Total War: SHOGUN 2

Total War: SHOGUN 2

Realistic matchlock(honnkaku_hinawa)
45 Comments
Ahlys  [author] 14 May @ 6:55pm 
@SiLenT
实在抱歉,这mod太老了,我实在没有余力去修它的bug,不过我可以建议你尝试清空所有其他mod,或者删除我的文档文件再试试
SiLenT 12 May @ 6:35am 
为什么,我使用完,填装技能还是15
Ahlys  [author] 15 Jun, 2024 @ 11:45pm 
@big Hat arxm
Thats not all. In "Realistic matchlock MK II" I also changed the reloading speed but not on unite data it was on weapon project data so u cannot see that changing on the unite panel. If u try to let the matchlock ashigaru solo with the AI samurai in the rank fire I think u will find it out.
The original reload speed of matchlock should be 20(or 22? it was so long ago so just not sure) but in "Realistic matchlock MK II" I changed it to 18(or 15??) that make it can shoot 2 times in rank fire before the samurai unite kill them.
big Hat arxm 15 Jun, 2024 @ 9:46am 
I know you mean for me to use "Realistic matchlockMK II" but that one only seems to change the default firing range of units from "100" to "125" and not change the reload stats, the reload remains vanilla on there, for example the reload speed of the Matchlock Ashigaru is "60" here and on MK II it is "10" except for the Otomo who are "15"
Ahlys  [author] 15 Jun, 2024 @ 5:34am 
@big Hat arxm
No. I mean that mod called "Realistic matchlockMK II" u can find it in the "DESCRIPTION" of this page.
big Hat arxm 14 Jun, 2024 @ 8:52pm 
Ok but that one does not seem to improve reload speed, it only improves gun range right? which is what the "better gun range mod" did already
Ahlys  [author] 14 Jun, 2024 @ 8:10pm 
@big Hat arxm
plz use the MKII. This MKI version have so much bug so I remade the MKII version.
big Hat arxm 14 Jun, 2024 @ 4:47pm 
Hey I hope you can update this to include Otomo matchlock, samurai matchlock and terco, they have been excluded from the mod.
Maybe the Hattori need to be checked too?
Arkanas 3 Jan, 2023 @ 5:16am 
So it works better only, cuz you buffed their reload speed? That's unfortunate, that there wasn't a way to fix the ability itself without touching the reload speed
AlphaMaRo 26 Dec, 2022 @ 8:16am 
i like it !! thank you !:steamhappy:
Ahlys  [author] 12 Oct, 2022 @ 11:10pm 
@wm.j.olson
Nop but may have some bug so u r better to use the MK II vesion
wm.j.olson 12 Oct, 2022 @ 2:12pm 
Does this version eliminate the ability to build field fortifications for arquebuses?
De_Mighty 25 Aug, 2022 @ 7:36am 
dang this mod is beautiful for those bangers
Ahlys  [author] 21 Jul, 2022 @ 4:34am 
@BFDCYY 差不多 我的想法是CA削弱了历史上铁炮的射程却没有加强铁炮的射速 所以想通过加强射速来还原历史上的破坏力
BFDCYY 21 Jul, 2022 @ 3:32am 
所以三段击好用了点只是单纯的因为射速提升了吗XD
BFDCYY 21 Jul, 2022 @ 3:25am 
我又看了一下数据,我怎么感觉你的mk2除了射程跟装弹速度之外啥都没改啊
BFDCYY 21 Jul, 2022 @ 3:05am 
好了我修好了,武器那里你忘记填铁炮上去了,结果大友足轻跟武士就享受不到铁炮升级的加成了
BFDCYY 21 Jul, 2022 @ 12:27am 
我可以咨询一下三段击更改了什么吗?自己用了下发现异常流畅,基本上没有开不了火的情况
BFDCYY 20 Jul, 2022 @ 6:16am 
就是大友的足轻跟铁炮升级都不增加命中以及装填
BFDCYY 20 Jul, 2022 @ 6:15am 
用了mk2,前面说的武士足轻射速更快的情况已经修复了,但是大友的那个没变化...
Ahlys  [author] 20 Jul, 2022 @ 5:05am 
@BFDCYY 简介里说过了这个版本有很多修不了的BUG所以建议你去用MK II
BFDCYY 20 Jul, 2022 @ 4:27am 
还有就是普通势力的铁炮武士在升到9级后的装填速率比弗朗基9级还快,是不是有点奇怪?
BFDCYY 20 Jul, 2022 @ 4:25am 
同时打了这个跟Better Gun Range,发现只有大友的铁炮足轻跟铁炮武士升级不会涨装填条跟命中率,麻烦修复一下?
Ahlys  [author] 8 Jul, 2022 @ 6:39am 
Edztrえどぜてル
Honestly if i do that there I have to change the file name but it will delete the whole page and create a new one for the new mod file and new file name that will be very bad for that who saved my mod because they will lose my mod ,so I think it's better to keep this situation at the moment
Edztえどぜて 8 Jul, 2022 @ 6:17am 
or Type 97 Type 1 Type 99, based on Imperial Japan WWII calendar naming by year

