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In vanilla, the shogun doesn't have a single vassal ._.
Much apreciated if you do end up making it, Thanks!
I will explain better, if you have mods that add units is very likely that they will make the game crush, because all the mods, with the new update, are being downloaded from steam in a legacy mode, which change the names of the tab in the package, like they were vanilla ones, so in short terms, let's say you have a mod like Unique Factions, all the tabs under this mod were renominated with the initial being UF_ , like UF_unit_stat_land and so on, but now when they are downloaded through steam in a legacy way they lose the UF_ at the beggining of the table name causing the game to crush because it reads it as the only one tab for the entire game, losing all the data of all other units etc. so that leads to an immediate crush of the game.
So to solve this you can unite yourself all the mods that modifies such essential tables in one single package and rename every single tabs you add adding something like, for example I'm taking as before Unique Factions mod, UF_ in front of each table added from that mod, and so on for every mods you choose to add, you have to do this only in the db section, which is the database and the most important part of the game and the mods.
It still uses an older expanded Japan version with less clans and less regions. I am a novice in editing tables for mods, I tried to copy relevant data from this mod and replace the data in MoSS mod with this data, but of course without really knowing what I am doing - I crashed.
Was wondering if you could give me some pointers, maybe make a version compatible with MoSS if we're lucky?
Please Google search: "Loren Lockman"
I really appreciate this mod and the update it brings to Expanded Japan. I especially enjoy the factions. If you decide to update the mod later, a quick note - Ashina's bonus for bows doesn't seem to apply. The experience for spears is working fine. Although I see that you're keen to go with a different faction for them, anyway!
mod better_maps.pack; ( better
mod better_maps2.pack; Maps
mod better_maps3.pack; --)
mod sots_maps_part1.pack; ( Better Castle Map
mod sots_maps_part2.pack; -
mod sots_maps_part3.pack; -
mod sots_maps_part4.pack; -
mod sots_maps_part5.pack; - )
mod the_lost_domains_mn.pack; (Lost Doamin)
mod vus_1.0.pack; and etc.
mod wcampaignset.pack;
mod valuable_veterans.pa
most of this seems like it wouldnt be viable
mod @@@daimyohd_models.pack; D
mod @@@fots_hd.pack; S
mod @@@fots_hdmodels.pack; E
mod @@@hd_weapons.pack; R
mod @@@shogun2hd.pack; I
mod @@@shogun2hdmodels.pack; E
mod administration_cost.pack; S )
mod better_maps.pack; ( better
mod better_maps2.pack; Maps
mod better_maps3.pack; --)
mod bos_modernisation.pack; ( I hate Modernisation mechanic I personally modified it)
mod expanded_and_updated_mn.pack; (this mod with little mine modification none to startpos)
mod no_unique_buildings_cap.pack; (no legendary limit)
mod gbj_blood_shogun_2.pack; (more blood)
mod more_skill_full.pack; (full skill)
mod sots_maps_part1.pack; ( Better Castle Map
mod sots_maps_part2.pack; -
mod sots_maps_part3.pack; -
mod sots_maps_part4.pack; -
mod sots_maps_part5.pack; - )
mod the_lost_domains_mn.pack; (Lost Doamin)
mod vus_1.0.pack; and etc.
mod wcampaignset.pack;
mod valuable_veterans.pack;
mod demo.pack;
Is there a way to change this back to a more vanilla-ish number?