STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Star Wars™: Days of Order
220 Comments
Who Am I? 29 Oct @ 12:07am 
@[DoC] GP17 Cool beans, Cant wait for it to be implemented, but pls take your time no rush enjoying the mod so far Cheers :)
[DoC] GP17  [author] 23 Oct @ 3:03am 
@Who Am I? One Planet Start is and will be fully implemented once we can get a randomized starting forces script up and running since before then, there will always be a imbalance towards either the player having either a very hard or very boring time due to starting forces being manually assigned to each planet via Galactic Conquest Starting forces.
If you want to learn more about the process, i encourage you to check out our Development Discord.
Cheers
Who Am I? 22 Oct @ 7:20pm 
Are you planning on making a 1 planet start either planets occupied by non playable faction or none at all?
[DoC] GP17  [author] 12 Oct @ 2:22am 
@Calamity Yes, the CIS can rebuilt subjugators in unlimited capacity, but never more than one active at a time. In the future, i will make them a little more unique with proper names and lore behind them.
Cheers
Calamity 11 Oct @ 8:55pm 
Are the CIS supposed to be able to build multiple subjugator class vessels? In my run so far they've built three in succession.
[DoC] GP17  [author] 5 Oct @ 2:12am 
@Grüner Schuppenkriecher In the current development cycle, Rooster is playing a custom campaign that is not available for the generic player. Not until our Scripter, WordsAreCool, can create us a fully randomized starting forces script. The next live version of Days of Order will have a lot of content, so stay tuned for that. Thank you for the kind words, if you cant join the discord, then a brief comment about the bugs will help me iron them out or send my testers in to check.
Cheers
Grüner Schuppenkriecher 4 Oct @ 3:23pm 
P.S cant join ur discord hope u guys can help me
Grüner Schuppenkriecher 4 Oct @ 3:18pm 
hey guys first of all very nice mod
i love it so much to make your own adventure in the starwars galaxy, nice heroes to roleplay and overall so good. Some bugs but this is a mod not a developer team with money in the background love to u guys <3

i have one question im watching roosters planetless playthrough this was the version 1.10.5 , i know that i play the 1.10.7 version is ther a way to play this ground up campaign?
sry i guess u get this question very often

thx for this very nice mod hope u will make more and may the force be with u guys
[DoC] GP17  [author] 2 Oct @ 11:27am 
@Darth Striker Enjoy the Skirmish mode! Note, that the Pirates are still WIP and only the Republic vs CIS match up is somewhat balanced around PVP. PVE, enjoy the true form of Carnage :)
Cheers
Darth Striker 2 Oct @ 11:18am 
uninstalling the mod then reinstalling it worked
Darth Striker 2 Oct @ 11:16am 
it didn't work so im going to try uninstalling the mod then reinstalling it
Darth Striker 2 Oct @ 11:04am 
@[DoC] GP17 validating files now
[DoC] GP17  [author] 2 Oct @ 10:55am 
@Darth Striker Try Validating gamefile integrity, sometimes steam does not fully finish a mod download and leaves broken files behind.
Darth Striker 2 Oct @ 10:30am 
for some reason when i press the skirmish battle button the game crashes
what is in new Updated new ships for the Red Hand Alliance right
[DoC] GP17  [author] 17 Aug @ 5:13pm 
@darkdevin87l4 No worries mate, thank you for the kind words. Hopefully you can enjoy and play along with Rooster a lot more now. I do definitely recommend you check out the other factions as well, since they also have quite the unit variety and lots more content!
Cheers
darkdevin87l4 17 Aug @ 2:17pm 
I now realize why I didn't have many things in Rooster's play through of Plantless in your mod, and that's simply because my version of the game wasn't 1.10.5. So thanks for updating everyone's mods to the latest version that Rooster is playing on. :)

In addition, it's very nice you are specially developing the game around a singular person's playthrough. :)
[DoC] GP17  [author] 17 Aug @ 3:01am 
@Savage Read below comment, you want to capture high level starbase planets and build them up to unlock your full potential as a Pirate Faction. Do note, you are fighting a uphill battle against two galactic superpowers, so good luck.
[DoC] GP17  [author] 17 Aug @ 2:59am 
@darkdevin87l4 If you play as the CIS, you'll find a pleasent surprise over Pammant/Minntooine ;)
Pirates also do not have tech levels and solely rely on higher level starbases to construct their heavy warships, i recommend you check out the ongoing YouTube Series of SeeRooster "Planetless" where this is also shown!
Cheers
darkdevin87l4 16 Aug @ 6:17pm 
How does the Pirates Raise their tech levels?
mhfriend10 16 Aug @ 5:58pm 
CIS
mhfriend10 16 Aug @ 5:50pm 
or capital ship
mhfriend10 16 Aug @ 5:49pm 
as a hero ship
mhfriend10 16 Aug @ 5:44pm 
can you add the malevolence
Savage 5 Aug @ 12:06pm 
I'm playing as the red hand and it won't let me build capital ships. Or unlock any other teir of units.
[DoC] GP17  [author] 24 Jul @ 10:46am 
@Hollie i have some ideas to allow for certain neutral ships to be available for everyone to enjoy through the unique shipyard system. Stay tuned for that!
Cheers
Hollie 24 Jul @ 10:35am 
I wish there was a way to capture like enemy ships or something to add to ur own fleet
[DoC] GP17  [author] 21 Jul @ 10:30am 
@Demon Cat Summoner Summon Lv4 I also plan to add in new particle effects and overhaul some of the turbolasers to be more prominent. I've also employed the help of other modders to assist me in creating new explosion effects to make space combat more enganging, so stay tuned for that.
Cheers
[DoC] GP17  [author] 21 Jul @ 10:29am 
@Grim Odin I plan to completely revamp the RHA for the next update, starting with their ground roster and going into space from there. I'm aware that the tech Tree is incorrect and once all units are ironed out, i plan to revamp it for all factions completely.
If you have unit suggestions for the pirates, feel free to join our discord!
Cheers
Wasp #55,221 21 Jul @ 6:44am 
just wondering. would it be possible for someone with basically none of the programs and tools for modding, to add more effects to this mod? cuz I want moar fire effects but I have zero clue how to do it
Grim (Odin) 21 Jul @ 3:49am 
also the red hand tech tree is very incorrect cause it is just the FOC consortium tech tree
Grim (Odin) 21 Jul @ 3:48am 
i haven't tried the main factions of the CIS and The Republic yet. but im hoping it goes better. i have especially high hopes for the other mod you guys made cause I love playing the Empire and im truly hoping to get something new.
Grim (Odin) 21 Jul @ 3:48am 
the red hand kinda...sucks to play?

