Barotrauma

Barotrauma

Modular Elevator
14 Comments
kellym 2 May @ 7:13am 
This item assembly is amazing. For those of you having issues finding the cabin file, I had to right click create local mod and then open the file.list and change ''none'' to ''submarine'' for the elevator cabin to become openable in the editor. Using mod items I am combining this elevator with a few other elevators and drones and shuttles parts -- I'll have a working one soon. You can steal pieces of mine once its done. To get around the legacy dock yard issue, you must have the ek 1.0.0.0 mod fix applied.
Spirtgamer1987 20 Jun, 2024 @ 10:28am 
Question Is it Possible to Rearrange everything so it can go horizontal instead?
x7 10 Mar, 2024 @ 12:29pm 
Where is the cabin3.sub elevator?
fruit 20 Jul, 2023 @ 6:17am 
thanks for the reply. guess ill learn the components
Sampsa  [author] 19 Jul, 2023 @ 3:05pm 
I haven't touched Barotrauma in ages, I don't think I would know how the components work myself at this point.
fruit 19 Jul, 2023 @ 2:10pm 
is there anyway you could upload a version with 2 separate elevators? I want to have 2 elevators for a build im making but dont know anything on how to change wifi components.

Much appreciated.
Dr. Javier 9 May, 2023 @ 2:02pm 
Yeah, I was using the updated version when I posted it, Ill try to remake it for the newer version and see if that fixes it.
Sampsa  [author] 25 Apr, 2023 @ 3:56am 
Probably related to the EK dockyard mod being outdated. You might be able to try it with the updated version, but no promises.
Dr. Javier 25 Apr, 2023 @ 3:49am 
game crashes when i try to undock the elevator, any fix?
TallTexGuy 1 Feb, 2023 @ 6:07am 
This is great stuff. Is there a way to edit the elevator cab on our own? I tried putting two of these in one sub and it caused problems.
Onyx 21 Aug, 2022 @ 9:18am 
The elevator cabin is listed as a "none" file in the filelist of the item. This causes it to fail to show up.

Current: <None file="%ModDir%/Elevator Cabin.sub" />
Fixed: <Submarine file="%ModDir%/Elevator Cabin.sub" />
|SPQR| Vetinarix 30 Jul, 2022 @ 7:48am 
Odd - I can't spawn it in from the submarine menu, and I can't open it as a submarine at all.
I can however copy-paste it from your test map.

Sad to hear; I haven't used docking rails before but I suppose I'll look into it?
Sampsa  [author] 30 Jul, 2022 @ 7:44am 
The elevator cabin should be a drone of the elevator itself, it should be included.

To be honest I gave up on the smooth elevators, I couldn't make them reliable enough to play a campaign in. A docking rail based version is more reliable, even though it isn't as smooth.
|SPQR| Vetinarix 30 Jul, 2022 @ 7:41am 
Neat work!
Just curious - I don't see the Elevator Cabin as an openable / editable submarine, and I note that in your preview elevator sub, it's referencing Elevator Cabin 3, which I don't see anywhere either.