Total War: WARHAMMER III

Total War: WARHAMMER III

Mixu's Legendary Lords
2,843 Comments
Commander Paragon 16 Aug @ 9:15am 
Nevermind. Disregard my comment. I figured out the cause was somewhere else. Thanks for the great mod! The Empire wouldn't be the same without them!
Commander Paragon 16 Aug @ 7:34am 
I believe Egrimm Van Horstmann is bugged. When playing as Karl Franz, my game always crashes on the end-turn of Turn 3 without fail when this mod is installed.

I have a log recorder, and found that the game usually CTDs on Kholek Suneater's turn. End of log is as follows:

[out] <1711.6s> create_agent() called:
[out] <1711.6s> faction_key: wh3_dlc20_chs_kholek
[out] <1711.6s> agent_key: wizard
[out] <1711.6s> subtype_key: wh3_dlc20_chs_sorcerer_tzeentch_mtze
[out] <1711.6s> x: 1004
[out] <1711.6s> y: 715
[out] <1711.6s> id: 67
[out] <1711.6s> DEBUG: update_new_character called
[out] <1711.6s> DEBUG: reassign ancillaries success
[traits] <1711.6s> * force_add_trait() is adding trait [wh3_dlc20_legacy_trait_sorcerer_fire] to character [character_cqi:1767], showing message: false, points: 1
[out] <1711.6s> add_agent_experience() called, char_str is character_cqi:1767 and experience to give is 2200
RAAMPEAK 11 Aug @ 6:30am 
whats weird is using only this Bohemond doesn't get the unique damsel she only appeared when i had another mod
Husky 10 Aug @ 7:38pm 
Yep, Kouran crashes the game
Wrael 10 Aug @ 3:24pm 
Kouran crash happens to me too. Same with Amalric de Gaudaron. Resubscribing to mod or its assets pack didnt help either.
TDK 9 Aug @ 9:19pm 
i can second Warcommissar1's comment, selecting Kouran to move him into Malekith's army freezes the game and it crashes seconds later
Priss 9 Aug @ 3:41pm 
Chilfroy d'Artois is graphically bugged
Sapata 9 Aug @ 4:18am 
Its work with Old World?
Warcommissar1 8 Aug @ 11:27pm 
kouran dark hand keeps crashing the game (just mixer mods)
Animal 7 Aug @ 2:35pm 
is there a way to get melekh in a tzeentch campaign?
hiya is there any chance to make Egil Styrbjorn (norsca) into a khornate faction or maybe to work with Daemon of chaos allegiance mod? really love your work ♥
Sumbi 4 Aug @ 11:51am 
This is amazing! Thanks for the great work :)
SpiralRazor 1 Aug @ 12:03pm 
Looks like it was updated last on July 25th.
Bear 1 Aug @ 6:57am 
Rastiltin Bebchuk cannot recruit his ranger brotherhood in the old world campaign, not sure if i should report that but figured why not
TheRexYo 30 Jul @ 4:22pm 
Is Egrimm supposed to be DLC locked now that he's Tzeentch proper?
wheelie bin 30 Jul @ 10:32am 
kouran darkhand crashes my game instantly as soon as i click him on the campaign map
Bloothtooth 26 Jul @ 5:27am 
Edvard van der Kraal's faction has no tech tree
Ben 26 Jul @ 12:03am 
@Spazards thanks! I'll take a look at the discord.
glospey 25 Jul @ 9:51pm 
In the midden heap known as "The Empire".
Clown 25 Jul @ 9:40pm 
where is middenland
Spazards 25 Jul @ 7:27pm 
@Ben From the Discord:

LL mod updated:

Gave angry norscans more spell resistance.

Egrimm now starts in empire in RoC campaign.

