STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Star Wars™: Days of Order
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Update: 15 Sep @ 6:55am

Added: Missing Garrison Model, made by Viktoria

Update: 24 Aug @ 3:56am

Minor Patchnotes for 1.10.6
Changed
- Kiress Ventarra price reduced (6000 -> 1500)
- Engineer and Medic healing/repair nerfed significantly
- Vehicle heroes should now be repaired by repair stations
- UTAT armor buffed from Medium to Heavy
- Trandoshan shotguns now use multirole damage type instead of vanilla tyber zann shotgun damage type (should do less damage to heavier targets)
- Wavecrest frigate damage output nerfed, population decreased from 6 to 5.
- Pelta frigate health and armor nerfed
- Venator now uses normal heavy dual turbolaser projectile, slightly reduced damage.

Fixed
- bug where R41s were incapable of firing due to missing behavior tag.
- Fixed possibly missing command bonus for Falcoun
- Fixed Lucrehulk Setas being buildable
- Fix Reyan Godking Laser defense not working

Update: 23 Aug @ 9:30am

Hotfix for missing Rhen Var Space Map as well as improved Devaron Map from DoC by WordsAreCool

Update: 17 Aug @ 3:41am

Changelog DoO Version 1.10.5 "Pirates of the Galaxy"

Added
- Map Previews for StarGhostss Thyferra and Kessel Ground Maps
- New Splash Screen for intermediate RHA Update 1.10.5
- RHA Corellian Light and Heavy Frigate; a fast torpedo boat and tanky dreadnaught style ship
- RHA Probe Droid, as per Serbus Submission.
- Yaga Minor map from AotR
- XP-38 Speeder and Dray Artillery for RHA, Descriptions by Serbus
- Zadrias Republic and CIS Skirmish Overhaul
- Republic CR90 available from CEC affiliated planets, Model made by Spy
- CIS Gozanti, Model and Texture by Spy
- massive clean-up of unused map files by StarGhostss
- Kashyyyyk Singleplayer variant made by StarGhostss, and included the Multiplayer version.

Changed
- Revamped a good chunk of the RHA Space Roster, mainly adding in more frigate, cruiser and capital ship options
- entire ground roster has been improved and revamped, with a new light factory structure, complete overhaul of building garrisons and infantry improvements so that they can fight back against the Republic and CIS on equal terms.
- Starviper and Skipray Bomber Garrison exchanged for Pirate Fighters and Havoc Bombers
- Flyout Distance of units from secondary factories to mitigate them getting stuck
- B2 Health reduced from 80 to 45, RoF reduced overall and inaccuracy increased
- Scale of AAT reduced from 1.0 to 0.85
- Plex Missiles max flight distance
- Update SPACEARTILLERY.LUA; Hopefully prevents AI hogging all their fighters defending Lupus corvettes.
- Kessel Ground Map
- Bloodstar Description by Serbus
- Missile Model for the Lupus missile
- IPV MK2 exchanged for IPV base
- Starting Forces Pirate Fighters for the RHA to be the correct variant
- MP Campaigns overhauled to include the Historicals as well as Battlefronts for a very quick campaign
- price of Interceptor4 buffed from 2000 to 1600 credits
- Pirate Fighters now have proper massdrivers to support the BRRRRT
- WIP AI stuff and some planet bonuses fixed, diamond corvette price drop (testing)
- MAL Stats streamlined with the ones from DoC, adding in missing shield type, lowering armor from medium to light and generally making it a little more bearable in a fight
- MAL concusssion and carbonite missiles streamlined with DoC projectile Data
- Death Clone Sizes of: Bulwark MK1, Bulwark MK2, Captor, Dauntless, Lucrehulk, Lucrehulk Control, Munificent, Providence, Providence Dreadnought, Recusant, Recusant Dreadnought, Imperator, Venator
- Unique Corruption Unit Broadside Underworld for Marauder Corvette
- ATTE Buff: - Swapped Armor Type from Heavy to Super Heavy, added Projectile from DoC into DoO to strengthen the AT-TE as the mainline tank for the Republic.
- building upkeep reduced by at least 50% and RHA Capital income slashed in half from 1000 to 500 credits a cycle together with removal of x4 planetary income.
- Kessel Ground Map from Broken one for Hovers to StarGhostss improved one.
- Brace ability now reduces rate of fire by 50% instead of 25% (same as in DoC)
- Arquitens Power to Shields ability now works with ability autofire
- Population Values of both Lucrehulk Variants (Controlship 10/20 and Battleship 12/25)
- Lucrehulk Controlship price buffed from 35000 to 20000 credits (pending rework)
- Lucrehulk Battleship price nerfed from 7600 to 22500 credits (pending rework)
- Armor Type for all landbombingrun units adjusted
- Munificent targeting range was beyond range of most of its weapons - need to see if this issue is present on other ships as well.
- Dauntless - Scale Factor halved again from 0.25 to 0.2, Pop cap levelled to be 10/20 instead of 17/35
- CIS Marauder Model changed from older Nomada Model for newer Spy Model, Texture modifications by me; scale decreased from 0.75 to 0.5
- Pammant Planet model changed from desert to water-shipyard
- CIS Gozanti model scaled down from 0.25 to 0.125
- Bonadan Affiliation of CSA changed to CIS with a Financial Center and Invincible HC for starting forces
- Facing Bone for the Bloodstar to stop it from broadsiding
- rotated torpedo bones of the CR-485 to stop it from broadsiding

