RimWorld

RimWorld

Eeveelutions - Sylveon Module [1.6]
106 Comments
FiauraTheTankGirl 26 Sep @ 5:03pm 
They can't read books. At all.
Does not work with Vanilla Expanded Stuff Either (like Psycasts or Genetics)
There are issues with them having children.

I've tested this with and without other mods. There is clearly some fixing that needs to happen.
Niko. 26 Jul @ 1:19pm 
Thanks pookie, love your silly rim creatures.
Bonus points if the tails still stay visible in armor after the fix!
Yanzihko  [author] 26 Jul @ 8:43am 
@Niko.

Known issue. I will think of a solution.
Niko. 26 Jul @ 7:17am 
could you make it so their tails (all of the eeveelutions, not just this one) dont get damaged in space? i'm making them wear marine/recon armor but their tails still get vaccum burns...
Aphast 12 Jul @ 1:32am 
Very excited for 1.6 and the fingers crossed re-addition of their gene powers!
CursedBun 27 Nov, 2024 @ 4:59pm 
For some reason, xenogens are not added in any way. Even through the developer mode. Same for espeon mod, maybe for other pokemon mods. But for vulpes and lombaxes xenogenes added without any problems.
hartTONE 18 Jul, 2024 @ 6:49pm 
Why does it say that I need HDPawnRendering when using Rimpy?
pinkmawile 27 May, 2024 @ 6:39pm 
For some reason Rimpy is saying that HDPawnRendering is a requisite for this :os_niko:
Norweg 11 May, 2024 @ 5:48pm 
are these getting updated to 1.5?
Moldiverse 10 Mar, 2024 @ 6:01pm 
same
Official Le Fishe 3 Nov, 2023 @ 3:41pm 
i searched up performance and it gave me this
thierry6416 20 Oct, 2023 @ 11:52am 
there race have existing faction or i can find randomly from all ?
Yanzihko  [author] 12 Oct, 2023 @ 2:09pm 
@Hexadood

HAR is mandatory. Have fun.
Hexadood 12 Oct, 2023 @ 9:18am 
Out of curiosity, and I'm certain you get these kinds of stupid questions a lot:
Are the requirements mandatory, or are they just there to show they work with HAR? I'm not using HAR as of late, mostly just Biotech's Xenotypes, which is why I ask. Your mod work is magnificent, by the way!
Apeleader 25 Sep, 2023 @ 8:26am 
wish it could use facial animation
Yanzihko  [author] 19 Sep, 2023 @ 7:52am 
New update that integrates Sylveons into Eeveelutions series. If you want legacy version, it is aviable in description.
got damn!!! 16 Sep, 2023 @ 4:43am 
Tail and some other parts are transparent for some reason. That looks awful
ParasiticSquid 30 May, 2023 @ 11:51am 
@Darian Stephens If you know you know.

Either that or yanzihko found out about the forbbiden mod version someone made out of pure distilled spite a while back and shut comments down in advance. We all know how humans are after all so I bet the comments would of likely been flooded by the meme within a month oof
Darian Stephens 24 May, 2023 @ 5:28am 
I see the comments on your Vaporeon mod are disabled.
One can't help but wonder why.
`Midav 6 May, 2023 @ 3:14am 
They still have contours, white fur on chest, ears and face and purple on bows and ears.
Bullet Barrage Spy 5 May, 2023 @ 11:12am 
@Midav
Isn't that RGBA? If so, isn't a 0 alpha technically fully transparent, and not opaque?
`Midav 5 May, 2023 @ 4:54am 
When I try to start new scenario all silveons are transparent. Their color is 0,0,0,0. I check it in character redactor. I try off all other mods but silveons still transparent.
FlareFluffsune 25 Apr, 2023 @ 3:49pm 
You simply need a HD rendering mod. Just not everybody knows about them. I don't even use HD Pawn Rendering either.
Autumm 25 Apr, 2023 @ 1:59pm 
Does this really need "Pawn Rendering HD"? I'm already using "Pawn Render Patch For HD". I believe those two conflict with each other?
Sterl-GC 6 Apr, 2023 @ 2:13am 
So it is not possible to install any prosthetic part unless it is the bow. Had a sylveon with an arm cut off and there was no option to install a bionic arm. Even doing it with dev options gave me an error. Just wanted to let you know that.
Richard Fritz 1 Mar, 2023 @ 5:01pm 
I have no animations mods installed and i have the updated version of HAR yet most of my alien races aren't working.
Yanzihko  [author] 26 Feb, 2023 @ 4:32am 
@ClassyGoblin470

