Stellaris

Stellaris

[JP_EN] Space Submarine and ASW
50 Comments
6thStrikeUnit  [author] 4 Oct @ 5:45pm 
@Sassafier
The submarine design is based solely on humanoid ships.
Sassafier 4 Oct @ 9:33am 
Does the Submarine match the appearance of any vanilla shipset (i.e. the Mammalian Shipset) or is it only available in the style of the Humanoid Shipset?
hexosecurity319 29 Sep @ 6:45pm 
Thanks for the info. I'll try it right away. :steamthumbsup:
6thStrikeUnit  [author] 29 Sep @ 7:26am 
@hexosecurity319
It works because it does not interfere with NSC elements.
hexosecurity319 28 Sep @ 8:09pm 
It works with NSC? Seems quite cool.
あずき豆 22 Aug @ 2:57am 
ナルホド!素早い対応ありがとうございます!いつも楽しませていただいています♪
6thStrikeUnit  [author] 22 Aug @ 2:49am 
@あずき豆
記述ミスで、追加した潜水艦諸共艦隊の艦船を消去してしまっていたので修正しました。
ご報告ありがとうございます。
あずき豆 22 Aug @ 2:33am 
アプデで「create_ship」が仕様変更か、動いていないようでX艦隊の影起源で初期配備される潜水艦が生成されなくなってしまっています。
ビーストマスター国是の処理では「create_fleet」が使用されているようです。

SSASW_origin_event.txtの5連create_shipの部分を

...
create_fleet = {
effect = {
set_owner = prev
while = {
count = 5
create_ship = {
name = random
design = NAME_SSASW_origin_submarine_I_500
}
}
set_location = prev.capital_star
owner = {
create_leader = {
class = commander
name = random
species = owner_main_species
randomize_traits = no
traits = {
1 = random_common
}
}
}
set_leader = last_created_leader
}
}
...