i can only build my bigger ships on kuat (the warship which i'm supposed to be able to build at level 4 space stations according to tech tree) (which i took early on due to just building the two heroes i need, trandoshion mercs and a handful of defilers) . their hero with the sniper is OP, Defilers get stuck randomly and become unusable. The AI seems to hide in bunkers because of it. not much income even with smuggler swarms.

not a lot of unit variety to use. infantry are only their to capture and not for combat (barring defiler and heroes) because the arty and tanks are just better all the way.

Space combat just boils down to "when am i there? our we there yet?" and then "oh the enemy is dead and there is no battle to be had"
[DoC] GP17  [author] 11 Jul @ 12:10pm 
@Ale Just for you and the others, i just pushed a new version which should fix all these issues! Let me know if it works or stuff requires adjustments. Cheers!
Ale 11 Jul @ 12:00pm 
I was playing as CIS
[DoC] GP17  [author] 10 Jul @ 11:39am 
@Ale what faction are you playing as?
Ale 10 Jul @ 10:15am 
oh its not only mon calamari
Ale 10 Jul @ 10:00am 
Hi i noticed that when you do a bombing run on mon calamari the game crashes i dont know if its just my game or a bug.
Ale 7 Jul @ 8:50am 
Okay thank you for your reply keep up the good work:WH3_clasp:
[DoC] GP17  [author] 7 Jul @ 8:04am 
@Ale We do not have Order 66 in our mod, due to our timeline being completely fanon written. We do have a plan to include a tactical mission of the Carnage Days where Darth Helos defeats the Jedi Order. As for the Republics Counterpart to the Subjugator, you can build the Legator Super Star Destroyer over Rendili, since Kuat is otherwise stacked with Imperators, Tectors, Rothana Destroyers and Battlecruisers.
Cheers
Ale 6 Jul @ 4:07pm 
Hey there great mod. Is it possible to execute order 66 or something similar? And what is the republics counterpart for the subjugator? :steamhappy:
[DoC] GP17  [author] 29 Jun @ 2:15pm 
@Wunderwaffle_ If you are having troubles with CIS fighter supremacy, you want to use c70 chargers, Frontier-class cruisers as well as carracks to clear the way for your own fighters and bombers to start dissassembling the enemy warships. Prioritise hangar bays and shield generators on the lucrehulks and providences to deny the CIS their reinforcements.
Buildable jedi are planned for a later release down the line.
Any suggestions or ideas can be made in our discord server!
Cheers!
Wunderwaffle_ 29 Jun @ 12:26pm 
Mod seems a bit unbalanced? could just be my inexperince but seems droids always had more fighters no matter what i did, the mod is great but droids always seemed to win major space battles and spambable infilltrators that down right just keep masscaring armies? also couldn't figure out how to spawn the jedi, also republic seeems to be lacking on heros, i don't mean to shit on the mod but hey once again could just be im bad since its my first time
CT-7567 16 Jun @ 1:42pm 
oh damn, sorry just saw the last question. my apologies:D
CT-7567 16 Jun @ 1:39pm 
I really like this mod, but i ran into an issue. When playing from gound up as GR the seppies dont do anything. They dont build anything and dont capture any planets, just ideling around. Is that a known issue?
[DoC] GP17  [author] 14 Jun @ 2:25am 
@Pokey1751 @Blubber crap At this stage in development, i have no further plans to add in more heavy ships for either faction. I also dont have a 3D Asset for either the Legacy or the Maelstrom.
@Colonel Joel Yes, until we can make a randomized starting forces script, the AI is disabled. If one wanted to enable them, you would need to edit the code on your end. :)
Cheers
king George III 14 Jun @ 1:43am 
i have noticed the ai dont move in ground up are they disabled and is there a way to enable them
Blubber crap 13 Jun @ 5:41pm 
Can you add the maelstrom for the republic?
Pokey1751 12 Jun @ 1:26pm 
can you add legacy class star destroyers for the republic?
[DoC] GP17  [author] 29 May @ 5:46am 
@Colonel Joel Providence Dreadnaughts are a unique unit, available at pammant and Minntooine upon reaching tech 5 as the CIS and requiring a level 4 starbase. You can also get Recusant Dreadnaughts at Commerce Guild Planets under the same circumstances.
Cheers!