Fixed
- WLO-5 missing main gun and secondary weapons hardpoints
- Updated the Red Hand Pirates Palace description to not have a base game Tyber Zann reference
- Hardpoint data for Senator Gladius
- wrong map preview for Abregado Rae
- missing marker entry for RHA Turbolaser, Shield Generator and Power Generator
- added missing ground textures for Christophsis ground map
- Sprint ability finalized for RHA Mercenaries
- missing behaviour on the RHA palace to allow for its garrison to spawn in
- Range for the Weequay Plex Soldiers adjusted to be the same as B2-HAs
- Bunch of outdated unit references fixed, attempt to make AI smart again and not brain dead bum rush the enemy starbase.
- Incorrect Hero Head designator for Smiths Escort Republic Commandos
- Incorrect Hero availability for Trade Federation
- CIS Structure Display Icon adjusted (was empty previously)
- Lucrehulk Quad Projectile on the Turbolasers (where flat quads, now proper quad projectiles)
- Republic Hypervelocity Gun building upkeep from 15 to 150 credits
- Lupus and Marauder Corvette having "SpaceArtillery" as their targeting priority set, leading to very weird escort behaviour by the AI
- GAT Tank: Duplicate Ranged Target Z adjust for the GAT fixed, missing Ability Countdown added so that Power to Weapons doesnt fire indefinitely, new target bone added and duplicate skirmish values removed.
- RHA Stardefender: Fix for Ghost Hardpoints
- Squished Lucrehulk defence station radar image
- Scale of Lucrehulk Defense station from 1.0 to 0.5
- Hutt Scyk-3 missing fighter model added
- Havoc Bomber missing remove upon death code
- Subjugator Space Layer using SuperCapital and incorrect Categorymasks.
- missing hero container caused weird behaviour with duplicate squadron spawning
- Pirate/CSA Marauder Corvette for Death Clone and Model itself
- RHA Militia missing Ability Countdown behaviour added
- Incorrect Container Icon for Weequay Enforcer Infantry as well as Container Max Attack distance
- Phase 2 Clones: Container display for Good/weak against on Phase 2 Clonetroopers (should be disabled)
- Setas outdated promotion dummy object removed, reported by Constantine
- RHA AI Scripts to allow them to build light vehicle factories again
- MDU for the Underworld now also requires a light factory (should reduce Spam)
- Recalculated Rothana Battlecruiser Hardpoint Health, added missing bones between turreted and unturreted version (shield generator, 4 laser cannons) as well as fixed some other minor bugs such as incorrect death clone
- missing Landbombingrun entry for havoc bomber
- removed some unneeded code from the havoc, causing it to appear in ground battle defeat screens
- Duplicate Intelligence Director Hero for the CIS in historical GCs
- Missing Tooltip for Cutlass Fighter
- incorrect max attack range on containers for all RHA Infantry
- Missing Locks on A6 Interceptor to make them unavailable for the Republic AI
- Havoc Bomber recode, hopefully deletes the weird after action display bug

Update: 11 Jul @ 11:57am

Changelog DoO Version 1.10.3 "Galactic Crisis"

Added
- New model for Jedi Knight Shatyme

Changed
- Soft Build Cap added for CC9600
- Corona Frigate Hardpoints are now untargetable to help with targeting issues
- AI should now utilize Senator Cistell
- Arquitens death clone size reduced
- Raxus Secondus Munificent cost reduction fixed/added
- IPVs no longer have infinite power to weapons
- Minor fighter rebalance
- Damage Types for some projectiles
- Ground model for the B1 grenadier streamlined with the other Battledroid models
- CC9600 Starbase requirement increased from 3 to 4
- Munificent Ability changed from Power to Weapons to Laser Defence against Torpedoes
- CIS and Republic Starbases Scale adjusted to be in line with the other rescaled ships
- Corona frigate easier to hit, now spins (most of the time), hardpoint layout altered to reflect these changes, added ions (missing in RHA unit roster)
- Many factory type structures now require local government building
- Attempted to improve ground battle AI capture behavior (experimental changes)
- Decreased Eta-2 selection box scale

