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Another factor tho but I think unlikely too, is the sound cache files you usually see on the mod folder or the custom folder. If you delete those, then do a snd_restart in the game, it can also refresh what sounds are being loaded. In this example: dav.vpk.sound.cache, etc.
Another major re-write, radio version now working properly - make sure to move to your Custom Folder.
Check changelogs for details
Here's the more intricate part. If they heard something while looking or moving east, they will trigger a voiceline saying whether to look, watch, or they are heading east. Same way with all the directions. AND they will trigger both alone or with teammates. Cause in vanilla, the voicelines are always only activated when they have nearby teammates.
By default, the vanilla uses "HeardSomething" criteria, which is when the player hears something obviously, and it will choose a voiceline to play, but for some reason, that is only used by SecurityBots in Survival and not in Insurgents.
The Insurgent side only ever uses Idle Voicelines. So I added in both Investigate and HeardSomething response rules for the Insurgent Side which will trigger in three ways.
Investigate is just the more proactive version of Idle. The bots that are doing something but haven't heard or seen the player yet will use a more general voice line like "Go" "Need Backup" etc. This criteria can trigger in bots that are alone, or bots with nearby teammates.