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The submarine design is based solely on humanoid ships.
It works because it does not interfere with NSC elements.
記述ミスで、追加した潜水艦諸共艦隊の艦船を消去してしまっていたので修正しました。
ご報告ありがとうございます。
ビーストマスター国是の処理では「create_fleet」が使用されているようです。
SSASW_origin_event.txtの5連create_shipの部分を
...
create_fleet = {
effect = {
set_owner = prev
while = {
count = 5
create_ship = {
name = random
design = NAME_SSASW_origin_submarine_I_500
}
}
set_location = prev.capital_star
owner = {
create_leader = {
class = commander
name = random
species = owner_main_species
randomize_traits = no
traits = {
1 = random_common
}
}
}
set_leader = last_created_leader
}
}
...
のように改変すると、名前、デザイン、なぜか行方不明で開始等問題ありありなザマですが、一応潜水艦艦隊を保有して開始できました。
お手すきの際に更新していただければ幸いです。
素敵なmodをありがとうございます!
You cannot attack while uncloaked or during the cooldown period after an attack.
In the case of starbases, both detection arrays and sonar equipped defense platforms can be used, but their effects do not stack.
Starbase detection arrays and sonar equipped ships can only detect submarines in the same starbase.
When it comes to detection systems for certain factions, the detection check is dependent on specific starbase modules and components, so simply having high detection power will not detect submarines.
However, submarines will be affected if a fleet is forced to uncloak due to some mod events.
The issue of launching torpedoes has been resolved, thanks for the answer. One more question, can a space station with only a detection array detect a cloaked submarine in a star system? Do you need the defense platforms to be equipped with sonar at the same time? Or is one of the two enough to detect a submarine? Would a station with a detection array be able to detect a submarine outside of that star system? My submarines are occasionally de-cloaked by lower detection systems, but high detection systems like The Contingency or the Fallen Empire's space stations don't de-cloak submarines, and I'm not quite sure why that is.And I'm pretty sure there are no sonar-carrying warships in the vicinity.
Thanks for the answer, I'll give it a try
You can use the command in planetary orbit and the "Subspace Torpedo Attack" ship will appear at that location.
In order to attack, the spawn point must be on a planet close to the enemy fleet.
That means subspace torpedoes can only be used against planets? (I'm a native Chinese speaker and use translation software to communicate, so I apologize for any inaccuracies)
In order for the "Subspace Torpedo Attack" to appear, you must use the submarine's unique command "Subspace Torpedo Attack" on any planet while in cloaked mode.
Do not give orders to your submarine fleet to attack enemy fleets. (The armaments on the submarine itself are intended for emergency use when surfacing.)
Link added.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591
This is because it uses the Humanoid Shipset model.
yes.
This is because it is difficult to make the AI use anti-submarine weapons unless a new ship type is added.
Submarines equipped with Fleet Submarine Equipment will start attacking when their own fleet in the same star system starts a battle. (A submarine fleet must exist in the system when the battle of your fleet begins.)
Anyways im fighting against the contingency rn but the submarines wont spawn the cloud thingy and shoot the contingency ships, why is that? the only instance it spawns is when a bunch of contingency army ships decided its a good idea to enter a system most of my navy is in it.
バグ報告と修正案ありがとうございます。
該当部分の記述を修正したバージョンに更新しました。
SSASW_event.txtの277行目の
immediate = {
from = {
has_star_flag = exist_submarine
system_event = { id = SSASW_event.120 days = 60 }
}
}
のhas_star_flag = exist_submarine部分を下のように書き換えると動きました
immediate = {
from = {
set_star_flag = exist_submarine
system_event = { id = SSASW_event.120 days = 60 }
}
}
また、攻撃を行うためには潜水艦にコンポーネント「魚雷発射管」を搭載しておく必要があります。