Both main and DEV version of HAR work fine for me. Make sure you don't have outdated animation mods. They might conflict with HAR.
Richard Fritz 25 Feb, 2023 @ 1:09pm 
Its missing eyes, ears, and tail whats wrong with it?
Nighzmarquls 30 Jan, 2023 @ 2:45pm 
Tynan messed up the pawn faction selection process and broke all HAR races from what I've heard. it's doing funky stuff @Bullet Barrage Spy
Isaac 28 Jan, 2023 @ 8:00pm 
god has left us
Bullet Barrage Spy 26 Jan, 2023 @ 6:58pm 
Oh thank god thank you @thailyn.
thailyn 26 Jan, 2023 @ 4:12pm 
@Bullet Barrage Spy check out the "Pawnkind Race Diversification (Continued)" mod. It lets you tweak the frequency HAR races show up.
Bullet Barrage Spy 25 Jan, 2023 @ 11:53pm 
I like this mod a lot, but is there a way for me to prevent them from showing up in other factions as frequently as they do?
Preferably I'd like a race lock or something but I don't really care, I'd rather them to not show up in xenohuman factions I have...
Incursion 15 Jan, 2023 @ 9:24am 
@odaswifteye Unsubscribe from the mod and resubscribe again.
odaswifteye 15 Jan, 2023 @ 9:08am 
Weird. I see 1.4 here but the game still says only 1.3 is available.
FlareFluffsune 13 Jan, 2023 @ 10:20am 
Weird, I'm sure the separate 1.3 and 1.4 folders don't interact. After rimworld added mod capability it should have made keeping versions separate but in the same mod simple. Can't remember which because I have hundreds mods but I saw one mod have backwards compatibility back to version 1.0.
Yanzihko  [author] 12 Jan, 2023 @ 11:09pm 
@FlareFluffsune

Yeah, i had to do some texture reorganization to make race compatible with 1.4, and in return it messes with 1.3
FlareFluffsune 11 Jan, 2023 @ 5:59pm 
Has backwards compatibility been removed then?
Yanzihko  [author] 11 Jan, 2023 @ 5:01pm 
Updated for 1.4 and biotech
FlareFluffsune 13 Dec, 2022 @ 4:46pm 
If you need the damn mod so badly go back to 1.3 otherwise leave the dev alone they're not obligated to give you anything.
Panthercat64 13 Dec, 2022 @ 3:15pm 
@Kobold I mean, sometimes it's easier to figure out how things work when you start from scratch.
So for all we know the new mod could be the gateway to patching the others.
Give them time. Goodness Gabererlia, I'm STILL waiting on a mod to fix a bug and it's been three months now, but got delayed because of creator's personal life.
A Kobold 13 Dec, 2022 @ 10:47am 
So instead of updating the already existing mods, you've been making a new one...
Kitlia Iseria Steele 21 Nov, 2022 @ 8:28am 
Give the mod author time. 1.4 made a lot of changes, and HAR development is having a rough time getting things working properly too which a lot of race mods depend upon.
A Kobold 21 Nov, 2022 @ 5:20am 
It's been 2 weeks now.
Reykan 9 Nov, 2022 @ 2:44pm 
excellent news. I kicked back to 1.3 for a run because i enjoy the many races and androids so much. The flaming punch is great fun too. Curious how that will be handled, and can see sylveons being crafting wimps, or delphox being psychicly sensitive plant harvesters...hmm, cold weakness doesnt make sense...oh, weak mining! because fire vs ground, lol
Yanzihko  [author] 7 Nov, 2022 @ 1:12am 
@Syliss

All my mods update and new race release should be done this week. Be patient please.
Syliss 6 Nov, 2022 @ 8:36pm 
HAR is updated and working for me now. cant wait to see this one added to a fresh run
Starman 22 Oct, 2022 @ 10:38am 
prepping my mods for a fresh start in biotech, hoping to add your races to it as well some day!
Yanzihko  [author] 15 Oct, 2022 @ 9:10am 
@Amberclad

Depends on HAR framework
Amberclad 15 Oct, 2022 @ 9:05am 
with the biotech update nearly upon us, i would like to ask if whether or not you plan to have humans and sylveon produce viable offspring?