Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
实在抱歉,这mod太老了,我实在没有余力去修它的bug,不过我可以建议你尝试清空所有其他mod,或者删除我的文档文件再试试
Thats not all. In "Realistic matchlock MK II" I also changed the reloading speed but not on unite data it was on weapon project data so u cannot see that changing on the unite panel. If u try to let the matchlock ashigaru solo with the AI samurai in the rank fire I think u will find it out.
The original reload speed of matchlock should be 20(or 22? it was so long ago so just not sure) but in "Realistic matchlock MK II" I changed it to 18(or 15??) that make it can shoot 2 times in rank fire before the samurai unite kill them.
No. I mean that mod called "Realistic matchlockMK II" u can find it in the "DESCRIPTION" of this page.
plz use the MKII. This MKI version have so much bug so I remade the MKII version.
Maybe the Hattori need to be checked too?
Nop but may have some bug so u r better to use the MK II vesion
Honestly if i do that there I have to change the file name but it will delete the whole page and create a new one for the new mod file and new file name that will be very bad for that who saved my mod because they will lose my mod ,so I think it's better to keep this situation at the moment
also I badly want to learn Chinese & Nihon animuland language, I hate this br't'sh language I don't want it anymore, time to fully embrace where I born, this Asia continent, become language supremacy, Asia culture *HYPERWOKE*
Very nice idea! Im very hope I can achieve that but it will a large project to do so I can only keep this situation at the moment.
经过多次调试,按照你的要求姑且做了一个出来
1EqQze0tKZzdZ119b19G4Rw 提取码: dam4
但就根据我的测试结果来看,反骑效果还是差强人意,效果完全不如拿战那样明显
这是大友现代化兵种整体移植到原版的mod
其中火枪兵种技能都是全的
空心方阵历史上出现在19世纪,它对刺刀有不可分割的依赖关系,日本战国历史上根本就没有刺刀,也没有空心方阵这一战术。就算强行做出来,没有刺刀的铁炮想要拥有空心方阵的效能实在过于天马行空。
其次,我没有拿战的数据文件,不知道CA的系统里空心方阵的技能名叫什么,这也是个问题。以CA的尿性,幕府将军大概率不兼容这个技能,因为他们的所有单位都不带刺刀,CA根本没有理由给予对空心方阵的支持。
1,有没有这个兵种,这个兵种能不能嵌套这个技能,反过来考虑--技能有,根据技能制作兵种。
山地兵传统配兵长枪弓弩北上,与后金重步兵重骑兵对抗,交换比打出明军最高占比3:1,全军疲惫浙江铁炮兵却坐视不理,八旗绞杀完川军袭击铁炮兵,而辽东骑兵也作壁上观,隧被各个击破。
浙兵本次战役表现亦壮烈,其基础阵型是马车组织防御,克制冲击型部队,(北美早期移民马车火枪碾压骑马印第安人最为典型),但是缺点是,因为需要固定工事,火枪部队的机动能力太弱了,被动防御打不了歼灭战,不容错。
所以如果能训练起空心方阵,历史的走向会不同。
本页面的MK I版本本格火縄銃有很多无法修改的BUG,因此我个人比较看好MK II版本,但是我现在发现MK I版本的订阅量是MK II的接近3倍,我现在想知道到底是因为MK II版本没什么人注意到,还是因为你们不喜欢MK II中的强行125m射程?我有没有必要直接把MK II直接合并到MK I的必要?
关于空心方阵,第一如果历史上没有任何实际根据我是绝对没有做的意愿的,第二就算我想做,CA如果没有写过相关代码,兵种相关参数里没有相关的属性选项,以我的能力也没法做。