Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
oh sorry, wrong mod page. Map Preview working well, any problem with that
What do you mean by "second orit" ?
Those warnings mean that you have some mods installed which contain patches conflicting with Map Preview. You can still use it, but it's possible that previews will not be fully accurate.
[Map Preview v1.12.22] Detected potential conflict: The mod "Save Our Ship 2" (ShipInteriorMod2) adds a destructive patch that will likely override or break some functionality of Map Preview.
[Map Preview v1.12.22] Detected potential conflict: The mod "Custom Quest Framework" (QF_Patch) adds a destructive patch that will likely override or break some functionality of Map Preview.
Yes, only natural terrain
Are you using an external translation mod? If so, I have no control over it. If such a mod is broken, contact the author of the translation and ask them to fix it.
If there is a bug in this mod directly (not some external mod) the please report it in the Bug Reports section with log file included.
No problem, glad you like the mod
My bad, I had no idea grasslands just didn't spawn geysers. When I looked this up I got no information so I assumed it was the mod, and it was not.
This mod does not modify geyser spawns. Though it's possible it could be a conflict with some other mod you have. If you can confirm that and figure out which mod it is, I can look into it.
Interesting idea, but out of scope for this mod, sorry.
You could accomplish this by actually having it generate maps at double the specified size and then trimming off excess, so even if someone clicks on one of the cornermost points, there's still enough land generated to use.
Thanks for the quick response!
No, reroll is not supported for asteroids.
I can't replicate this, steel spawns normally even after 100 rerolls for me. It could be a conflict with some specific mod you have. If so, if you can figure out which mod, I can look into it and create a compatibility patch if possible.
Known issue? And if so, is there a fix/workaround? Compacted Machinery seemed to still spawn without issue. May have impacted adjacent hexes as well, since I was having trouble finding steel anywhere other than structures I could deconstruct
Sorry I can't replicate this. If you can find out what triggers it, I can look into it more.
No, previews show only natural terrain.
any way to get roads and pre-existing structures to show up in the preview?
You have the mod "Desire Paths (Continued)" installed which is causing errors because it is not compatible with Rimworld 1.6
This mod does not remove any map sizes.
Yes
Thanks for the comment, glad you like it!
Looks like asteroids do not follow the same predictable generation as normal maps. I'll see if I can fix it in a future update.
No problem, glad you like the mod
This mod does not affect colonists or equipment in any way.
Map Preview contains a compatibility patch for Better Map Sizes to make it work. The same would be necessary for any other mods that change map size during the world creation phase.
Niilo's QoL allows setting custom size (150x450 in my case) and unfortunately map preview adapts its window only on world screen, after the colony already been generated. During initial process when starting new game window appears to be blurred. Checkmark for mod compat in settings doesn't help.
No problem, glad it worked!
I tried your solution and it worked, thanks !
Unfortunately there is no easy way to do that at the moment, because the reroll window is only available when there is no already generated map for the tile. It might be possible if you make a backup of your save file, then abandon the colony (which removes the map from the tile), then you should be able to open the seed reroll window again.
No.