RimWorld

RimWorld

RWoM Custom Class Pack - Epic Battle Fantasy
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Update: 2 Aug, 2023 @ 7:11am

Evil Players update!
- Made the Pope Hat's and Officer's hat colors show up correctly because I forgot an XML tag to make masks work. Oops.
- Added Natalia, her map, and the Sol Lance.
- Added Lancelot, his map, and the Gungnir.
- Added Annabelle, her map, and the Black Widow.
- Added God, his map, and the Star Hammer.
- Drew quite a few pawns that will be added over the new few updates.
- We now have a soft dependency on Big and Small + Prerequisites Framework; it makes some bosses use their abilities as enemies.
- This is because AFAICT vanilla only makes AI use abilities if they shoot projectiles, these spawn allies instead.
- Affected abilities are Natalia's Prayer and Lancelot's Spawn Wardrone.
- It also makes cats (and God) have a smaller body size.
- Gave Cat Ninjas a pseudo-invisibility at the start of battle to make them more interesting, same as Annabelle.
- The Feline Fighter class can only be acquired from cats. Cats have a 1% chance of having it.

Update: 26 Jul, 2023 @ 3:44am

Various fixes.
- Added the icon for the Necrophage gene.
- Added an icon for Matteus's house, instead of reusing the Graveyard's.
- Fixed the Cosmic Gigalith not working.
- Fixed the Cosmic Shield Belt not working.
- Made sure humanlike bosses always spawn with the intended class. I may make custom classes exclusive to them as a result.
- Added the Pope Hat. This is so Natalia can look good.

Update: 24 Jul, 2023 @ 1:53pm

Matteus update!
- Fixed an issue with Roku having no faction (leading to him not fighting, oops), made his genes endogenes.
- Made the Poison Gas scroll craftable and fixed its name.
- Buffed Akron by making it immune to stuns and pain.
- Nerfed treasure chests; they should only drop one thing, as was intended.
- Matt now likes meat; he only suffers a -1 moodlet for eating raw meat, and has a +2 moodlet when eating cooked meat, on top of fine/lavish bonus.
- Made most abilities castable by enemies. Still no autocast for allies, for reasons I don't understand.
- Added the Ancient Monolith and Crucified Fallen.
- Added the Cosmic Monolith to the last waves of Biotech bosses, letting the player guarantee Dark Runes.
- Added Matteus, the first Evil Player, and his sword, the Berserker.
- Added the Crimson Dragon, a fire bow.

Update: 12 Jul, 2023 @ 9:47am

- Probably fixed Soul Eater not leeching HP on hit.
- Added Roku, the final boss of EBF1. Roku is recruitable (and easy to capture since he is Deathless) and has a super special xenotype.
- Humanlike bosses will be implemented with a special gene that only works while they are enemies.
- Added Anarchy. Anarchy is wielded by Roku, he drops it normally. It's a heavy sword that deals more damage when its wielder is closer to death. You can replicate it.
- Added several spells that can be acquired through quests and learnt by some of the EBF classes:
- Flare (Saint, Technosoldier)
- Screamer (Hero, Nature Guardian, Feline Fighter)
- The Reaper (Hero, Technosoldier, Nature Guardian)
- Firecrackers (Hero, Nature Guardian, Feline Fighter)
- Power Metal (Hero, Technosoldier)
- Lock-On (Saint, Technosoldier, Nature Guardian)
- Seven Swords (Hero)
- Added an extra spell for the Technosoldier, Poison Gas.
- Note that whenever a spell is added to a custom class, you need to reset the class of pawns with that class so they can learn it.
- Therefore, I will try to add spells in batches so you don't have to reset classes too often.
- Updated quest maps so they have chests. Chests contain spell scrolls you cannot make or buy.
- Moved some locations biome-wise:
- the Gigalith and Akron fights are moved to the Pyroclastic Conflagration if Alpha Biomes is enabled.
- the Waste Disposal Plant is moved into a Marsh or Bog.
- This is because, while not explained on the wiki >.> , KCSG lets you force structures into biomes.
- Added a new quest with two new enemies, the Lost Fallen and the Viking Monolith.
- Added chests! Chests can contain this mod's spell scrolls and the Enchanter's trinkets. You can find chests at some boss locations and in the quest locations.

Update: 7 Jul, 2023 @ 9:41am

Fixed the Fusion Sword doing weird buggy things when combo is not active.

Changed Limit Break generation for Matt. As a result, this mod no longer needs HAR/MoHAR, which should help performance.

Update: 5 Jul, 2023 @ 3:38pm

Removed wall spikes I tried to make to decorate Lance's Iron Fortress.

Update: 5 Jul, 2023 @ 3:34pm

Fixed an issue where the Cat Bomber required VE - Accessories but raids including bombers did not check for the mod's presence.

Added the Cosmic Gigalith, Devourer, and its spawns, the Evil Eye, Slimy Tentacle, and Spiky Tentacle.

Added the Beholding Eye, a staff exclusively dropped by the Devourer. If you see it anywhere else leave a comment.

Added the Fusion Sword, a cool weapon with a combo ability.

Update: 24 Jun, 2023 @ 2:25am

Added stagger immunity to Akron. Stun resistance seems to require C#, so I'll do it later.
Enabled Akron dropping the Soul Eater, which I forgot to do.
Added melee animation data to the Soul Eater.
Doubled the combat points for the Cat Wizard, since those elemental rings are no joke.

Update: 23 Jun, 2023 @ 1:11pm

Akron update!

- Added Akron, which spawns at a location generated on world generation. Incredibly powerful, please save before fighting.
- Added Soul Eater, a powerful cursed sword dropped by Akron. Deals big damage, leeches health on hit, but lowers armors with each hit.
- Changed Neon Gleipnir's laser shoulder thing. It stuns, blinds, and should apply a damage-over-time hediff to skeletons and things with a UV sensitivity gene (vanilla, Alpha Genes, and Vampires, Demons & the Undead genes are patched).
- Changed Neon Gleipnir's helmet ability, since Secret Weapon became Airstrike, from Airstrike to Aimbot. Gives a short-lasting buff to make attacks infinitely accurate.
- Changed Anna's Arrow Rain. It shoots faster and over a wider area.
- Changed Lance's Scanner. It now costs 100 stamina to cast. This is solely to make it easier to train might skills.

Update: 21 Jun, 2023 @ 7:43am

Skellies update!

Added two enemies, the Undying Monolith and Skeleton Cat, a new metallic material, Necrotic Bones*, and three weapons made out of it: the Life Shaver, Kaladanda, and The Departed.

Added a quest in which to face Undying Monoliths, Skeleton Cats, Skeletons, and Giant Skeletons, which should work similarly to Arcane Bandits.

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Necrotic Bones is a magic material. It gives insane magic armor, but cannot be enchanted. Weapons stuffed with it are decent but not great.

Life Shaver is a sword that gives the Grim Harvest effect on hit. With Grim Harvest active, the wielder will absorb nearby human corpses every few seconds, gaining a stacking boost to melee hit chance, speed, and damage.

Kaladanda is a beam weapon, like in Biotech. It deals magic damage and does not cause fires.

The Departed is a toxic bow. It grants the spell The Dead, which causes toxic explosions that look like the Undying Monolith's.

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Also fixed a bug with NoLegs's Cherish spell and tweaked Hela's Staff.