Griffons now use griffon numbers.
Ben 25 Jul @ 7:32am 
Any idea what the update was about?
supcom 22 Jul @ 10:18am 
is kouran darkhand included in this?
Scorppion 22 Jul @ 10:15am 
geat mod ! but there is a problem with the 2d portholes, they simply don't work for the new units like the ones from talabecland. is there something i can do to fix that?
Manann Mac Lir 22 Jul @ 12:52am 
Absolutely loved playing with mannans children mixu . the freedom to do what ever you want to do a pirate play through done right ! - you really should if you ever get the time flush him out he makes a fun play through . - i literally just sacked and kept going built a huge fleet felt like a true ocean nomadic vibe play through !
glospey 16 Jul @ 10:46am 
Isn't Egrimm a Tzeentch faction? You probably need Shadows of Change. BUT that's just a guess.
danielskipp 16 Jul @ 9:42am 
I want to play Egrimm but it locks me out saying I need the DLC. Anybody know what DLC they are talking about? I have WoC.
Crimson ReapeR 16 Jul @ 7:12am 
@God of Urging that must be a compatibility issue with another mod because it doesnt happen for me
moom241 15 Jul @ 10:05am 
Is there a way to get Grimm's upgrades working again? I may be missing where it is in the new version, but I see the AI with unit upgrades but can't get it to work for me.
God of Urging 14 Jul @ 5:10pm 
I'm having consistent crashes on Karaz-a-Karak's AI turn somewhere between turn 10 and 21. After a bit of trial and error, I've isolated the problem to Kragg the Grimm leveling up for the first time, while I'm playing factions other than his. Whenever I reload my end turn autosave and use console commands to kill him off before he can complete his level up, the crash on AI turn is averted, and then immediately comes back the moment AI re-recruits him after he heals from being wounded. The same issue doesn't seem to occur when playing as Karaz-a-Karak and leveling up Kragg.

It may be a compatibility issue with another mod somehow (I have way too many possible candidates), but seems a tad too localized on Kragg to be coming from somewhere else,
Kane 14 Jul @ 7:49am 
Could Rastiltin Bebchuk get the stalking stance?
GenezisO 13 Jul @ 4:11pm 
@Sarge neither, this adds new playable legendary lords you can play as ;)
GenezisO 13 Jul @ 4:10pm 
Bohemond Beastslayer campaign is broken in RoC, can't enter RoC although completing them is the victory condition, is that intended?
The_Bear21 13 Jul @ 3:55pm 
can 2nd the comment about desincing in multiplayer with this mod.
Sarge 13 Jul @ 3:24am 
Does this add extra units or only reskin them?
Crimson Saens 12 Jul @ 6:46pm 
Possible bug: I could not get Ramhotep's Wrath of the Greatest skill to build in intensity at all. I tried killing my own units, killing enemy units, and having constructs on both sides die. It stayed at 0% intensity. This was in skirmish vs AI mode for testing.
Remmy 12 Jul @ 5:44pm 
^
CommanderLegolas 12 Jul @ 4:17pm 
This mod causes desyncs for us whenever we use it in a multiplayer campaign. Is there any way to fix it potentially?
King Pineapple 11 Jul @ 8:56pm 
How do you get Caradryan? I have the shrine of Asuryan built in the Shrine of Asuryan region, i have the Sacred Flame of Asuryan built in the same region, and just to be safe i have the Sanctuary of Asuryan built in Lothern, but no dice? What am i doing wrong? I am playing Imrik, is that the problem?
moom241 10 Jul @ 12:21pm 
It's saying van der Kraal is locked behind DLC? What DLC is he locked behind?
Succulent Chinese Legend 10 Jul @ 11:19am 
Love this mod and everything it's added, I recently began WH3 again and just clocked that the LL's out of view do not spawn until Turn 2 - is this deliberate/is there a way to have them load immediately?

I use the Console Command mod by PropJoe to confederate all factions and would like to do this on turn 1, no biggy if not though.
Warlock 9 Jul @ 4:15pm 
Not sure if this mod is the issue but I am playing Egrimm van Horstmann and the Cult of Change buildings aren't unlocking any of the bound spells in the tech tree. I literally cannot research any of the bound spells in the tree. Any ideas?
Warcommissar1 2 Jul @ 6:29pm 
Dark hand is crashing my game when selected
Wazuuf 30 Jun @ 9:56pm 
does this mod add the ranged acolytes of tzeentch? Trying to figure out which mod added this unit
Il-Khan 27 Jun @ 5:43am 
I am runing this mod alone with the Mixu unlocker and the assest pack and the game crashed at the launch screen, dont know what is wrong
Edonice 25 Jun @ 1:45am 
Ghorros Rowdy's armywide ability doesnt do anything since it's applied only in the raid stance - which puts every unit in hardcoded Winded state to begin with
JazzMonk 23 Jun @ 11:50am 
Getting a bug between this, Dukes of Bretonnia, and SCM faction mods (any combo) where Carcassonne and other Bret. confed. technologies are disappearing on the tech tree. It goes away when I disable this mod.
Panzer 23 Jun @ 8:56am 
@dontkillme832 ye but not stats they will work together but mix will be a bit weak compare its like 3k mixu hp to 7-10k hp for radious
dontkillme832 22 Jun @ 6:05am 
is the mod compatible with the Radious mod