Total War: SHOGUN 2

Total War: SHOGUN 2

218 ratings
Expanded: Wiid Update
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Tags: mod
File Size
Posted
Updated
60.506 MB
9 May, 2022 @ 10:27pm
16 May, 2022 @ 8:10pm
3 Change Notes ( view )

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Expanded: Wiid Update

Description
This mod is an updated version of this original: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=150812711

(The TLDR is I patched a few things in that old mod because I liked it so much.)

INTRO:
I came back to Shogun 2 after a long time away and was blown away by the mod above, but it was obvious that there was alot of unfinished content and half baked ideas. Uanime5 has since moved on to bigger projects. That mod was just one of many early iterations of his attempt to add more content. With his permission I decided to take it upon myself to tweak a few things and clean up some stuff in the DB. I honestly wish I could do more but I dont have full access to the Assembly Kit due to some bug or issue with my system so I have to do all my work in the PFM. This makes doing any Startpos edits almost impossible. I also have never really modded Shogun 2. I worked on Rome2, Attila and the Warhammer Games. Stuff is a little different so its hard to navigate despite my familiarity with the table system of the DB. But I did my best. Enjoy.
(P.S. if any other modder wants to help message me I need someone who knows startpos edits)


:Patch Log:


Fixed & Added Faction Buffs.

(Added better more balanced buffs to the new factions.)
(Removed hidden buffs from non-playable factions.)


Fixed & Added Text

(Added Faction descriptions for the new factions in faction select screen.)
(Changed names and ages of characters for more historical accuracy.)


Fixed Alliances and Vassals

(Alliances and by extension Vassals agreements now give the corresponding positive influence on the following turn bypassing the "past grievances" political bug. Alliances and Vassal agreements now guarantee positive relations with said faction in the short term.)
(Increased AI priority on protecting and assisting existing Allies and Vassals.)


Ajusted Honor and Loyalty

(Each Vassal Clan now provide the Daimyo +2 Honor up to a cap of 6.)
(The influence of Honor on General loyalty was increased slightly.)
(Decreased the Honor penalty on "Looting" Settlements to make it a more viable option. Its is now -1 to a cap of -3.)


Changed Turns Per Year

(Was 24, is now 12)



Stuff I want to do


(Swap the Mogami and Ashina Clans for others with more interesting start positions.)
(Fix the Yanam's icon in the faction selection screen or swap the faction for another.)
(Add working General models to the new factions in the faction selection screen.)
(Make "Retainers" the unit that appears instead of an Ashigaru when faction becomes a Vassal.)
106 Comments
Zap Rowsdower 24 Jul @ 1:07pm 
long shot I know, but does anyone know of a for sure working mod to delay realm divide with the larger map? Expanded diplomacy no longer seems to work, and I am not sure if the ones I do have are working as after taking only a couple of castles I seem to jump to "prominent" prestige already.
Zechs1337 2 Feb @ 11:55pm 
Curious how this interacts with Realm Divide with the map being so much bigger. Am I going to enter Realm divide holding the same total number of provinces, therefore only controlling like 5% of the map instead of 35%, and get absolutely quashed by the rest of Japan? Or is there something else at play?
FELDRIC 22 Jan @ 10:39pm 
Could you create a historical campaign with the shogun and his vassals (Europa Universalis 4 style)?
In vanilla, the shogun doesn't have a single vassal ._.
Phantom Menace 4 Dec, 2024 @ 7:25pm 
add Ming and Korea to the campaign!!!! :steamhappy::steamhappy:
Nagao Saneyori 14 Mar, 2024 @ 8:06am 
i have a little problem: As Shimazu i conquered Osumi province, but when i click on its regional capital then game crashes. Does anyone know how to fix this?
Kaniala913 15 Feb, 2024 @ 10:18pm 
Possible candidates for new clans could be Saito and Ryuzoji
Sergeant Berghoff 27 Jan, 2024 @ 3:06pm 
can you please make a version with only 4 turns per season ; i was playing as the hattori and my daymio died but my son was 5 years old so i would have to wait 96 turns minimum (9 years)

Much apreciated if you do end up making it, Thanks!
alexscrima 27 Nov, 2023 @ 5:05am 
This mod does work, you have to activate only one mod that modifies essential files at time or unite all the mods you need to use in a single .pack with rpfm (Rusted PackFiles Manager).
I will explain better, if you have mods that add units is very likely that they will make the game crush, because all the mods, with the new update, are being downloaded from steam in a legacy mode, which change the names of the tab in the package, like they were vanilla ones, so in short terms, let's say you have a mod like Unique Factions, all the tabs under this mod were renominated with the initial being UF_ , like UF_unit_stat_land and so on, but now when they are downloaded through steam in a legacy way they lose the UF_ at the beggining of the table name causing the game to crush because it reads it as the only one tab for the entire game, losing all the data of all other units etc. so that leads to an immediate crush of the game.
alexscrima 27 Nov, 2023 @ 5:05am 
And that is true for every single mod out here on the steam workshop which wasn't updated after the last update of CA. So if you have a very comprehensive mods that modifies entire tables of the base game, like this one, the game will run smoothly, but if you have other mods like the mods that add units and they were not updated for a long time then the game is very likely to crush.
So to solve this you can unite yourself all the mods that modifies such essential tables in one single package and rename every single tabs you add adding something like, for example I'm taking as before Unique Factions mod, UF_ in front of each table added from that mod, and so on for every mods you choose to add, you have to do this only in the db section, which is the database and the most important part of the game and the mods.
alexscrima 27 Nov, 2023 @ 5:05am 
It may sound difficult but really is not and is very fast, even with no notion of how rpfm works you can do this by watching some tutorials in about 1 hour, so is not long and not difficult, if you know a rpfm works is even faster, the gold rule when doing this sort of thing create a backup of the file you are modifying so if you make a mistake you can always start over again.