のように改変すると、名前、デザイン、なぜか行方不明で開始等問題ありありなザマですが、一応潜水艦艦隊を保有して開始できました。

お手すきの際に更新していただければ幸いです。
Bluetail 9 Feb @ 3:45pm 
Should call them Subspace Vessels, basically a space version of an planetary submarine.
musimusi 10 Jan @ 9:59pm 
楽しませていただいております!
素敵なmodをありがとうございます!
Friedrich 12 Sep, 2024 @ 8:28am 
nvm it works now sorry for wasting your time
Friedrich 12 Sep, 2024 @ 8:17am 
i was cloaked and it was not in the cooldown
6thStrikeUnit  [author] 12 Sep, 2024 @ 3:35am 
@Friedrich
You cannot attack while uncloaked or during the cooldown period after an attack.
Friedrich 11 Sep, 2024 @ 12:40pm 
Im pressing The Button For Subspace torpedo attack Yet Its Not Doing Anything
6thStrikeUnit  [author] 7 Sep, 2024 @ 7:34pm 
@John Boyd
In the case of starbases, both detection arrays and sonar equipped defense platforms can be used, but their effects do not stack.
Starbase detection arrays and sonar equipped ships can only detect submarines in the same starbase.
When it comes to detection systems for certain factions, the detection check is dependent on specific starbase modules and components, so simply having high detection power will not detect submarines.
However, submarines will be affected if a fleet is forced to uncloak due to some mod events.
John Boyd 5 Sep, 2024 @ 7:45am 
@6thStrikeUnit
The issue of launching torpedoes has been resolved, thanks for the answer. One more question, can a space station with only a detection array detect a cloaked submarine in a star system? Do you need the defense platforms to be equipped with sonar at the same time? Or is one of the two enough to detect a submarine? Would a station with a detection array be able to detect a submarine outside of that star system? My submarines are occasionally de-cloaked by lower detection systems, but high detection systems like The Contingency or the Fallen Empire's space stations don't de-cloak submarines, and I'm not quite sure why that is.And I'm pretty sure there are no sonar-carrying warships in the vicinity.
John Boyd 1 Sep, 2024 @ 6:56am 
@6thStrikeUnit
Thanks for the answer, I'll give it a try
6thStrikeUnit  [author] 1 Sep, 2024 @ 6:41am 
@John Boyd
You can use the command in planetary orbit and the "Subspace Torpedo Attack" ship will appear at that location.
In order to attack, the spawn point must be on a planet close to the enemy fleet.
John Boyd 1 Sep, 2024 @ 6:31am 
@6thStrikeUnit
That means subspace torpedoes can only be used against planets? (I'm a native Chinese speaker and use translation software to communicate, so I apologize for any inaccuracies)
6thStrikeUnit  [author] 1 Sep, 2024 @ 6:18am 
@John Boyd
In order for the "Subspace Torpedo Attack" to appear, you must use the submarine's unique command "Subspace Torpedo Attack" on any planet while in cloaked mode.
Do not give orders to your submarine fleet to attack enemy fleets. (The armaments on the submarine itself are intended for emergency use when surfacing.)
John Boyd 1 Sep, 2024 @ 6:15am 
How do I use subspace torpedoes to attack enemy fleets? Attacking disables cloaking and prevents you from generating torpedoes to attack the enemy fleet, even when accompanied by friendly forces.
6thStrikeUnit  [author] 26 Jul, 2024 @ 5:35pm 
@卡尔文迪斯梅特
Link added.
卡尔文迪斯梅特 26 Jul, 2024 @ 5:29pm 
I made a new Chinese localization translation is here.Could you please add a link?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591
6thStrikeUnit  [author] 5 Jul, 2024 @ 8:11pm 
@Doughey
This is because it uses the Humanoid Shipset model.
Doughey 5 Jul, 2024 @ 7:24pm 
what is the DLC needed for in this mod?
Eadragonixius 11 Sep, 2023 @ 1:56pm 
okay, a ship that slips into subspace to ambush is pretty badass
hitoriuntensyu 5 Jun, 2023 @ 2:02am 
素晴らしいですMODです。宇宙版群狼作戦が出来そうです。
6thStrikeUnit  [author] 24 Mar, 2023 @ 5:08am 
There are no plans to do so.
One Last Tlipoca 24 Mar, 2023 @ 2:18am 
great mod !!! will those submarine has different graphical_culture in future update?
Baka Racker 24 Feb, 2023 @ 9:01am 
I like the AI not taking subs into consideration, it leans into being able to ambush their fleets, ala real submarines.
6thStrikeUnit  [author] 24 Feb, 2023 @ 2:30am 
@Baka Racker
yes.
This is because it is difficult to make the AI use anti-submarine weapons unless a new ship type is added.
Baka Racker 23 Feb, 2023 @ 5:17pm 
@6thStrikeUnit So does that mean the AI doesn't take "subs" into consideration when deciding where to attack?
MamankHanz 11 Nov, 2022 @ 3:03am 
Ahhhhh i see so i need to have a starbase or an allied fleet on the system for the pure wolfs to attack, or fit my fleet with some soubs for them to attack. The contingency system didnt have a starbase and are unclaimed so thats why they got wrecked
6thStrikeUnit  [author] 10 Nov, 2022 @ 6:47am 
In addition, in the case of fleet submarines, the submarine fleet alone cannot attack. (requires another friendly fleet or starbase)
6thStrikeUnit  [author] 10 Nov, 2022 @ 6:45am 
Submarines are basically ambush ships, attacking fleets that enter the same system.
Submarines equipped with Fleet Submarine Equipment will start attacking when their own fleet in the same star system starts a battle. (A submarine fleet must exist in the system when the battle of your fleet begins.)
MamankHanz 10 Nov, 2022 @ 6:12am 
I see... it still works without the dlc on my end
Anyways im fighting against the contingency rn but the submarines wont spawn the cloud thingy and shoot the contingency ships, why is that? the only instance it spawns is when a bunch of contingency army ships decided its a good idea to enter a system most of my navy is in it.
n.pedrazalis 9 Nov, 2022 @ 7:08am 
love this could you make a Omega-class Destroyer standalone ship from babylon 5 ? would be nice if you can one day is a very nice ship look https://i.pinimg.com/originals/21/5c/e1/215ce1f83212c23187aa1c007b614934.jpg , video https://youtu.be/IPRY2rT-STU
6thStrikeUnit  [author] 9 Nov, 2022 @ 6:43am 
This is because the submarine hull texture uses a humanoid DLC ship.
MamankHanz 9 Nov, 2022 @ 6:41am 
Why it needs the humanoid dlc? i cant seem to find anything in the dlc that would maked the mod depended on it.
n.pedrazalis 5 Nov, 2022 @ 9:05am 
wauuuuuu
6thStrikeUnit  [author] 1 Aug, 2022 @ 5:41am 
@Root
バグ報告と修正案ありがとうございます。
該当部分の記述を修正したバージョンに更新しました。
Root 1 Aug, 2022 @ 4:58am 
現在MODが正常に動いてないので調べてみたのですが
SSASW_event.txtの277行目の
immediate = {
from = {
has_star_flag = exist_submarine
system_event = { id = SSASW_event.120 days = 60 }
}
}
のhas_star_flag = exist_submarine部分を下のように書き換えると動きました
immediate = {
from = {
set_star_flag = exist_submarine
system_event = { id = SSASW_event.120 days = 60 }
}
}
Chad di Urbino 21 Jun, 2022 @ 4:49pm 
not work
6thStrikeUnit  [author] 17 May, 2022 @ 7:06am 
潜水艦は敵艦隊が星系に進入した際に、敵艦隊周囲に「亜空間雷撃」を生成します。待ち伏せ専用のため、攻勢的運用には使えません。
また、攻撃を行うためには潜水艦にコンポーネント「魚雷発射管」を搭載しておく必要があります。
N-Phenethyl-4 17 May, 2022 @ 5:19am 
すみません、なぜ潜水艦は相手の船を攻撃しないのですか?バグですか?潜水艦は向こうに打たれるだけで手を返さないのはなぜですか?超時空雷撃は見られず、潜水艦が他の敵の星系に入っても敵が潜水艦の星系に入っても見られなかった。何か攻撃要求はありますか?ありがとうございます
Cr'ic 15 May, 2022 @ 5:07pm 
ありがとうございました
N-Phenethyl-4 15 May, 2022 @ 4:02am 
ありがとう
6thStrikeUnit  [author] 15 May, 2022 @ 3:22am 
すでに更新しています。
N-Phenethyl-4 15 May, 2022 @ 3:12am 
こんにちは、星の潜水艦modは3.4に更新されましたか?
Cr'ic 13 May, 2022 @ 9:47am 
update please