RimWorld

RimWorld

RWoM Custom Class Pack - Epic Battle Fantasy
40 Comments
darkzero 3 Aug, 2024 @ 2:32pm 
I kind of wish he would. I loved these classes.
Vipercat 19 May, 2024 @ 7:05am 
Might I ask if you plan on updating this?
CTH2004 29 Oct, 2023 @ 1:55pm 
@Metalocif

there is also an error about missing download URL's, as seen:



Mod RWoM Custom Class Pack - Epic Battle Fantasy dependency (Metalocif.CCFramework) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Mod RWoM Custom Class Pack - Epic Battle Fantasy dependency (VanillaExpanded.VWEL) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Mod RWoM Custom Class Pack - Epic Battle Fantasy dependency (OskarPotocki.VFE.Pirates) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
DxGGG | Megalomancer 20 Sep, 2023 @ 8:41pm 
https://gist.github.com/HugsLibRecordKeeper/d41d5bff55d9531241dfc093dd89b84f Getting this error spam when I try to start a new world, seems tied to this mod from what I can tell - it went away when I dropped it, but I adore this mod. Any chance it's an easy fix? Something about a missing icon for a church (?)
Metalocif  [author] 19 Jun, 2023 @ 6:34am 
Already taken, but I appreciate it.
darkzero 19 Jun, 2023 @ 6:16am 
.......I love you. Can I have your babies?
WhiteGlove 18 Jun, 2023 @ 2:44pm 
Was a pleasure to work with you!
Metalocif  [author] 18 Jun, 2023 @ 10:38am 
UPDATED! Tell me if anything breaks.
Are added:
- Anna's and NoLegs's classes.
- With Biotech, a cat xenotype that should make NoLegs look OK.
- An entire faction of rogue cats with that same xenotype, based on the cat enemies from the games.
- A location created on world generation that contains a special boss with a unique drop.
- Natz's hairstyle.
- Lance's officer hat.
- Big improvements to existing classes using more C#. In particular, Lance's Ion Cannon is now extremely cool.
Thundercraft 22 Dec, 2022 @ 1:56pm 
All the REQUIRED ITEMS mods have been updated to 1.4, so...
Any chance of an update for 1.4?
Metalocif  [author] 15 Aug, 2022 @ 9:29am 
Devourer is the final boss of the last game in the series, so I agree it would be nice if it rolled credits. I'll look into it when the time comes.
(which, given it requires a nonzero amount of art, will be in a while)
You just reminded me that Lance canonically fears the mines. Very good point, I'll add it in.
Rulet 15 Aug, 2022 @ 6:30am 
Also does technosoldier get mood debuff underground/mining?
Rulet 15 Aug, 2022 @ 6:29am 
Devourer? By the sounds of it I can imagine it being one of the ways to finish the game, would be nice if killing devourer counted as ending
Metalocif  [author] 14 Aug, 2022 @ 8:49am 
There are dozens of us. Dozens!
Willaby_Neko 14 Aug, 2022 @ 8:42am 
I did not expect to see this, and with my love of the EBF series, my interest is piqued.
Metalocif  [author] 13 Aug, 2022 @ 5:17pm 
Updated with Matt and Natalie's classes.
Krazyfan1 21 Jun, 2022 @ 5:04pm 
wait they are all back now?
Krazyfan1 21 Jun, 2022 @ 5:02pm 
what happened to all the comments?
DeoxidizerX 20 Jun, 2022 @ 6:44pm 
i get these 2 errors every startup if you get time to fix them please. the two error logs: https://pastebin.com/GfUmmjxW
Metalocif  [author] 14 May, 2022 @ 8:28am 
@Verbosemoth Definitely, I have Matt already done and I'm playtesting him.
Verbosemoth 13 May, 2022 @ 7:01pm 
Very cool! I'm so glad to have a EBF mod. Are there any plans to add the classes of Matt, Anna and Natalie? Maybe even No-Legs?
Metalocif  [author] 12 May, 2022 @ 4:23pm 
@Krazyfan1 If you mean cantrips, it is not. However, you have an equivalent to Heal and Tempest Strike. If you want the class to learn a given ability that already exists, it would be really easy for you to modify the mod files and add whatever you want.
Krazyfan1 12 May, 2022 @ 1:41pm 
Is the class able to learn any other spells and abilities from other classes?
Metalocif  [author] 12 May, 2022 @ 7:47am 
@saintalfonso777 Matt is coming soon
saintalfonzo777 11 May, 2022 @ 10:47pm 
INSTANT DOWNLOAD. EBF was my freaking childhood you absolute legend :steamthumbsup:
VelxraTV 8 May, 2022 @ 5:41am 
That would be perfect
Metalocif  [author] 8 May, 2022 @ 5:16am 
@Geronimo I'll make a standalone version later, if only so that more people can enjoy the Cosmic Monolith.
VelxraTV 8 May, 2022 @ 4:20am 
Is there an option to remove dependancy of rimworld magic? I like the mod but magic doesnt fit into my tech game.
Nam 7 May, 2022 @ 10:59am 
Their is currently like 4 mods that change what work Warcaskets can do ranging from all to just a few things, pick your poison as you'll need any of them if you want to do this
Nam 7 May, 2022 @ 10:54am 
@thundercraft as a balancing act by the mod creator Warcasket pawns are given the trait "Warcasket" that restricts all forms of work even hauling, this trait is not tied to the armor but the pawn and as such if you magic wardrobe them they would still have the trait but not the armor.
Metalocif  [author] 7 May, 2022 @ 8:56am 
There's a mod called Warcaskets can work.
I agree that Magic Wardrobe is pretty fun with warcaskets, especially the Tyrant Warcasket from Warcasket Expanded (which has a grenade launcher, an EMP launcher, and a smoke launcher).
Thundercraft 7 May, 2022 @ 2:07am 
@Nam Quote, "Still need a mod to alter the Warcasket trait if you want them to do work."