also I badly want to learn Chinese & Nihon animuland language, I hate this br't'sh language I don't want it anymore, time to fully embrace where I born, this Asia continent, become language supremacy, Asia culture *HYPERWOKE*
Ahlys  [author] 8 Jul, 2022 @ 6:02am 
Edztrえどぜてル
Very nice idea! Im very hope I can achieve that but it will a large project to do so I can only keep this situation at the moment.
Edztえどぜて 6 Jul, 2022 @ 1:24pm 
rename this as Type I and the other Type II to look less westernish, embargo n reject west colony, embrace Asian supremacy
李宝库baby 22 Apr, 2022 @ 2:24am 
感谢 非常感谢 这真是莫大的惊喜!
Ahlys  [author] 21 Apr, 2022 @ 7:33am 
李宝库baby
经过多次调试,按照你的要求姑且做了一个出来
1EqQze0tKZzdZ119b19G4Rw 提取码: dam4
但就根据我的测试结果来看,反骑效果还是差强人意,效果完全不如拿战那样明显
李宝库baby 21 Apr, 2022 @ 6:00am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1734178878
这是大友现代化兵种整体移植到原版的mod
其中火枪兵种技能都是全的
Ahlys  [author] 21 Apr, 2022 @ 4:42am 
李宝库baby
空心方阵历史上出现在19世纪,它对刺刀有不可分割的依赖关系,日本战国历史上根本就没有刺刀,也没有空心方阵这一战术。就算强行做出来,没有刺刀的铁炮想要拥有空心方阵的效能实在过于天马行空。
其次,我没有拿战的数据文件,不知道CA的系统里空心方阵的技能名叫什么,这也是个问题。以CA的尿性,幕府将军大概率不兼容这个技能,因为他们的所有单位都不带刺刀,CA根本没有理由给予对空心方阵的支持。
李宝库baby 21 Apr, 2022 @ 1:05am 
关于制作思路,您可以参考下:
1,有没有这个兵种,这个兵种能不能嵌套这个技能,反过来考虑--技能有,根据技能制作兵种。
李宝库baby 21 Apr, 2022 @ 1:02am 
浑河之战 :1621年,明廷精锐四川山地长枪兵与浙江铁炮兵种内讧,后者又与当地驻防的蓟辽骑马队反目。

山地兵传统配兵长枪弓弩北上,与后金重步兵重骑兵对抗,交换比打出明军最高占比3:1,全军疲惫浙江铁炮兵却坐视不理,八旗绞杀完川军袭击铁炮兵,而辽东骑兵也作壁上观,隧被各个击破。

浙兵本次战役表现亦壮烈,其基础阵型是马车组织防御,克制冲击型部队,(北美早期移民马车火枪碾压骑马印第安人最为典型),但是缺点是,因为需要固定工事,火枪部队的机动能力太弱了,被动防御打不了歼灭战,不容错。

所以如果能训练起空心方阵,历史的走向会不同。
Ahlys  [author] 20 Apr, 2022 @ 9:46am 
李宝库baby 两个问题分开回复好了
本页面的MK I版本本格火縄銃有很多无法修改的BUG,因此我个人比较看好MK II版本,但是我现在发现MK I版本的订阅量是MK II的接近3倍,我现在想知道到底是因为MK II版本没什么人注意到,还是因为你们不喜欢MK II中的强行125m射程?我有没有必要直接把MK II直接合并到MK I的必要?
关于空心方阵,第一如果历史上没有任何实际根据我是绝对没有做的意愿的,第二就算我想做,CA如果没有写过相关代码,兵种相关参数里没有相关的属性选项,以我的能力也没法做。
李宝库baby 20 Apr, 2022 @ 4:56am 
可以做一个大友/织田铁炮足轻 开空心方阵的mod吗 这样就可以直接淘汰掉原版所有近战兵种了
李宝库baby 20 Apr, 2022 @ 4:55am 
你这个mod堪称原版最棒的没有之一
Ahlys  [author] 19 Apr, 2022 @ 8:25pm 
11710138 不是很清楚你是什么情况,幕府将军已经有很多年没更新了,我这个MOD占用了铁炮兵种的数据参数,因此理论上如果同时启用了其他涉及铁炮兵种参数的MOD将会出现兼容问题。建议禁用所有其他MOD,或者尝试用MK II版本替换此版本。
11710138 19 Apr, 2022 @ 8:21am 
为什么更新完,我下载的MOD都不能使用?原版节奏太快了,楼主能解答一下吗?
hassan 321 18 Apr, 2022 @ 7:25am 
my bad it works fine now , it was because i enabled it as the last mod so it dont work as it should but now it works fine
Ahlys  [author] 17 Apr, 2022 @ 9:17pm 
hassan 321 You mean Portugal? I checked the relevant data and the reload speed for Portugal matchlocks is correct.This mod has a lot of unfixable bugs so I recommend you to use the MK II version.
hassan 321 17 Apr, 2022 @ 1:04pm 
This is a great mod for using matchlocks but the tercos still have the same reloading speed and the fire by rank problem
Ahlys  [author] 17 Apr, 2022 @ 9:38am 
Jiang Zemin the Toad 正是因为有这个问题,所以我开发了MK II版本,从基础装填数据的根源上解决了buff和军队升级后的数据过高问题,但射程被我固定在了125米所以不兼容一切射程模组。链接见描述。
萨格尔王都妄自尊大 17 Apr, 2022 @ 8:16am 
铁炮爱好者狂喜,可是我把高经验的织田铁炮足轻贴墙之后,开稳坐中军,高达83的reload实在是。。。过于强势
Ahlys  [author] 17 Apr, 2022 @ 7:18am 
Jiang Zemin the Toad 你可以观察一下装填动画,作为前装枪的装填流程是完整的,并没有达到”拉大栓“的射速,比原版的“动画不够往复运动来凑”显得要合理得多。日式火绳枪历史上齐射其实有200米的有效作战距离,被游戏削到一半,然而游戏文件里的基础装填速度却是22秒,完全照搬的历史射速,为了平衡并将它的威力还原并使装填动画更具有合理性,我将它的装填速度调整到11秒,来达到”还原本格火绳枪“并同时增加铁炮游戏性的目的。
萨格尔王都妄自尊大 16 Apr, 2022 @ 7:55pm 
好家伙,这射速,前装枪直接变毛瑟枪,足轻拉大栓:lunar2019piginablanket: