you for the kind words and support.
Gentle Dementia 6 Sep, 2023 @ 9:58am 
@devon752

Not at all, I'll let you know (in the suggestions thread) if I run into any bugs or anything like that, but I think the mod is fantastic, I just appreciate your work in making it and in continually supporting it.
devon752  [author] 4 Sep, 2023 @ 10:36pm 
@Gentle Dementia I will update the mod when I get back from my bussiness trip (in around 5 days). Anything you'd like added/changed?
Gentle Dementia 27 Aug, 2023 @ 11:45am 
This remains my favorite mod, so much fun. In my most recent campaign I found out how much of a double-edged sword it can be though, lmao. Turns out AI Archaon loves recruiting Nurgle units/heros. I couldn't figure out why I was melting so fast in all my fights against him, my own mortis engines were being turned against me.
devon752  [author] 19 Jul, 2023 @ 11:43pm 
@The Viral Divinity hahah nice :WH3_horror_Blegh:!
The AoE diseases do give a small amount of battle resolve points, that's why probably.
The Viral Divinity 19 Jul, 2023 @ 4:26pm 
Ever since I got this mod, I noticed 4/9 games Nurgle AI actually does something.. Instead of getting stomped by Ghorst :steamhappy: Very fun to play as aswell!