Fixed
- Captain Sinara initial Version available upon upgrading to his second form
- Scale Factor for Underworld/Neutral Gozantil, Hardcell and C9799 Transport
- Some minor/recruitable heroes could be infinitely rebuildable after being defeated.
- Lola Sayu Map Preview being stretched out
- Missing Text strings for the Hutt Bombers and Gunships
- Missing Textures for Corellian Ships turrets by Shurizek, reported by Constantine
- Missing Hutt Bombing Run entries
- super tactical droid "Red" not being counted as a named hero
- TF hero Cious being theoretically endlessly rebuildable
- Trying to make GC AI more consistently aggressive and better with income.
- nasty AI production bug introduced by accident
- Interceptor IV frigate being so hard to hit
- Captain Kilo not being a named hero
- Captain Orion not being a named hero
- Judicial Forces Container Icon
- Ghost Hardpoint Issue for the Rothana Battlecruiser
- Pirate Asteroid Starbase broken hardpoints
- Raven Naval Bomber Bombing Run

Update: 12 Jun @ 10:29am

Minor Hotfix: Hutt Clans where missing one space model, causing a CTD whenever it was called in via reinforcements.

Update: 4 May @ 10:25am

Minor Hotfix for 1.10.1

Added
- Pirate Asteroid Starbase by Viktoria

Changed
- Scale Factor on Pirate Fighter, IPV and CIS Prefab Ground Garrison structure
- Scale halved of the criminal IPV MK2

Fixed
- missed updated Icon for the Vulture Droids
- Incorrect Company Transport Units for Smugglers

Update: 4 May @ 1:55am

# Changelog DoO Version 1.10.1 "Galactic Crisis"

**Added**
HEROES
- Cartha Meno'nia, Pirate Sharpshooter hero with a 3 saboteur team at her command
- Jedi Knight Jek Borriz, recruitable at Alderaan at Tech 3
- TM-551 Tactical Droid Hero inside the Overseer Frigate

NEW UNITS (Model Updates)
- Vulture (Base, TF), Hyena (Base, TF), Tri-Droid by Spy Lake Walker
- ARC-170, Delta-7b Scout, Eta-2, V-19 Torrent and V-Wing all by Spy Lake Walker

OTHER ADDITIONS
- New Ground Foreost Map by StarGhostss
- Republic AV, AI and AA turrets by Viktoria
- New AI logic for Tech upgrades and infrastructure, made by WordsAreCool
- CR20 Transport Unit for larger companies and vehicles
- Indiginous population images by SI to fix all those nasty visual bugs
- New Icons for Vulture, Hyena, Tri-Droid, ARC-170, Delta-7b, ETA-2, V-19 Torrent and V-Wings

**Changed**
- Space Scaling adjusted back again from True 100% scale to 50% for most units, acommodates longer range combat in the future and should make fights less sluggish.
- Mining Facilities streamlined with code from DoC, GlitterStim Mine on Kessel added
- XQ Station buffed from 60 to 30 seconds build time, income bonus changed, build limit of 2 per planet
- Merchant Space Dock build time buffed to 90 seconds, income bonus changed
- Ranged Target Z Adjust lowered from 30 to 20
- B2 Company Size decreased, Build Cost increased from 750 to 1200 credits, Health increased from 35 to 80, RoF increased and Inaccuracy altered
- Hailfire Artillery Sensor Range increased from 200 to 450, Health lowered from 275 to 75, Land FOW Reveal Range increased from 320 to 450
- ATRT Walker Armor Type and Damage Type changed, Tactical Health halved from 200 to 100
- Proton Torpedo Damage increased from 5 to 55, Blast Area Damage and Range increased to 20
- C9799 Carrier Icon Updated
- Setas Lucrehulk Hardpoints adjusted
- Hero ship scaling and minor adjustments to support ships being overscaled.
- Major increase to all playable factions for Space Tactical Pop Cap, increased from 50 to 100
- Lupus overhauled from having the broken barrage ability, now just using two missile hardpoints and 5 laser cannons instead.
- DH-Omni "hidden" Tech 5 2/2 Tri-Droid removed for now, AICP Values halfed
- some GUI Row changes for the Carrack, C70 Charger and Trireme Corvette
- Vulture Droid Health nerfed from 15 to 10, Squadron size increased from 7 to 9
- Agent Epiy Valas Groundcompany expanded to now also feature additional 3 saboteurs.
- Kianas Delta-7B model updated
- ARF Rifle Trooper Rate of Fire nerfed
- Bumped Overseer Frigate Tech Level down from 4 to 3