Are you referring to [KV] In-Game Definition Editor or, possibly, RIMMSqol ?

Also, what about the trait needs to be altered? Is there an hdiff involved? I'm just confused over how a pawn can perform a variety of jobs, but be rendered unable to do jobs after having their Warcasket (a type of apparel) forcibly removed. So I think I'd be pretty clueless to find and change the culprit.
Nam 6 May, 2022 @ 7:49pm 
with A Rimworld of Magic your wizards can have a spell that replaces their entire outfit with something else, you can use this to have a Warcasket on standbye and wear normal apparal. Still need a mod to alter the Warcasket trait if you want them to do work.
Metalocif  [author] 6 May, 2022 @ 2:24am 
@Thundercraft The warcasket is the thing that makes the pawn look like the big guy in black.

They can still perform all tasks.

A warcasket is a type of power armor added by the mod Vanilla Factions Expanded - Pirates, which can never be exited. I recommend looking at their mod description for pretty graphics.
Neon Gleipnir carries a machine gun, a dazzling headlight, can be loaded with high-explosive shells it shoots 10 at a time, and can order airstrikes.
Thundercraft 6 May, 2022 @ 12:43am 
Q1: Does this permanently change the pawn so they look like the big guy in black in the screenshot?
Q2: Can said pawn still perform regular tasks they're capable of, such as animal training, surgery or crafting?

Quote, "- A new warcasket, Neon Gleipnir, loaded with weapons."

New warcasket? Umm... What's a warcasket? Is that a new "A RimWorld of Magic" thing? (I've searched the entire A RimWorld of Magic forum topic, but there was no mention of this term...)
Holgast 5 May, 2022 @ 7:46pm 
Epic Battle Fantasy. That's a name I haven't heard in a long time.
Khaydar 5 May, 2022 @ 6:19am 
This made me realize that rimworld cats have "no legs", lol
Metalocif  [author] 5 May, 2022 @ 4:59am 
@Khaydar Soon™?
(I have cool ideas for both)
Khaydar 5 May, 2022 @ 4:30am 
Nice! We just need cat and hobo classes and the party is ready.
Metalocif  [author] 4 May, 2022 @ 3:05pm 
@Krazyfan1 No, I have yet to figure out autocast conditions, they are fairly buggy with custom abilities, and given how these are area of effect, you probably don't want to autocast them too much. If I figure out a good way to do that, I'll add it in.
The warcasket has verbs that autofire, though.
Krazyfan1 4 May, 2022 @ 1:03pm 
Neat.
does the class have any auto-use skills?