**Fixed**
- Broken Morning Star B Bombing run
- Captain Vanar not having Hardpoints due to the Template not having them
- Epiy Vala having incorrect scaling applied
- Heavy B1s not being able to fire at all, basic projectile code restored again.
- B1 Assault not firing their missiles, may require tweaks to get right now that they fire openly again.
- C9799 hardpoints adjusted and WEAPON behaviour added
- Golan Death Clones fixed, decreased death persistence time from 9998 down to 0
- Golan 2 missing Description
- Death Clone Scale of Trade Federation Mark 2 Cruiser
- missing CR-20 Transport Icon
- Legator Build Time decreased from 6000 to 600 seconds
- Jedi Knight Ratav and Z-6 Phase 2 Clone ground model scale

Update: 2 Mar @ 4:44am

Hotfix
Fixing missing female jedi texture
Removed all lucrehulks from starting forces to prevent early rush
One more missing Hero Space Override for Rear Admiral Falcouin
Blaster max flight distance increased
Vultures being useless against anything but other fighters/bombers

Update: 2 Mar @ 3:09am

Version: 1.10 Galactic Crisis

STEAMMOD=2795778729

Days of Order is a complete Overhaul of Empire at War, adding in dozens of new units, ships, and vehicles to be used on the battlefield. With large conquest maps, the war can be as simple or complex as you choose.
Days of Order boasts a rich story and community, which both continues to grow everyday. Encounter awesome new ships, deadly vehicles, and unique individuals as you fight for the side of your choosing.

Discord Server:
https://discord.gg/PrGgUkuuKj

Date and Time:
02.03.2025; 12:15

A little Roleplay Mod made for Friends.




Version & ID:
1.10
STEAMMOD=2795778729




New:
HEROES
CIS
- T/OOM 20, with the "Tactician" Providence Carrier/Destroyer
- Senator Bootk Cistell, available at Mon Cala, provides a 10% discount for all units
- Commander Lylel Denatle, Providence Destroyer and available from Pammant

REPUBLIC
- Major Markus Moohn, Infantry recruitment specialist, non combat hero
- Jedi Knight Aurus Iafar, Acclamator-class Assault Ship with Sensor Ping
- PDF Commmander Badiji Oftenri, Rothana Battlecruiser
- Commodore Maron Filani, Commands a Crimsion Command VSD with the attached ARC170 "Scorch" Squadron
- Captain Varek Sinara, Acclamator Captain that is upgradeable into a Victory 1
- Clone Commander Lockdown, available for recruitment under Jedi General Shadawn
- Senate Guard Ray Arkcus, available from Coruscant
- Senator Alun Molat, available from a built up Corellia
- Captain Erebus Lios, Leader of the Senate Guard
- Jedi Knight Shatyme, Ground to space Jedi Knight

RED HAND PIRATES
- Captain Jorik Vanaar, commands a stolen Captor munitions cruiser

NEW UNITS
- Golan 1, 2 and 3
- Loadouts for all carrier based ships and units that provide any kind of fighter/bomber
- CC9600 Cruiser
- Legator Battlecruiser by SpyLakeWalker

UPDATED MODELS
- B1 Battledroid and subvariants
- B2 Superbattledroid and subvariants
- Captor Munitions Cruiser and subvariants
- DH-Omni Supply Ship
- Lucrehulk Battleship and subvariants
- C9799 Carrier
- V19, Y-Wing, V-Wing, ARC170
- Bulwark MK1
- Providence, Providence Dreadnaught
- Recusant, Recusant Dreadnaught
- All variants of the Dreadnaught Heavy Cruiser
- Subjugator Heavy Cruiser




Changed:
- Scale changed for all starships across the board
- Ground Company sizes merged and increased
- Good/Weak against removed from the tooltips
- major QoL improvements with updated tooltips and information





Fixed:
- Shadow blob display upon entering a space tactical battle with ground units.
- Hardpoint fixes for bunch of units including Providence Dreadnought, Captor and Lucrehulk
- where ever possible, missint text and icon issues
- Octuptarra Combat Contamiate Ability, with credits to Z3r0X and the RAW team




Plans:
• Bug Fixes, more Heroes and more content in general

See more things inside the mod.
Have fun and may the force be with you.